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Activision

Activision business and news from across the web.

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Shack NewsNeutral

Call of Duty: Warzone will soon let you hide goofy Operator Skins

Call of Duty: Modern Warfare 4 will introduce a new toggle in Call of Duty: Warzone that allows players to hide non-Modern Warfare 4 Operator Skins. This feature will replace skins from other titles, such as Beavis and Butthead or Squid Game, with more grounded military designs from MW4, aligning with the game's focus on a more realistic aesthetic.

GamespotNeutral

Call Of Duty’s Carry Forward Will Continue In Warzone For MW4, But There’s A Catch

Activision is changing how legacy weapons and operator skins will function in Call of Duty: Warzone with the integration of Modern Warfare 4. While older weapons will remain usable, their Gunsmith customization options will be limited, with only pre-set five-attachment versions or owned blueprints available. This change aims to focus the weapon meta on Modern Warfare 4 but may alienate players who prefer customizing their favorite legacy guns.

GamespotPositive

Call Of Duty Is Finally Giving Players What They Want

Call of Duty: Modern Warfare 4 will introduce a new filter allowing players to choose whether to see immersive, thematically appropriate operator skins or the more outlandish cosmetic skins from previous titles in Warzone. This highly requested feature aims to bridge the gap between players seeking immersion and those who prefer vibrant, non-traditional cosmetics. The filter will be off by default and only affects the user's personal game view.

EurogamerVery negative

"It genuinely breaks my heart"- Confusion and frustration reign as gaming communities react to Xbox's drastic restructuring this week

Xbox has undergone a significant restructuring this week, leading to widespread layoffs and the impending closure of Ninja Theory. Studios like Obsidian Entertainment, Rare, and World's Edge have been re-assigned to different publishing arms within Xbox's ecosystem, causing confusion and frustration among players and developers regarding future game development and monetization strategies.

Metro UKVery negative

It's 24 years since Xbox bought Rare and things have only got worse for everyone

This article analyzes the 24th anniversary of Microsoft's acquisition of Rare, arguing it was an ominous sign for Xbox's current struggles. The piece details Rare's history, its shift from Nintendo exclusivity to Xbox, and the subsequent decline in quality and sales, culminating in its current state under Activision and focus on Sea of Thieves.

IGNNegative

Activision’s Halo Must Go Beyond Bungie

Xbox has struggled to recapture the magic of the Halo series for 15 years since Bungie's departure. The article argues that Activision's next Halo game needs a significant reimagining, drawing parallels to the successful reboot of Doom (2016).

FZ.seNeutral

Activisions Halo-spel sägs inte bli en spinoff

Activision is reportedly forming a dedicated team to develop the next full installment in the Halo series, rather than a spinoff. This comes as 343 Industries is being shifted to a maintenance role for existing Halo titles, leading to uncertainty about their future. Activision's CEO, Rob Kostich, stated their goal is to create the best Halo game ever.

IGNNeutral

Halo Fans Are Divided Over Whether Activision Should Reboot the Series and Start Fresh

Halo fans are divided on whether Activision should reboot the franchise entirely or continue Master Chief's existing storyline. The discussion highlights differing opinions on the future direction of the series.

PC GamerNegative

Halo needed to change, but Activision faces a huge challenge to fix it

Microsoft has transferred control of the Halo franchise from 343 Industries to Activision, a move met with skepticism due to Activision's track record with Call of Duty. While 343 Industries had successes like Halo Infinite's multiplayer and art direction, they struggled with campaign storytelling and consistent releases. The author questions Activision's ability to preserve Halo's unique identity while attempting to revitalize its relevance in the current shooter landscape.

GamespotVery negative

Halo Stopped Being Relevant A Long Time Ago

The Halo franchise has been irrelevant for longer than it was ever popular, with its peak relevance ending around 2010. The departure of Bungie and subsequent games imitating trends rather than defining them, such as Halo 4's loadouts and Halo 5's MOBA-like Warzone mode, contributed to its decline. Despite attempts at innovation like Halo Infinite's open-world campaign and battle pass, the series has failed to recapture its former glory and is now seen as a victim of poor management and trend-chasing.

Games IndustryNeutral

Bethesda boss confirms Obsidian will remain a "distinct" team

Bethesda boss Jill Braff confirmed that Obsidian Entertainment will remain a distinct studio with its existing leadership following Xbox's recent studio reorganisation. This move places Obsidian under Bethesda's reporting structure, though its creative identity and strengths will be preserved. The teams will continue to collaborate on new Fallout projects.

EurogamerNegative

As Halo goes to Activision, fans are worried about this year's Halo Fest and a potential lore reboot from the Call of Duty publisher

Activision is set to develop the next Halo game, a move that has sparked significant concern among fans regarding potential lore reboots and the future of the franchise. This development follows widespread layoffs at Xbox Game Studios, including within the Halo development teams, leading to uncertainty about events like Halo Fest and the overall direction of the series.

Last Word GamingVery negative

Xbox Cuts Several Studios & Staff in Restructuring

Xbox is undergoing a significant restructuring, involving the elimination of 268 roles and the reorganization of several first-party studios. Activision will now oversee the next Halo game, while Playground Games and Turn 10 Studios will merge. Bethesda is absorbing Obsidian Entertainment, and Ninja Theory faces a proposed closure. These changes aim to reduce organizational complexity and concentrate resources on key franchises.

GamespotNegative

Activision’s Halo Game: Everything We Know So Far

Microsoft is assigning Activision to develop the next mainline Halo game, a move that has resulted in significant layoffs at 343 Industries, now renamed Halo Studios. While the future of the Halo franchise is uncertain, Microsoft aims to revive its popularity, though some industry figures express skepticism about the cost and efficiency of such an endeavor.

Games IndustryNegative

Age of Empires developer World's Edge hit with layoffs following move to Activision

The Age of Empires developer World's Edge has been significantly impacted by layoffs following its transition to Activision, with "just under half" of its employees affected. Former creative director Adam Isgreen was among those let go, expressing disappointment about the outcome of his 16-year tenure. This restructuring also saw 268 positions eliminated across various Xbox studios, leading to the closure of Ninja Theory and the independence of Undead Labs.

EurogamerVery negative

Former Halo leaders lament effective closure of Halo Studios, as one employee finds themselves promoted and fired in same week

Microsoft has drastically downsized Halo Studios, leading to significant layoffs and the effective closure of the studio, with major Halo development shifting to Activision. Former leaders Bonnie Ross and Kiki Wolfkill expressed their dismay, while employee Josh Daniels described being promoted and laid off in the same week. The cuts impact hundreds of employees across various roles, with only a small support team remaining at Halo Studios.

EurogamerNegative

Age of Empires studio World's Edge reportedly lost "nearly half" of its staff during yesterday's Xbox cuts and move to Activision

The Age of Empires studio World's Edge has reportedly lost nearly half of its staff following an Xbox restructuring that moved the studio under Activision's control. Former creative director Adam Isgreen confirmed his own departure and that of many colleagues. This news comes amidst broader layoffs and studio consolidations within Xbox, though the article also notes the success of Star Wars Zero Company, which has sold over a million copies despite its development team facing furlough.

Metro UKNegative

Gears Of War: E-Day story director laid off as Halo Studios is reduced to scraps

Xbox Game Studios has implemented significant layoffs, impacting multiple first-party studios including Halo Studios and The Coalition. The story director for Gears Of War: E-Day, Juan Vaca, was laid off from The Coalition, while Halo Studios' cinematic director, Josh Daniels, experienced a promotion and layoff in the same week, with the studio reportedly reduced to a skeleton crew. These cuts are part of a larger restructuring effort by Microsoft, affecting other developers like Undead Labs and Double Fine Productions.

GamespotNegative

Halo Co-Creator Reacts To Franchise Moving To Activision: “Shocked But Not Entirely Surprised”

Halo co-creator Marcus Lehto expressed shock but not surprise regarding the franchise's move to Activision following Microsoft's restructuring of its Xbox studios. Lehto, who was affected by layoffs at Halo Studios, wished well to the developers impacted by the decision. Activision will form a new team for Halo, while Halo Studios will focus on supporting existing titles and the community.

Gamedeveloper.comNegative

Undead Labs makes 'significant' layoffs after splitting from Xbox

Undead Labs, the studio behind the State of Decay franchise, has become an independent, employee-owned company after divesting from Xbox. This separation has resulted in significant layoffs, impacting employees who worked on State of Decay 3. The studio plans to work with a new publisher for the game's release, which will still launch day one on Xbox Game Pass.