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Xbox Game Pass failed to hit subscriber targets because most people don't play lots of games, says analyst, and going indie won't save it: "I don't see a solution"

Industry analyst Mat Piscatella suggests that Xbox Game Pass failed to meet subscriber targets primarily because the average consumer does not play many games. He argues that focusing on indie titles would further alienate the mainstream audience and worsen the service's outlook. Piscatella believes that the subscription model itself faces significant challenges in the current market, stating he sees no viable solution for Game Pass's struggles.

Article tone: Very negative
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