Zelda: Ocarina of Time on N64 actually had a jump button early in development, 29 years before Nintendo's remake…
A newly resurfaced interview reveals that the original Nintendo 64 version of The Legend of Zelda: Ocarina of Time featured a dedicated jump button during early development, a feature that has reappeared in the upcoming remake. Developers Satoru Iwata and Yoshiaki Koizumi discussed how the decision to remove the jump button was influenced by a desire to emphasize puzzle elements over action.
- Entities
- Person: Yoshiaki Koizumi
- Person: Satoru Iwata
- Topic: Remake
- Game: The Legend of Zelda: Ocarina of Time
- Topic: Game Design
- Game: Super Mario 64
- Platform: Nintendo 64
This article was reported and published by gamesradar.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.