Zelda: Twilight Princess did what Ocarina of Time couldn't because Nintendo's Shigeru Miyamoto really "wanted to see Link fight on horseback"
The Legend of Zelda: Twilight Princess implemented mounted combat, a feature Shigeru Miyamoto had desired since The Legend of Zelda: Ocarina of Time. While Ocarina of Time allowed horseback riding, it lacked combat capabilities, a gap Twilight Princess filled with Link fighting on horseback. Director Eiji Aonuma confirmed Miyamoto's long-standing wish for this gameplay element.
- Entities
- Person: Shigeru Miyamoto
- Game: The Legend of Zelda: Twilight Princess
- Game: The Legend of Zelda: The Wind Waker
- Game: The Legend of Zelda: Ocarina of Time
- Topic: Game Design
- Company: Nintendo
- Platform: Nintendo 64
- Person: Eiji Aonuma
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