Build Machine Games
Build Machine Games business and news from across the web.
Latest coverage
Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"
Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.
Clint Hocking announces Build Machine Games
Clint Hocking has announced the formation of his new game studio, Build Machine Games. This move follows his departure from Ubisoft, where he previously served as creative director on projects like Assassin's Creed. The new studio will focus on game development.
Assassin's Creed Hexe creative director opens new studio just 2 months after leaving Ubisoft
Clint Hocking, former creative director for Assassin's Creed Hexe, has launched a new independent game studio named Build Machine Games just two months after leaving Ubisoft. Hocking described the studio as lean, fast, bold, and ambitious, aiming to create emotionally resonant and socially relevant games.
Far Cry 2 and Assassin's Creed Hexe creative director launches a new studio, a few months after surprise exit from…
Veteran developer Clint Hocking, formerly the creative director for Ubisoft's Assassin's Creed Hexe and Far Cry 2, has launched a new independent game studio named Build Machine Games. The studio is described as lean, fast, bold, and ambitious, and is currently hiring for positions in Canada to begin work on its first prototype.
Former LucasArts, Ubisoft veteran Clint Hocking founds new studio
Clint Hocking, a veteran developer formerly of LucasArts and Ubisoft, has founded a new independent studio named Build Machine Games. The studio aims to create emotionally resonant and socially relevant games and is currently recruiting experienced developers in Canada. Hocking previously worked on titles like Far Cry 2 and was reportedly involved in the development of Assassin's Creed Codename Hexe before his departure from Ubisoft.