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Star Wars Zero Company review: "XCOM with lightsabers is a sweet deal for a tactics diehard like me"
Star Wars Zero Company offers a high-production value take on the tactics genre, blending XCOM-like gameplay with a Star Wars theme. While it doesn't significantly innovate on the formula, its presentation, characters, and the persistent threat of permadeath create a compelling experience, despite some lingering bugs.
Star Wars Zero Company – 15 Exciting Details You Need To Know
Star Wars Zero Company is a new turn-based tactics game developed by Bit Reactor, featuring a Clone Wars-era story with an emphasis on character relationships and cinematic presentation. Players command a customizable leader named Hawks and a squad of Operators, facing threats like The Infinite Coil and the Shadow Plague, with permadeath enabled by default. The game includes various specializations, exotic classes, weapon types, and a shared 'Advantage Points' system for tactical flexibility, with PC requirements detailed.
Star Wars Zero Company Pre-Loads Are Live, Global Release Timings Revealed
Pre-loads for Star Wars Zero Company are now available on Xbox Series X/S, PlayStation 5, and PC, with a worldwide release set for August 27th at 8 AM PDT. The game, developed by Bit Reactor and published by Electronic Arts, is a turn-based tactical title set during the Clone Wars era, featuring a unique 'Advantage' system for powerful team-wide abilities. The main campaign is expected to take 30 to 40 hours to complete.
'OUR BOYYYY IS BACK' — Star Wars Zero Company gets an explosive final trailer featuring another…
The final trailer for Star Wars Zero Company has been released, confirming the return of fan-favorite Captain Rex alongside Anakin Skywalker. Developed by Bit Reactor, the turn-based tactics game launches on August 27 for PC, PlayStation 5, and Xbox Series X/S. The game is expected to take around 40 hours to complete, though it will not feature a New Game Plus mode.
Star Wars Zero Company interview – ‘we finally brought this genre to new people'
Developers from Bit Reactor, including directors Greg Foertsch and James Brawley, discuss their upcoming turn-based strategy game Star Wars Zero Company. Having previously worked on the XCOM series at Firaxis Games, they aim to blend authentic Star Wars storytelling with deep tactical gameplay, making the genre more accessible to a wider audience. The interview also touches on design choices, narrative integration, and the challenges of adapting beloved IPs.
You Have Some Homework To Do To Make The Most Of Star Wars Zero Company
Star Wars Zero Company is set during the Clone Wars, and developer Bit Reactor recommends players familiarize themselves with the animated series, particularly the Umbara Arc, to fully appreciate the game's narrative. The game's protagonist, Hawks, is framed for a failed mission under the command of the notorious General Pong Krell, a character whose actions in the show deeply inform Hawks' backstory. The game will launch on August 27 for PlayStation 5, Xbox Series X|S, and PC, and will feature references to various Star Wars lore, including planets from The Bad Batch and locations seen in The Force Awakens.
Star Wars Zero Company Showcases Tactical Gameplay Loop In New Trailer
A new gameplay showcase for Star Wars Zero Company highlights its turn-based tactical combat, featuring Action Points per character and a shared team Advantage system for ultimate attacks. Players can customize their squad and upgrade their base as commander Hawks. The game is set to release later this month for Xbox Series X/S, PlayStation 5, and PC.
Nytt gameplay och förhandsintryck från Star Wars Zero Company
Star Wars Zero Company, a turn-based strategy game developed by Bit Reactor, is set to release on August 27 for PC, Xbox Series X, and PlayStation 5. Previews highlight features such as character customization, third-person exploration between battles, and a mature narrative with interesting factions. The game is expected to offer 30-40 hours of gameplay.
Star Wars: Zero Company Hands-on Preview - XClones
Star Wars: Zero Company, developed by Bit Reactor, a studio featuring many Firaxis veterans, offers a compelling turn-based tactical combat experience. The preview highlights changes to the action economy, a variety of customization options, and the advantage system, which combine to create engaging moment-to-moment gameplay reminiscent of XCOM and Marvel's Midnight Suns. While performance and some progression systems raise minor concerns, the game shows strong potential for fans of the genre.
"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
Bit Reactor discusses the inclusion of queer representation in their upcoming game Star Wars: Zero Company, noting the player's ability to define their character's identity. The article also explores concerns surrounding Electronic Arts' recent acquisition by a Saudi-led consortium, questioning the potential impact on games with progressive themes.
Star Wars Zero Company wants to be more than XCOM with lightsabers: "Gamers are more sophisticated now"
Star Wars Zero Company, developed by Bit Reactor, aims to transcend the typical turn-based tactics genre by offering a more sophisticated experience for modern gamers. Director Greg Foertsch and narrative director Aaron Contreras emphasize unique inspirations like film noir and spy thrillers, while gameplay veterans from XCOM and Marvel's Midnight Suns are working to blend familiar tactical combat with a strong narrative focus and a player-driven avatar character. The game is set to release on August 27, 2026, for PlayStation 5, Xbox Series X, and PC.
Star Wars: Zero Company will be brilliant because XCOM is brilliant
Star Wars: Zero Company aims to blend the acclaimed turn-based tactics of XCOM with the Star Wars universe. Developed by Bit Reactor, a studio with many ex-Firaxis XCOM developers, the game features a linear narrative, third-person exploration segments in its base, and new mechanics like operator 'bonds' and 'Operations' to deepen squad management. The preview highlights how these additions, alongside familiar XCOM-like gameplay loops, create a compelling experience that feels both familiar and fresh.
Star Wars: Zero Company Hands-on Preview - XClones
Star Wars: Zero Company, developed by Bit Reactor, a studio featuring many Firaxis veterans, offers a compelling turn-based tactical combat experience. The preview highlights changes to the action economy, a variety of customization options, and the advantage system, which combine to create engaging moment-to-moment gameplay reminiscent of XCOM and Marvel's Midnight Suns. While performance and some progression systems raise minor concerns, the game shows strong potential for fans of the genre.
Star Wars Zero Company hands-on preview – XCOM fights the Clone Wars
Star Wars: Zero Company is a new turn-based strategy game developed by Bit Reactor and Respawn Entertainment, featuring gameplay reminiscent of XCOM and Marvel's Midnight Suns. Set during the Clone Wars, players command a mercenary group undertaking missions for the Republic. The game will be released on August 27, 2026, for PC, PlayStation 5, and Xbox Series X/S.
Star Wars Zero Company: A New Hope for Turn-Based Tactics
Star Wars Zero Company, a turn-based tactics game with RPG storytelling from new studio Bit Reactor, is set to launch on Xbox Series X|S on August 27, 2026. The game features a squad of mercenaries led by Hawks during the Clone Wars, with deep customization options for characters and emergent relationships. Combat involves strategic use of action points and a shared 'Advantage' resource, with permadeath adding stakes to missions.
Star Wars Zero Company Is Good But Seems To Play Things Too Safe
Star Wars Zero Company is a competent turn-based tactics game that draws heavily from the XCOM formula, but it plays things too safe and fails to distinguish itself from its peers. While the game features a compelling Star Wars setting and a focus on character relationships and narrative, its core gameplay mechanics feel overly familiar. The developers at Bit Reactor, comprised of former XCOM team members, aim to push the genre forward, but the early hours suggest a reliance on established mechanics rather than innovation.
Star Wars Zero Company brings XCOM-style strategy to a galaxy far, far away
Star Wars Zero Company, developed by Bit Reactor, brings XCOM-style turn-based tactics to the Star Wars universe. Players lead a customizable mercenary group, facing permadeath and building bonds between characters. The game is set to release on August 27 for PC, PlayStation 5, and Xbox Series X|S, though some performance concerns were noted in the preview build.
Star Wars Zero Company is a very safe XCOM descendant, but its most interesting parts are found in its Midnight Suns DNA
Star Wars Zero Company offers a familiar turn-based tactical experience reminiscent of XCOM, developed by veterans from Firaxis Games. While it successfully captures the core XCOM gameplay loop, including permadeath and strategic combat, its most innovative elements draw inspiration from Marvel's Midnight Suns, such as enhanced squad camaraderie and pre-battle interactions. Despite its strengths in squad management and build variety, the game's reliance on established mechanics and somewhat repetitive combat arenas temper expectations for it to significantly advance the genre.
Best New Xbox And Game Pass Games For August 2026
August 2026 is set to be a strong month for Xbox and Game Pass, featuring a diverse lineup of new releases. Highlights include the action RPG Beast of Reincarnation and the story-driven Resonance: A Plague Tale Legacy, both launching day one on Game Pass. Other notable titles span genres like survival horror, strategy, and multiplayer warfare, offering something for every player.
Star Wars Zero Company is more XCOM than RPG, as dev confirms there's no branching story or romances: "This is still a turn-based tactics game at its heart"
Bit Reactor has confirmed that Star Wars Zero Company will not feature branching story paths or romance options, emphasizing its core identity as a turn-based tactics game. While there will be minor story moments influenced by squad composition, the overall narrative remains linear. The studio, comprised of former XCOM developers, is focusing on strategic gameplay over extensive RPG elements.