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Roadmaps and Plans
Bungie has outlined its long-term vision for the upcoming game Marathon, stating that they have clear plans for the game's narrative direction over the next few years. This indicates a commitment to developing the story and world of Marathon beyond its initial release.
Marathon dev Bungie already "knows where we want to take the story over the next few years"
Bungie creative director Julia Nardin stated that the studio has a clear vision for the storyline of its new extraction shooter, Marathon, for the coming years. While the core narrative is planned, Nardin emphasized that player input will be incorporated, a key aspect of live service games. The game aims to provide new entry points for players each season.
Marathon Has 'Years' of Story Planned Out, Says Bungie, and Players Will 'Help Shape It'
Bungie has long-term plans for its extraction shooter Marathon, with creative director Julia Nardin stating that the story is planned out for years to come and will evolve with player input. While the overarching narrative is flexible, the game's backstory is fixed and will be gradually uncovered by players. Bungie aims for each season to serve as a new entry point for players, ensuring the narrative is accessible regardless of when they start playing.
Unlike Destiny 2, Marathon's creative director says you'll "always be able to uncover the mysteries of Tau Ceti's past"
Marathon's creative director Julia Nardin stated that players will always be able to uncover the game's past mysteries, contrasting with Destiny 2's vaulted content. Bungie aims for each season to be a new entry point, allowing new players to understand the ongoing narrative. Nardin also emphasized the importance of community involvement in shaping the story, a key aspect of live service games.
Bungie Confirms It Has Marathon Story Plans for 'the Next Few Years' But Nothing Is Completely 'Locked in' Yet
Bungie has confirmed that it has story development plans for its upcoming game Marathon that will span at least the next few years. While specific details are not yet completely finalized, the studio intends to continue evolving the narrative.
The Sunday Papers
This article discusses various gaming and cultural topics, including a playable board game adaptation of Inscryption, the rise of wealthy individuals commissioning orchestras, and the impact of licensed crossover cards on Magic: The Gathering. It also touches on the narrative themes in Marathon, the decline of video game criticism at The A.V. Club, and a humorous comparison of Peter Molyneux to Beyonce.
Marathon’s Story Has a Plan “Over The Next Few Years”, But Bungie Wants Players to “Help Shape It”
Bungie's Marathon creative director Julia Nardin stated that the studio has a long-term story plan for the extraction shooter, but also wants player feedback to help shape its evolution. The team aims to make the game accessible for new players at any time, avoiding issues like Destiny 2's content vaulting. Future seasons will introduce new content and gameplay elements, with Season 3 currently redacted, possibly due to ongoing development based on player input.
Marathon is marching toward perfection
The article discusses ongoing improvements to the game Marathon, with each patch bringing it closer to perfection. A key area for future refinement highlighted is the reduction of grenade spam.
Bungie doesn't see Marathon going anywhere: "We know where we want to take the story over the next few…
Bungie has a narrative plan for its extraction shooter Marathon that spans several years, according to creative director Julia Nardin. The studio views player input as crucial for shaping the story of this live service game, aiming for each season to be a new entry point for players.
Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I'm finding they have a lot in common, despite their vast differences
This article compares the original 1994 Marathon with the upcoming 2026 version, highlighting their shared narrative themes and design philosophies despite vast differences in genre and technology. The author explores how both games, from the early days of FPS to modern extraction shooters, utilize environmental storytelling and AI characters to create compelling experiences.
Weekend Console Download Deals for May 1: Marathon goes on sale
Bungie's extraction shooter Marathon is available at a discount as part of the latest PlayStation and Xbox sales. This marks the first major sale for the game.
As Steam player counts continue to dominate conversations around multiple games, it turns out 45% of you don't actually care that much for the metric
A significant portion of PC gamers do not heavily rely on player count metrics for evaluating games. While some use it to gauge popularity or potential game shutdowns, many find it an unreliable indicator, with a notable percentage admitting to using it for 'ragebait'.
10 Indie Games Launch This Week With Horror Farming and Sci-Fi Mysteries | HappyGamer
This week sees the release of ten new indie games across various genres, including horror farming simulators, sci-fi detective adventures, and time-traveling strategy titles. Destiny 2 also introduces a new community challenge with an additional reward. The article highlights the creative risks and genre-blending common in the indie development scene.
Marathon Was Reportedly Played by 2.2 Million Players in Launch Month, 1.1 Million on PC
Analytics firm Ampere estimates that Marathon was played by 2.2 million players in its launch month, with 1.1 million on PC, 660,000 on PlayStation 5, and 525,000 on Xbox Series X/S. Former Square Enix director Jacob Navok suggested Sony's lack of marketing for the title indicates a lack of faith, despite its popularity on Xbox Series X/S.
Bungie promises changes for Marathon’s Ares, the WSTR, and grenade spam
Bungie has acknowledged player concerns regarding grenade spam and weapon balance in the upcoming game Marathon. The developers confirmed on Twitter that they are implementing changes to grenade stock counts and stacks. Additionally, adjustments are being made to the Ares railgun's effectiveness against shielded enemies and the WSTR weapon's damage, with a focus on more nuanced balance changes.
Xbox games are making bank on PlayStation
Xbox games generated $667 million in gross revenue by being ported to PlayStation 5, according to a report by Rhys Elliott of Alinea Analytics. While some titles like Forza Horizon 5 and Sea of Thieves performed exceptionally well, others like Starfield and Age of Empires II: Definitive Edition also met sales thresholds. Sony, conversely, is not planning to port more PlayStation 5 games to PC, focusing on single-player exclusives for its console while live-service games will be multiplatform.
Games Inbox: Will Marvel’s Wolverine be as good as Spider-Man 2?
Readers discuss the potential of Marvel's Wolverine compared to Marvel's Spider-Man 2, with concerns about its movement and gore. Other topics include the future of digital game distribution, the perceived audience for Steam Machines, and the implications of Nintendo's movie ventures. There's also commentary on game difficulty modifiers, the impact of Grand Theft Auto 6, and PlayStation's digital rights management.
Marathon’s Lack of Marketing by Sony Indicates Lack of Faith, Says Former Square Enix Exec
Former Square Enix executive Jacob Navok believes Sony's lack of marketing for Bungie's extraction shooter Marathon indicates a lack of faith, citing low concurrent player numbers on Steam and minimal promotion on the PlayStation 5 dashboard. Despite selling around 1.2 million copies, with PlayStation 5 and Xbox Series X/S trailing PC in sales, the game's player acquisition is slower than similar titles, partly due to UI/UX issues and a rushed launch after its beta.
Sony's "lack of marketing push" on Marathon "speaks to the lack of faith from the platform holder," says former Square Enix exec
A former Square Enix executive believes Sony's limited marketing for Bungie's Marathon indicates a lack of faith in the title. Despite Marathon being the most played game on Xbox last month, its presence on PlayStation dashboards is minimal. This lack of promotion is contrasted with Microsoft's typical support for its first-party titles and the potential for Marathon to be a major success if marketed effectively.
Buffs, Nerfs, and Bugs
Marathon players are expressing frustration with in-game issues, particularly regarding grenade mechanics. Developer Bungie has acknowledged the problems and is working on implementing fixes to address player concerns.