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You're probably not going to see everything your friend does in The Blood of Dawnwalker, and its director is just fine with that

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, discusses the game's design, which intentionally allows players to miss content due to a 30-day in-game timer and a lack of a traditional main quest. He believes this approach fosters player freedom and encourages conversations about different experiences, rather than expecting players to see everything in a single playthrough.

Rock Paper ShotgunArticle tone: Positive
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