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"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
Bit Reactor discusses the inclusion of queer representation in their upcoming game Star Wars: Zero Company, noting the player's ability to define their character's identity. The article also explores concerns surrounding Electronic Arts' recent acquisition by a Saudi-led consortium, questioning the potential impact on games with progressive themes.
Star Wars Zero Company wants to be more than XCOM with lightsabers: "Gamers are more sophisticated now"
Star Wars Zero Company, developed by Bit Reactor, aims to transcend the typical turn-based tactics genre by offering a more sophisticated experience for modern gamers. Director Greg Foertsch and narrative director Aaron Contreras emphasize unique inspirations like film noir and spy thrillers, while gameplay veterans from XCOM and Marvel's Midnight Suns are working to blend familiar tactical combat with a strong narrative focus and a player-driven avatar character. The game is set to release on August 27, 2026, for PlayStation 5, Xbox Series X, and PC.
Star Wars: Zero Company will be brilliant because XCOM is brilliant
Star Wars: Zero Company aims to blend the acclaimed turn-based tactics of XCOM with the Star Wars universe. Developed by Bit Reactor, a studio with many ex-Firaxis XCOM developers, the game features a linear narrative, third-person exploration segments in its base, and new mechanics like operator 'bonds' and 'Operations' to deepen squad management. The preview highlights how these additions, alongside familiar XCOM-like gameplay loops, create a compelling experience that feels both familiar and fresh.
Star Wars: Zero Company Hands-on Preview - XClones
Star Wars: Zero Company, developed by Bit Reactor, a studio featuring many Firaxis veterans, offers a compelling turn-based tactical combat experience. The preview highlights changes to the action economy, a variety of customization options, and the advantage system, which combine to create engaging moment-to-moment gameplay reminiscent of XCOM and Marvel's Midnight Suns. While performance and some progression systems raise minor concerns, the game shows strong potential for fans of the genre.
Star Wars Zero Company hands-on preview – XCOM fights the Clone Wars
Star Wars: Zero Company is a new turn-based strategy game developed by Bit Reactor and Respawn Entertainment, featuring gameplay reminiscent of XCOM and Marvel's Midnight Suns. Set during the Clone Wars, players command a mercenary group undertaking missions for the Republic. The game will be released on August 27, 2026, for PC, PlayStation 5, and Xbox Series X/S.
Star Wars Zero Company is a very safe XCOM descendant, but its most interesting parts are found in its Midnight Suns DNA
Star Wars Zero Company offers a familiar turn-based tactical experience reminiscent of XCOM, developed by veterans from Firaxis Games. While it successfully captures the core XCOM gameplay loop, including permadeath and strategic combat, its most innovative elements draw inspiration from Marvel's Midnight Suns, such as enhanced squad camaraderie and pre-battle interactions. Despite its strengths in squad management and build variety, the game's reliance on established mechanics and somewhat repetitive combat arenas temper expectations for it to significantly advance the genre.
Star Wars Zero Company: A New Hope for Turn-Based Tactics
Star Wars Zero Company, a turn-based tactics game with RPG storytelling from new studio Bit Reactor, is set to launch on Xbox Series X|S on August 27, 2026. The game features a squad of mercenaries led by Hawks during the Clone Wars, with deep customization options for characters and emergent relationships. Combat involves strategic use of action points and a shared 'Advantage' resource, with permadeath adding stakes to missions.
Star Wars Zero Company Is Good But Seems To Play Things Too Safe
Star Wars Zero Company is a competent turn-based tactics game that draws heavily from the XCOM formula, but it plays things too safe and fails to distinguish itself from its peers. While the game features a compelling Star Wars setting and a focus on character relationships and narrative, its core gameplay mechanics feel overly familiar. The developers at Bit Reactor, comprised of former XCOM team members, aim to push the genre forward, but the early hours suggest a reliance on established mechanics rather than innovation.
Star Wars Zero Company brings XCOM-style strategy to a galaxy far, far away
Star Wars Zero Company, developed by Bit Reactor, brings XCOM-style turn-based tactics to the Star Wars universe. Players lead a customizable mercenary group, facing permadeath and building bonds between characters. The game is set to release on August 27 for PC, PlayStation 5, and Xbox Series X|S, though some performance concerns were noted in the preview build.
Best New Xbox And Game Pass Games For August 2026
August 2026 is set to be a strong month for Xbox and Game Pass, featuring a diverse lineup of new releases. Highlights include the action RPG Beast of Reincarnation and the story-driven Resonance: A Plague Tale Legacy, both launching day one on Game Pass. Other notable titles span genres like survival horror, strategy, and multiplayer warfare, offering something for every player.
Star Wars Zero Company is more XCOM than RPG, as dev confirms there's no branching story or romances: "This is still a turn-based tactics game at its heart"
Bit Reactor has confirmed that Star Wars Zero Company will not feature branching story paths or romance options, emphasizing its core identity as a turn-based tactics game. While there will be minor story moments influenced by squad composition, the overall narrative remains linear. The studio, comprised of former XCOM developers, is focusing on strategic gameplay over extensive RPG elements.
Star Wars Zero Company Features Over 150 Planets for Operations, DLC Remains Up in The Air
Star Wars Zero Company will feature over 150 planets for operations and a story playthrough of 30-40 hours. The game launches on August 27th for Xbox Series X/S, PlayStation 5, and PC, offering various mission types and an optional permadeath mode. Developer Bit Reactor is currently focused on the launch and has no DLC announcements at this time.
There's only one Jedi Operator in Star Wars Zero Company, and reckless players may end up with none at all: 'Be careful that nothing unfortunate happens to her!'
Bit Reactor's upcoming tactics game, Star Wars Zero Company, will feature only one Jedi Operator, Tel-Rea, and permadeath mechanics mean players could lose her permanently. Lead designer James Brawley confirmed Tel-Rea is the sole Jedi Padawan class, emphasizing the need for players to protect her. While permadeath can be toggled off on easier difficulties, the game's narrative characters are vulnerable once introduced.
The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero…
Bit Reactor and Lucasfilm Games have revealed the voice cast for Star Wars Zero Company, featuring Matt Lanter and Dee Bradley Baker reprising their roles as Anakin Skywalker and a Clone Trooper, respectively. Jonathan Freeman and Erica Luttrell will voice the player character Hawks. The turn-based tactics game launches August 27 for PC, PlayStation 5, Xbox Series X, and Series S.
Star Wars Zero Company blir 30–40 timmar långt
Star Wars Zero Company, a turn-based tactics game inspired by Star Wars media, is set to release on August 27. Developer Bit Reactor has stated the campaign will last between 30-40 hours and will not feature official mod support, though unofficial modding may still be possible. The main character, Hawks, is mandatory for story missions, and his death results in a mission failure.
Star Wars Zero Company’s Campaign Will Take “About 30-40 Hours” to Finish, Says Producer
Star Wars Zero Company's campaign is expected to take players around 30-40 hours to complete, according to lead producer Caydence Funk. The turn-based tactics game will feature a linear story with some narrative elements and character bonds potentially altering based on squad composition, but all players will experience largely the same ending. The game is set to release on August 27th for Xbox Series X/S, PlayStation 5, and PC.
15 New Games of August 2026
August 2026 is set to be a significant month for game releases, featuring a diverse lineup across multiple genres. Notable titles include Game Freak's action RPG Beast of Reincarnation, Cold Symmetry's Mortal Shell 2, and Arc System Works' Marvel Tōkon: Fighting Souls. The month will also see the 1.0 release of REKA, the expansion Mafia: The Old Country – Man of Honor, and the launch of The Sinking City 2. Additionally, Metal Gear Solid: Master Collection Vol. 2, Star Wars Zero Company, Elden Ring Tarnished Edition for Nintendo Switch 2, and EA Sports Madden NFL 27 are scheduled for release.
Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode
Bit Reactor has confirmed that Star Wars Zero Company's main campaign will take between 30 and 40 hours to complete, depending on player experience and difficulty settings. The single-player, turn-based tactics game will not feature a New Game Plus mode, romance systems, or branching story paths, though minor story moments can be influenced by squad composition. The game launches on August 27 for PC, PlayStation 5, Xbox Series X, and Series S, and will include cosmetic customization options and voice acting from Dee Bradley Baker.
You only get one, permakillable Jedi Padawan in Star Wars Zero Company, but that's fine because I'm going to roll an R2-D2 deathsquad anyway
Star Wars Zero Company, a tactics RPG from Bit Reactor and Electronic Arts, features a permakillable Jedi Padawan named Tel-Rea, but allows players to field entire squads of R2-D2 units. The game will be a 30-40 hour linear experience with 12 classes, no plot branching, and no modding support. Players can choose to disable permadeath, and the game launches on August 27th.
Star Wars Zero Company is a 30-40 hour linear game with no New Game+, and I'm totally OK with this
Star Wars Zero Company is estimated to be a 30-40 hour linear experience with no New Game+ mode, a design choice the author finds acceptable. Developer Bit Reactor confirmed the game's length and linear structure, noting that some customization options will be unlockable on subsequent playthroughs, though official mod support will not be available.