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The Daily Grind: Which modern MMORPGs should get a sequel?
This article discusses which modern MMORPGs are candidates for sequels, drawing parallels to the genre's history and upcoming titles like Guild Wars 3. It highlights the potential for sequels to games such as World of Warcraft, The Elder Scrolls Online, and EVE Online, questioning where the next major franchise follow-ups will emerge.
Aion 2 releases monetization plan with optional $15 sub, battle pass, cash shop, and founder packs
NCsoft has detailed the monetization strategy for the global edition of Aion 2, set to launch this fall as a free-to-play title. The plan includes an optional $15 monthly subscription, battle passes, a cash shop primarily for cosmetics and consumables, and founder packs. The game will feature two currencies, Kina earned through gameplay and Quna as the premium currency, with an exchange system similar to Guild Wars 2.
Guild Wars 2 kicks off PvP Rush event, won’t host a PAX West community event this year
ArenaNet is hosting the seventh Guild Wars 2 PvP Rush event, offering players limited-time achievements and rewards for participating in Player versus Player content. The studio also announced it will not host a community event at PAX West this year, citing development on Guild Wars 3 and the upcoming September expansion for Guild Wars 2: End of Dragons.
Spooky Guild Wars online networking stories
ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the challenges of maintaining Guild Wars and Guild Wars 2 online services. They share insights on server provider migration, game optimization, and player impact on API stability, emphasizing the value of keeping older titles online for player trust and engagement.
MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs
This week's MMO news includes Guild Wars launching on mobile, Star Trek Online's new update, and Throne & Liberty's summer expansion. However, the industry also saw significant layoffs at Sony and Bungie, impacting hundreds of developers working on Destiny 2 and Marathon. Other news includes Valve's Steam Machine pricing, the ongoing Ashes of Creation lawsuit, and updates on Grand Theft Auto VI's online multiplayer.
Guild Wars 3 may have cracked the MMO code for tired millennials
ArenaNet studio head Collin Johanson stated that Guild Wars 3 aims to respect players' time, allowing them to play as much or as little as they desire. This approach contrasts with many modern MMORPGs and live-service games that can feel like a second job due to mechanics like battle passes and repetitive tasks. The article suggests that if Guild Wars 3 can remain captivating without demanding excessive playtime, it could appeal to a growing audience of adult gamers.
21-year-old MMORPG Guild Wars Reforged has officially launched on Android and Apple today
ArenaNet has officially launched Guild Wars Reforged, a mobile version of the 21-year-old MMORPG, on Android and Apple devices. The game features redesigned UI and controls for mobile, allowing cross-play between PC and mobile players. Existing accounts can log in without additional purchases, while new players can try the Prophecies campaign for free with ads, with options to unlock further campaigns.
Massively OP Podcast Episode 570: Card Wars 3
The Massively OP Podcast episode 570 covers various MMO industry news, including Guild Wars' card game, a potential ArcheAge revival, and Richard Garriott's interest in Ultima. Discussions also touch on World of Warcraft's upcoming patch, Dungeons and Dragons Online's new race, and EverQuest Legends pre-orders.
New Guild Wars card game “Mistbound” announced
ArenaNet and NC Corporation have announced Mistbound, a new collectible card game set in the Guild Wars universe for mobile and PC. The game features a dynamic 5x3 grid with directional movement for units and commanders, offering deep strategic gameplay inspired by Guild Wars 2's professions. Mistbound will be free-to-play with monetization hooks similar to other live service titles.
The Daily Grind: Are you upset that Guild Wars 3 seems to be ditching the zerg?
ArenaNet has indicated that Guild Wars 3 may move away from the large-scale 'zerg' gameplay that defines Guild Wars 2. While some players enjoy the low-stress mass participation, others, like the author, are open to a potential shift towards smaller-scale content, reminiscent of other MMOs like World of Warcraft.
Mistbound, The First Digital Card Game Set in the Guild Wars Universe, Announced
Mistbound, the first digital collectible card game set in the Guild Wars universe, has been announced by NC and published by bilibili. Officially licensed by ArenaNet, the game will be available on Android and iOS. Mistbound features deckbuilding, a tactical grid-based battlefield system with dynamic movement, and incorporates lore, artwork, and music from the Guild Wars series.
NC, ArenaNet and bilibill Reveal ‘Mistbound’ - The First Digital Card Game Set in the Guild Wars Universe
ArenaNet, NC, and bilibili have announced Mistbound, a new free-to-play digital collectible card game set in the Guild Wars universe for PC and mobile. The game introduces a 'Dynamic Movement Gameplay' mechanic allowing cards to reposition on a tactical grid, aiming to blend the franchise's lore with deckbuilding strategy. Key figures from ArenaNet and NC, along with a former professional Hearthstone player, discussed the game's design and accessibility.
Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20…
Developer ArenaNet discussed the original Guild Wars' branding struggles, noting that despite efforts to market it as a Cooperative Online RPG (CORPG), it was widely perceived and awarded as a Massively Multiplayer Online RPG (MMORPG). This is contrasted with modern MMOs like Final Fantasy 14 and World of Warcraft, which incorporate more soloable content and NPC party systems, elements that Guild Wars originally emphasized to differentiate itself.
MMO Week in Review: ArcheAge’s revival, Guild Wars’ CCG
This week's MMO news roundup covers a variety of topics including Guild Wars receiving a CCG in China, ArcheAge's revival, and Richard Garriott's efforts to regain Ultima copyright. It also features updates on Tomo Endless Blue's Kickstarter success, Embers of the Uncrowned, and Diablo Immortal's new Warlock patch.
Mistbound is a new Guild Wars CCG by ArenaNet, NCsoft, and Bilibili
ArenaNet, NCsoft, and Bilibili have announced Guild Wars Mistbound, a new digital collectible card game set in the Guild Wars universe. The game features a unique multi-directional card movement mechanic on a tactical grid, aiming to blend the franchise's lore with deckbuilding strategy. While officially licensed by ArenaNet, NCsoft is shouldering development, with Bilibili handling global publishing.
Guild Wars 3 isn't the only new Guild Wars on the way: ArenaNet just announced a Guild Wars card game
ArenaNet, alongside its parent company NC and with involvement from bilibili, has announced Mistbound, an official Guild Wars card game. This new title expands the franchise into the collectible card game genre, featuring a dynamic tactical grid where cards can reposition. Studio head Colin Johanson stated the game aims to offer a new way for fans to play together, inspired by the franchise's card game roots and the world of Tyria.
Hot off the Guild Wars 3 reveal, the long-running MMO series is getting its first-ever CCG in Mistbound
ArenaNet has revealed Mistbound: Guild Wars Card Game, the first-ever collectible card game for the long-running Guild Wars franchise. Developed by NC and published by bilibili, this free-to-play title for PC and mobile introduces a unique card movement mechanic and features characters and music from the original Guild Wars games. The announcement follows the recent reveal of Guild Wars 3.
Betawatch: EverQuest Legends’ preorders, ArcheAge’s reboot
This week's Betawatch covers several MMORPGs, including EverQuest Legends opening preorders for its July 28th launch and ArcheAge receiving a reboot for Chinese players. The article also highlights ongoing beta tests and demos for games like Embers of the Uncrowned and RF Online Next, while noting delays for Outward 2 and providing updates on Guild Wars 3's business model.
Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three of our games can coexist as different experiences'
ArenaNet studio head Colin Johanson clarified that Guild Wars 3 will be significantly more of an MMORPG than its predecessors, though it will not replicate the large-scale gameplay pillars of Guild Wars 2. This approach aims to allow all three Guild Wars titles to coexist as distinct experiences within the world of Tyria.
Arenanet lovar: inga prenumerationer eller pay-to-win i Guild Wars 3
ArenaNet has outlined its monetization philosophy for Guild Wars 3, confirming it will not feature subscriptions, Battle Passes, or pay-to-win mechanics. The game will sell expansions, cosmetic items, account services, and time-saving items, but developers assure that spending money will not grant an unfair advantage over players who invest time. A beta test is scheduled for Fall 2027.