Skip to content
feed.gg
rockpapershotgun.com
Rock Paper Shotgun
Read at rockpapershotgun.com ↗
opinion

Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"

Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.

Article tone: Positive
Lead image for “Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"”, published by rockpapershotgun.com
Image · rockpapershotgun.com

This article was reported and published by rockpapershotgun.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at rockpapershotgun.com ↗