Zelda: Ocarina of Time designer wanted Navi to be a "cute girl," but "that wasn't possible"…
The Legend of Zelda: Ocarina of Time designer Yoshiaki Koizumi revealed that the iconic fairy companion Navi was originally envisioned as a "cute girl" but was changed to a ball of light due to the Nintendo 64's technical limitations. This design choice was also influenced by Koizumi's desire to avoid a generic marker for the game's Z-targeting system.
- Entities
- Person: Yoshiaki Koizumi
- Game: The Legend of Zelda: Ocarina of Time
- Topic: Game Design
- Company: Nintendo
- Platform: Nintendo 64
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