Zelda: Twilight Princess did what Ocarina of Time couldn't because Nintendo's Shigeru Miyamoto really "wanted to see Link fight on horseback"
The Legend of Zelda: Twilight Princess implemented mounted combat, a feature Shigeru Miyamoto had desired since The Legend of Zelda: Ocarina of Time. While Ocarina of Time allowed horseback riding, it lacked combat capabilities, a gap Twilight Princess filled with Link fighting on horseback. Director Eiji Aonuma confirmed Miyamoto's long-standing wish for this gameplay element.
Retro Gamer
- Entities
- Shigeru Miyamoto
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: The Wind Waker
- The Legend of Zelda: Ocarina of Time
- Game Design
- Nintendo
- Nintendo 64
- Eiji Aonuma
Original source
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