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BioWare

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Rock Paper Shotgun

Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal

Hasbro has canceled the publishing of a Dungeons and Dragons action game developed by Giant Skull, led by former Star Wars Jedi director Stig Asmussen. The decision was made earlier this year after reviewing an early concept, leaving Giant Skull to seek a new publishing partner. Hasbro stated they value their ongoing relationship with Asmussen and his team.

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Eurogamer

The Mass Effect sci-fi RPG subgenre "hasn't had a good game in a long time", says Hasbro, and it believes Exodus can change that

Hasbro's CEO Chris Cocks believes the science fiction RPG genre, exemplified by Mass Effect, has been lacking a strong entry for a long time. He is confident that Exodus, developed by Archetype Entertainment and featuring former BioWare talent, will fill this market gap. The game is slated for an early 2027 release and aims to recapture the feel of beloved sci-fi RPGs.

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Destructoid

Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)

This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.

Retro Gamer

Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026

This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.

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Gaming Bolt

Star Wars: Knights of the Old Republic – Remake Scene From Aspyr’s Cancelled Version Emerges – Rumor

A leaked cinematic from Aspyr's cancelled version of the Star Wars: Knights of the Old Republic remake has surfaced, featuring early character models and voice work. The footage shows Captain Carth Onasi and Trask Ulgo, and indicates the player character would have been fully voiced. Development of the remake is now with Mad Head Games under Saber Interactive, with studio representatives confirming it is still in progress.

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Retro Gamer

Star Wars: The Old Republic lead told BioWare bosses "I hate massive multiplayer games" before agreeing to run the MMO and becoming a "highly paid, completely useless person"

James Ohlen, a lead developer at BioWare, revealed he disliked massively multiplayer online games but was tasked with directing Star Wars: The Old Republic. He previously worked on other BioWare titles like Baldur's Gate and Mass Effect.

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Blues News

Morning Interviews

Studio head James Ohlen discusses his departure from the sci-fi RPG Exodus mid-development, citing EA's handling of his Star Wars: The Old Republic reboot at BioWare as a significant factor. He describes the experience as the 'beginning of the end' for his time at the studio.

PC Gamer

Star Wars: The Old Republic's original director hadn't played a single MMO before launching its development studio: 'How the hell did they trust me with this much money?'

James Ohlen, the original director of BioWare's Star Wars: The Old Republic, revealed he had no prior MMO experience when development began. He discussed regrets about the game's launch content and a denied proposal to rename it Star Wars: The New Republic.

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Eurogamer

BioWare had a plan to reboot Star Wars: The Old Republic and make it more KOTOR like, but EA's board of directors shut it down

Former BioWare lead designer James Ohlen revealed a plan to reboot Star Wars: The Old Republic into a more KOTOR-like experience called 'The New Republic'. Despite convincing Lucasfilm executives Kathleen Kennedy and Dave Filoni, as well as EA's Patrick Söderlund, the project was ultimately rejected by EA's board of directors due to concerns over the original game's high budget.

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IGN

Star Wars: The Old Republic Director James Ohlen Discusses BioWare Exit After EA Killed New Republic Reboot

James Ohlen, former director of Star Wars: The Old Republic, discussed his departure from BioWare in 2018. His exit followed the cancellation of a new reboot for the game by publisher Electronic Arts.

Game Hunt

Amazon Cancels Lord of the Rings MMORPG - GameHaunt

Amazon Games has cancelled its Lord of the Rings MMORPG, ending a partnership with Embracer Group due to high technical costs and a strategic pivot away from massive online worlds. This marks Amazon's second failed attempt at a Tolkien-based MMO. The company is still working on a smaller, single-player Middle-earth game, potentially developed by Warhorse Studios, while its other MMO, New World, is scheduled to shut down on October 31, 2027.

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Rock Paper Shotgun

Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"

Former Archetype Entertainment studio head James Ohlen has explained his departure from the company and his role as producer on the game Exodus, citing severe burnout that impacted his health and personal life. Ohlen described the immense pressure of leading a AAA game studio and managing diverse personalities, stating he needed to step away from such a demanding environment. He is now focusing on RPG adventure books with Arcanum Worlds, a company he co-founded with fellow BioWare alum Jesse Sky.

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PC Gamer

'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare

James Ohlen, a veteran designer behind Baldur's Gate 2 and Knights of the Old Republic, discusses his departure from Archetype Entertainment's RPG Exodus, citing the immense pressure of studio leadership. He also reflects on his time at BioWare, detailing how EA's rejection of his Star Wars: The New Republic reboot plan marked the 'beginning of the end' for his career there.

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Gamespot

Stardew Valley Creator Wants To Work With Humans And Not A "Soulless Machine"

Stardew Valley creator Eric Barone expressed concerns about using AI for creative endeavors in game development, emphasizing the importance of human expression over algorithmic output. While acknowledging potential niche uses for AI, he stated a preference for collaborating with human artists. Other industry figures like Casey Hudson and companies like Capcom have also recently commented on the role of AI in game creation.

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Rock Paper Shotgun

Baldur's Gate 3 modders remaking the original Baldur's Gate show off a revamped Candlekeep as a taste of how their work's evolving

A group of Baldur's Gate 3 modders, known as Deathbringer's Reign, are recreating the original Baldur's Gate as a custom campaign. They have showcased a revamped Candlekeep, featuring a more overgrown and ancient aesthetic, demonstrating their evolving mastery of the Baldur's Gate 3 engine. The team is actively seeking skilled 3D and 2D artists to join their project.

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Eurogamer

Star Wars: Fate of the Old Republic secures large investment as director Casey Hudson seems to reject the use of gen-AI

Star Wars: Fate of the Old Republic, the spiritual successor to Knights of the Old Republic, has secured significant investment through GreaterThan Group, founded by former NetEase executive Simon Zhu. Director Casey Hudson expressed his aversion to using generative AI in development, citing it as creatively soulless. Hudson also indicated a preference for a more focused game length, aiming for completion before 2030.

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Rock Paper Shotgun

"I just find AI to be creatively soulless": Casey Hudson on the controversial tech and Star Wars: Fate Of The Old Republic

Casey Hudson, director of the upcoming Star Wars: Fate Of The Old Republic, expressed his strong reservations about the use of artificial intelligence in game development, calling it 'creatively soulless.' He also discussed his preference for smaller development teams and games that are not excessively long, aiming for a completion experience rather than an endless grind.

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Retro Gamer

Ex-Mass Effect lead isn't using AI on his new Star Wars RPG: "I'm just really unimpressed with it"

Casey Hudson, former lead of the Mass Effect series and founder of Arcanaut Games, stated that his studio will not use AI in the development of their upcoming RPG, Star Wars: Fate of the Old Republic. Hudson expressed his unimpressed sentiment towards AI in game development and prefers to contract work out to human co-developers instead.

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PC Gamer

Former NetEase exec's new investment group is funding Star Wars: Fate of the Old Republic because 'everyone wins' if you 'give the best creator the opportunity to work on a dream project'

Star Wars: Fate of the Old Republic, a successor to Knights of the Old Republic being developed by original director Casey Hudson, is being funded by GreaterThan Group, a new investment company founded by former NetEase executive Simon Zhu. Zhu aims to support developers impacted by industry turmoil, stating that giving creators the opportunity to work on their dream projects benefits everyone involved. GreaterThan Group has also invested in BulletFarm, a studio founded by David Vonderhaar.

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Retro Gamer

10 Best real-time combat RPGs if you don't like waiting your turn

This article lists and describes ten of the best real-time combat RPGs for players who prefer action over turn-based mechanics. The list includes titles like Elden Ring, Cyberpunk 2077: Phantom Liberty, and Stranger of Paradise: Final Fantasy Origin, highlighting their unique combat systems and gameplay vibes. Each entry is evaluated based on its combat complexity, build customization, and overall player experience.

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