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Star Wars Zero Company Studio Founder Says Call With Vince Zampella Led to Project’s Development
Bit Reactor studio founder Gregory Foertsch revealed that a call from Vince Zampella inspired the development of Star Wars Zero Company, a turn-based tactics game set in the Star Wars universe. The game, officially unveiled in April 2025, is coming to PC, PlayStation 5, and Xbox Series X/S, with its story set between Episode 2 and Episode 3. Foertsch aimed to create a grittier atmosphere, drawing inspiration from Rogue One and The Clone Wars.
Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'
Greg Foertsch, creative director for Star Wars: Zero Company, believes turn-based tactics games should not compromise on story, graphics, or controls. He argues that depth in strategy games does not necessitate sacrificing visual fidelity or narrative immersion, challenging the notion that fans must settle for less.
Star Wars Zero Company Studio is All-In on Tactical Combat, but “Depth Doesn’t Cost You Elegance”
Star Wars Zero Company, developed by BitReactor and featuring former XCOM leads, is an upcoming tactical combat game for PC, Xbox Series X/S, and PlayStation 5. The game emphasizes deep tactical gameplay while also incorporating rich storytelling, character backstories, and environmental exploration. Permadeath is a core feature, designed to evoke the theme of loss central to the Star Wars universe.
'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company
Lead designer James Brawley of the upcoming Star Wars game, Star Wars Outlaws, stated that realtime-with-pause combat is not dead and will have its resurgence. He believes that while older RTWP games could be slow and require significant patience, future titles in the genre can innovate and capture a wider audience, similar to how turn-based combat has become more mainstream.
Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"
Star Wars Zero Company, a strategy game from Bit Reactor, features permadeath for its squadmates, a decision that sparked internal debate. Narrative lead Aaron Contreras explained that while some characters have narrative protections, most custom operators are vulnerable, and the developers believe permadeath aligns with the Star Wars theme of loss and encourages players to push through consequences.
Everything you need to know about Star Wars Zero Company
Star Wars Zero Company, a tactics game from Bit Reactor, is set during the Clone Wars and features squad-based combat with RPG elements. Players lead a mercenary company investigating a new Dark Side faction, with gameplay blending third-person exploration at a home base with turn-based tactical missions. The game is expected to launch in 2026 and is being published by Electronic Arts.
The latest Star Wars Zero Company details tease Mass Effect DNA, hardcore turn-based tactics, permadeath, and new Clone Wars lore
Star Wars Zero Company, developed by Respawn Entertainment and Bit Reactor, will feature hardcore turn-based tactics, permadeath, and new Clone Wars lore. The game draws inspiration from XCOM and Marvel's Midnight Suns, with a story set during the Clone Wars and introducing a mysterious Dark Side cult. It is slated for a tentative 2026 release on PC, PlayStation 5, and Xbox Series X/S.
Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
Developers at Bit Reactor discussed the narrative challenges of implementing permadeath in Star Wars Zero Company, ultimately deciding it strengthened the game's Star Wars themes of loss. While some characters have initial plot armor, most squadmates are vulnerable, requiring players to protect them to preserve the story.
Star Wars Zero Company lets you explore like it's a third-person action game outside of combat, and it sounds like the same kind of X-factor that helped Baldur's Gate 3 break out beyond the CRPG nerds
Star Wars Outlaws aims to broaden the appeal of strategy games by incorporating third-person exploration elements outside of its turn-based combat, similar to how Baldur's Gate 3 achieved mainstream success. Developer Bit Reactor is focusing on balancing deep gameplay with AAA production values and storytelling.
Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based…
Star Wars: Zero Company, developed by Bit Reactor and published by Lucasfilm Games and Electronic Arts, blends turn-based tactics with RPG elements and a strong narrative. The game features third-person exploration and customizable characters, reminiscent of Mass Effect, alongside deep tactical combat inspired by XCOM. Developers emphasize high production values and an authentic Star Wars aesthetic, with a focus on character relationships and permanent consequences, including permadeath for squad members.
PC Gamer magazine's new issue is on sale now: Star Wars Zero Company
PC Gamer's latest issue features an exclusive preview of Star Wars Zero Company, a new XCOM-style turn-based tactics game from developer Bit Reactor. The magazine also includes reviews for Resident Evil Requiem and other titles, a feature on PC gaming's best pubs, and previews for Warhammer 40,000: Dark Heresy.