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Years before The Last of Us put up 20m sales and spawned a successful TV adaptation, a Sony exec and several Naughty Dog devs thought "It's not going to do very well" because it was too different from Uncharted 3

Years before The Last of Us achieved 20 million sales and a successful TV adaptation, some within Sony and Naughty Dog had doubts about its potential due to its departure from the Uncharted formula. Former designer Quentin Cobb recalled a Sony executive suggesting a small marketing budget, believing the game wouldn't perform well. Despite internal and external skepticism, the game became a major success for PlayStation.

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