feed.gg
Company65 articles

Bulkhead

Bulkhead business and news from across the web.

Latest coverage

65 articles · newest first
PC Gamer

Wardogs is the only FPS where I actually expect to get revived

Wardogs stands out as a unique first-person shooter where the medic role is highly accessible and rewarding, encouraging widespread cooperation. The game's incentive structure, which heavily rewards reviving teammates with in-game currency, makes playing as a medic a profitable and appealing choice. This design, combined with slower manual revives and a three-team structure that spreads out combat, fosters a strong sense of teamwork and ensures players are more likely to wait for a revive rather than giving up.

thumb
Retro Gamer

Wardogs boss clarifies the FPS had 4 weeks of "optional" crunch that devs could opt out of, but admits "social pressure" might have made some feel "less than great"

Bulkhead CEO Joe Brammer clarified comments regarding crunch for their game Wardogs, stating that a four-week period of optional crunch was introduced after a beta deadline was missed. While he admitted that social pressure might have made some developers feel uncomfortable, he also highlighted employee benefits like a four-day work week and time off in December. Wardogs launched to positive reception, peaking at over 428,000 players on Steam.

thumb
Massively Overpovered

Wardogs CEO goes on the defensive after speaking in favor of crunch in an interview

Joe Brammer, CEO of Bulkhead, the developer of the early access FPS Wardogs, has defended the practice of crunch in game development. In an interview, Brammer expressed support for crunch, stating that the final months of development were more important than developers' family lives and that the studio screens potential hires for anti-crunch rhetoric. He also mentioned that developers receive 'life-changing' compensation and that the studio utilized four-day work weeks and gave employees December off.

thumb
Eurogamer

Wardogs has already made more money than Marathon, and its Steam launch momentum is ahead of Arc Raiders and Helldivers 2

Wardogs has achieved significant commercial success on Steam, selling over 2.2 million copies and generating $70 million in revenue, outperforming Bungie's Marathon and showing stronger initial momentum than Arc Raiders and Helldivers 2. The game's pricing strategy is cited as a key factor in its success, though developer Bulkhead faces scrutiny over its work culture and CEO Joe Brammer's controversial comments.

thumb
Eurogamer

Wardogs studio CEO issues new statement, after backlash for saying his studio won't hire people who "constantly tweet anti-crunch messaging"

Joe Brammer, CEO of Bulkhead, has issued a new statement addressing backlash from his comments about not hiring individuals who "constantly tweet anti-crunch messaging." Brammer clarified his remarks, stating they were informal discussions about the studio's culture and not a formal recruitment policy, while also defending the studio's approach to crunch and work-life balance experiments. The successful launch of Wardogs has led to discussions about staff rewards and the company's unique operational strategies.

thumb
Retro Gamer

As Wardogs hits a "perfectly acceptable decline," studio boss asks players what they want to change: "Remember, we're in charge here, we're the ones with the vision"

Despite Wardogs' player count declining from its peak, developer Bulkhead is seeking player feedback on issues and design decisions for future updates. CEO Joe Brammer emphasized that the studio retains creative control while encouraging community input, though some players have offered humorous or trivial suggestions.

thumb
Rock Paper Shotgun

"They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says

Bulkhead CEO Joe Brammer stated the studio checks prospective hires' social media for anti-crunch messaging, preferring candidates who do not publicly criticize crunch practices. Brammer believes crunch is sometimes unavoidable and that developers who are against it may not be a good fit for the studio's work-hard culture, though he also mentioned December off and a four-day work week for part of development.

thumb
Last Word Gaming

WARDOGS Launches to Big Sales & Early Problems

WARDOGS, a team-based FPS, has achieved significant commercial success since its Early Access launch on Steam, selling over two million copies in under five days. However, the game has been plagued by server capacity issues, login queues, and connection errors, leading to negative player reviews. Developer Bulkhead, led by CEO Joe Brammer, is actively addressing these problems while also facing scrutiny regarding their development practices and workload.

thumb
IGN

'This Is a Place You Come to Work Hard' — Wardogs CEO Justifies Crunch as a Balancing Act

Joe Brammer, CEO of Wardogs developer Bulkhead, stated that the studio actively avoids hiring individuals unwilling to engage in crunch. He justified this policy as a necessary balancing act for the studio's operations.

Gaming Bolt

WARDOGS Studio Wants to be Known For Crunch, Says CEO

Joe Brammer, CEO of Bulkhead, stated that crunch is an inevitable and valued part of the studio's development process for games like WARDOGS. The company actively seeks employees who embrace hard work and even checks social media for anti-crunch sentiment, while also offering financial incentives for those who engage in crunch.

thumb
PC Gamer

Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work'

Joe Brammer, CEO of Bulkhead, has stated that the studio will not hire developers who are against mandatory crunch, framing it as a requirement for those who truly care about their work. This policy has drawn criticism from industry colleagues who argue that crunch is a result of poor planning and negatively impacts profits and employee well-being. Brammer also acknowledged that Wardogs experienced significant crunch during its launch, with staff working overnight to fix server issues.

thumb
Retro Gamer

"I expect people to crunch," says Wardogs boss, so his studio will "check people's socials" to see if they criticize crunch online before hiring them

Wardogs studio Bulkhead, led by CEO Joe Brammer, embraces crunch culture as an inevitability and actively screens applicants' social media for negative comments about crunch before hiring. Brammer states that while crunch is a possibility, employees who work extra hours receive financial compensation, which he describes as 'life-changing.' This practice highlights ongoing controversial labor issues within the game development industry.

thumb
PC Gamer

Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser

Wardogs is praised for its effective server browser, which offers a community-driven experience that Battlefield 6 lacks. The article criticizes Battlefield 6's "Portal" system as a poor substitute for a true server browser, highlighting Wardogs' success in implementing features fans have long desired in the genre.

thumb
Massively Overpovered

Early access FPS Wardogs recounts a challenging first day of operation and marks 2M in box sales

The early access launch of Bulkhead's online multiplayer FPS Wardogs experienced significant issues, including queue problems and false ban waves, documented in a video of its first day. Despite these launch day challenges, the game has sold 2 million copies and reached over 420,000 concurrent players on Steam.

thumb
Gamedeveloper.com

Wardogs lead says the studio won't hire people who decry crunch on social media

Joe Brammer, CEO of Bulkhead, stated that the studio will not hire individuals who express anti-crunch sentiments on social media, as they are seen as a poor fit for the company's work culture. Brammer acknowledged that crunch can occur and emphasized that developers who work hard and contribute to successful projects are financially rewarded through bonuses and stock ownership.

thumb
Games Industry

Team17 owner Everplay increases shareholding in Wardogs dev Bulkhead, touts strong FY26 results

Everplay, the owner of Team17, has increased its shareholding in Wardogs developer Bulkhead following the game's success since its early access launch. Despite a reported decrease in revenue and profit for Everplay in the first half of FY26, the company anticipates strong full-year results, driven by the outperformance of Wardogs and Hell Let Loose: Vietnam. Everplay also noted significant growth in its subsidiary StoryToys.

thumb
Gaming Bolt

WARDOGS Hits 2 Million Sales in Five Days

Bulkhead's military simulation game WARDOGS has sold two million copies in its first five days of early access. The game has seen a surge in positive reviews on Steam, with players praising it as a balance between realism and arcade action. The developers plan to add more content over the next one to two years and are targeting Xbox Series X/S and PlayStation 5 releases.

thumb
PC Gamer

Wardogs players are actively avoiding one team in particular: 'They are literally the dumbest people on the…

Players in the game Wardogs are actively avoiding selecting the 'Lonestar' (Blue) team, leading to significant delays in matches. This phenomenon, which began in the game's betas, has persisted post-launch, with the community and even developers acknowledging the Blue team's negative reputation. Theories for this include potential disadvantages in camouflage and starting position, or it being a self-fulfilling prophecy.

thumb
Gamespot

Wardogs Devs Are Watching Economy Cheaters Like Hawks

Developer Bulkhead is implementing strict anti-cheating and exploit policies for its popular early access game, Wardogs. The studio announced that players caught farming money or experience through exploits will face temporary or permanent bans, with specific penalties outlined for different offenses. Bulkhead is open to feedback on the policy's severity.

thumb
Retro Gamer

Wardogs devs are "d*** heads," according to Wardogs devs feeling sorry for prioritizing streamers in the…

Wardogs developer Bulkhead has apologized for prioritizing streamers in game queues during its early access launch, admitting they were "dick heads." Despite the controversy and long queue times for regular players, the game maintains a "Very Positive" rating on Steam, with CEO Joe Brammer defending the decision as a smart move for entertainment value.

thumb