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Bit Reactor

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Gamedeveloper.comNeutral

Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff

Star Wars Zero Company developer Bit Reactor has begun rehiring over half of the employees it previously furloughed. CEO Greg Foertsch stated this is an important step forward for the studio and the game's continued support. The article notes that while many employees are returning, a significant number remain furloughed, and discusses the nuances of labor regulations regarding furloughs versus layoffs.

GamespotNeutral

Star Wars Zero Company Developer Sees Portion Of Furloughed Workers Return

Bit Reactor, the developer of Star Wars Zero Company, has begun the process of bringing back a portion of the staff that were furloughed after the game's release. CEO Greg Foertsch confirmed the return, though specific numbers were not disclosed. The studio is currently involved in an ongoing lawsuit.

Retro GamerPositive

Star Wars Zero Company studio is "returning" furloughed developers after the strategy RPG's…

Star Wars Zero Company developer Bit Reactor is bringing back furloughed staff after unexpected budget issues led to temporary layoffs before the game's launch. Over half of the team has returned, with the studio's CEO expressing pride in the team's accomplishments and gratitude for fan support. The strategy RPG has received strong reviews.

Metro UKNeutral

Big Walk made more money than Counter-Strike and Warcraft in August

New data from August reveals that Big Walk and Star Wars Zero Company achieved significant revenue on PC, outperforming established titles like Counter-Strike and World of Warcraft. Big Walk sold over a million copies in its first six days, while Star Wars Zero Company, despite a late launch, also performed strongly. Marvel Tōkon: Fighting Souls showed mixed results, with a decent console performance but a disappointing PC launch.

Shack NewsPositive

Shack Chat: Which developer would you like to see make a Konami game next?

Shacknews staff members discuss which developers they would like to see tackle Konami's classic franchises. Suggestions include Remedy Entertainment for Metal Gear, VS Studio for Bloody Roar, and Yacht Club Games for Contra, among others.

FZ.sePositive

Rapport: Star Wars Zero Company har sålts i 1 miljon exemplar

Star Wars Outlaws has reportedly sold around one million copies in its first month, with PC accounting for 70% of sales. Analysts estimate the game has generated approximately $50 million in revenue, offering hope for employees at developer Bit Reactor who were recently furloughed.

EurogamerNegative

Age of Empires studio World's Edge reportedly lost "nearly half" of its staff during yesterday's Xbox cuts and move to Activision

The Age of Empires studio World's Edge has reportedly lost nearly half of its staff following an Xbox restructuring that moved the studio under Activision's control. Former creative director Adam Isgreen confirmed his own departure and that of many colleagues. This news comes amidst broader layoffs and studio consolidations within Xbox, though the article also notes the success of Star Wars Zero Company, which has sold over a million copies despite its development team facing furlough.

EurogamerNegative

Star Wars Zero Company finds success in passing 1m sales, so can the furloughed development team be reinstated and paid now?

Star Wars Zero Company, a turn-based tactics game developed by Bit Reactor, has surpassed one million in sales, generating an estimated $50 million in revenue. This success is contrasted with the studio's decision to furlough most of its development team without pay prior to release, raising questions about their potential reinstatement and payment using game revenue.

Wolfs Gaming BlogNeutral

Star Wars: Zero Company Has Managed To Sell Over A Million Copies

Star Wars: Zero Company has achieved over one million copies sold, generating nearly $50 million in revenue. Despite this commercial success, developer Bit Reactor is facing financial difficulties that raise concerns about the studio's future.

Gaming BoltNeutral

Star Wars Zero Company Has Sold Through 1 Million Units in Its First Month – Rumor

Star Wars Zero Company has reportedly sold over 1 million units across all platforms in its first month, generating an estimated $50 million in revenue. PC accounted for the majority of sales, with North America and Europe being the primary markets. The article also notes that some employees at developer Bit Reactor were furloughed ahead of launch.

Gaming BoltPositive

Video Games Are Having an Absolutely Insane Run Right Now

The video game industry is experiencing an exceptionally strong period with a high volume of diverse and high-quality releases. Despite initial concerns about release date congestion, the past several weeks have showcased a remarkable variety of games across genres, from major AAA titles to innovative indie experiences. This trend suggests that the industry can support a large number of releases, offering players an abundance of choices and reinforcing the idea that there can indeed be too much of a good thing.

PC GamerNegative

Star Wars Zero Company gets much-needed first patch so you won't miss shots with a 100% chance to hit any more

Bit Reactor has released the first patch for Star Wars Zero Company, addressing critical issues such as crashes and problems with Ironman saves. The update also fixes a bug where shots could be missed despite a 100% chance to hit. The studio, reportedly operating with a skeleton crew, is working to resolve fundamental issues that impacted the game's launch.

Retro GamerNeutral

Big Star Wars Zero Company update fixes about 60 issues and tells low-spec players "adjusting a specific video setting can help improve your overall framerates"

Bit Reactor has released a significant update for Star Wars Zero Company, addressing approximately 60 issues including crashes and visual stutters. The patch also fixes problems with the Beskar mode and provides advice for low-spec players to improve framerates by adjusting video settings.

GamespotNegative

Star Wars Zero Company Is Missing The Only Achievement I Wanted

The author expresses frustration with Star Wars Zero Company's lack of an achievement for completing the game without losing any squad members, especially when there is an achievement for losing one. Despite this personal disappointment, they praise the game and developer Bit Reactor, hoping for such an achievement in a potential sequel.

Shack NewsNeutral

Star Wars Zero Company 1.1 patch notes

Bit Reactor has released the first major patch for Star Wars Zero Company, addressing numerous bugs and stability issues across PC and consoles. The update includes fixes for crashes, visual stutters, save corruption, and various gameplay and animation problems. Specific optimizations are also provided for NVIDIA GTX 10-series and RTX 20-series graphics cards.

Gaming BoltPositive

Why Star Wars Zero Company Keeps Pulling You Back In

Star Wars Zero Company has surprisingly found an audience, achieving the franchise's second-biggest launch on Steam despite performance issues and Electronic Arts' current focus away from single-player narrative titles. Developed by Bit Reactor, a studio comprised of former Firaxis employees, the game succeeds by not directly cloning XCOM 2, but by leveraging its core gameplay loop and strong Star Wars universe integration to create an addictive experience.

PC GamerPositive

The Blood of Dawnwalker sold 1 million copies in just 3 days

Rebel Wolves announced that its dark vampire RPG, Blood of Dawnwalker, sold over one million copies within three days of its September 2 launch. The game, developed by former Witcher developers, has received positive reviews for its storytelling and combat, though some critics noted its time mechanics could have been more innovative.

EurogamerPositive

What we've been playing - "Well this is embarrassing, we're wearing the same outfit!"

Several team members share their current gaming experiences. Connor and Chris are enjoying the tactical gameplay of Star Wars: Zero Company on PlayStation 5 and PC respectively, despite some bugs and performance issues. Dom is revisiting Wo Long: Fallen Dynasty, finding it easier on a second playthrough, while Matt is giving FromSoftware's Nightreign another chance, slowly adapting to its fast pace.

Gamedeveloper.comNeutral

Strategically making Star Wars Zero Company, ft. Greg Foertsch

Bit Reactor CEO Greg Foertsch discusses the development of Star Wars Zero Company, his passion for in-game cameras, and inviting team members into the development process. The interview was recorded before news broke of significant layoffs at the studio.

Shack NewsNeutral

How Bit Reactor took its original concept and turned it into Star Wars Zero Company

Bit Reactor's Greg Foertsch and Hector Antunez discuss how their strategy game evolved into Star Wars Zero Company, particularly its focus on the Clone Wars era. They explain how the Star Wars IP helped shape the game's narrative and mechanics, and express hope that characters like Runa will leave a lasting legacy.