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Console Game Development Is Moving to Unreal Engine, and Halo Just Proved It
Halo Studios has transitioned from its proprietary Slipspace engine to Unreal Engine 5 for Halo: Campaign Evolved, marking a significant shift in console game development. This move aims to reduce internal engine maintenance costs, allowing more resources for game creation and faster content delivery to platforms like PlayStation, Xbox, and PC.
Think The Blood of Dawnwalker Is Just The Witcher 3? Here Are 15 Major Differences
The Blood of Dawnwalker, developed by former The Witcher 3 creators at Rebel Wolves, aims to establish its own identity rather than merely imitating its predecessor. Key differences include a protagonist with a human/vampire duality affecting gameplay, dynamic day/night cycles that significantly impact combat and mechanics, and a directional swordplay system distinct from The Witcher 3's traditional approach. The game also features a narrative urgency with a 30-day time limit and a unique approach to progression and questing.
Cyberpunk 2077 Multiplayer Mod CyberMP Hits 66 Concurrent Players Before Server Buckles
The multiplayer mod CyberMP for Cyberpunk 2077 reached a peak of 66 concurrent players during its second semi-open test before its server encountered stability issues. The modding team has mapped the server's breaking point and plans to address it before the next test, with the mod currently supporting 30 to 40 players reliably. This development offers a potential co-op experience for Night City, as CD Projekt RED has not officially announced multiplayer for the game.
The Witcher 3 devs wanted Geralt to have "no emotion," but his voice actor pushed back against CD Projekt Red:…
Voice actor Doug Cockle discusses his interpretation of Geralt of Rivia in The Witcher 3: Wild Hunt, pushing back against CD Projekt Red's initial direction for a completely emotionless protagonist. Cockle argued that an emotional core was necessary for player connection and for Geralt's character development, particularly in his relationship with Ciri. The developers eventually embraced this more nuanced portrayal as the series progressed.
Black Myth: Zhong Kui Studio is Avoiding the Use of Generative AI for Design, Asset Production
Game Science, the studio behind Black Myth: Wukong and Black Myth: Zhong Kui, is intentionally avoiding the use of generative AI for design and asset production in its upcoming title, Black Myth: Zhong Kui. Co-founder Yang Qi stated the team prefers to rely on its own methods, though they are not entirely opposed to the technology. The studio also confirmed that Black Myth: Zhong Kui will feature a new protagonist based on the mythological exorcist Zhong Kui, rather than being a DLC for Black Myth: Wukong.
The Witcher’s Final Season Reportedly Pushed Back to 2027 at Netflix
The fifth and final season of Netflix's The Witcher has reportedly been delayed to 2027, despite filming concluding in September 2025. This postponement deviates from the series' typical two-year release cadence. Showrunner Lauren Schmidt Hissrich previously stated seasons 4 and 5 were conceived as one large narrative, comprising 16 episodes.
Just in time for pre-Songs of the Past DLC refreshers, Witcher 3 modders have restored a cut menu which lets you watch story recaps at any time
Modders have successfully restored a cut 'Events' menu in The Witcher 3: Wild Hunt, allowing players to watch story recaps at any time. This feature, originally developed by CD Projekt Red but left unfinished, was restored by modder Glassfish777, who fixed bugs and updated the user interface. The restored menu provides a way to refresh players' memories of the game's narrative, especially with upcoming DLC.
MacBook Neo outperforms Dell XPS 13 in Cyberpunk 2077 benchmark—though I wouldn't recommend gaming on either…
A benchmark comparison of the MacBook Neo and Dell XPS 13 running Cyberpunk 2077 reveals the MacBook Neo achieves a higher average frame rate of nearly 20 FPS compared to the Dell XPS 13's 16 FPS. However, neither laptop offers a truly playable or enjoyable gaming experience at these settings, with the MacBook Neo requiring significant graphical compromises to reach even this performance level.
The Blood of Dawnwalker Could Make RPG Choices Matter Again
The Blood of Dawnwalker aims to revitalize choice and consequence in open-world action RPGs, a feature many recent titles have lacked. Developed by Rebel Wolves, featuring veterans from CD Projekt RED, the game emphasizes meaningful player decisions that impact the narrative, drawing comparisons to classics like Fallout and The Witcher 3. The game is set to launch on September 3rd and promises a 50-hour playthrough with a focus on replayability and player agency.
Shack Chat: What is your favorite piece of physical video game media?
Shacknews staff members share their favorite pieces of physical video game media, ranging from classic console re-releases and collector's editions to rare cartridges and fightsticks. The discussion highlights the sentimental value and importance of physical media for game preservation and personal memories, especially in an era of increasing digital-only releases and subscription services.
Cyberpunk 2077 in 2026: still alive, and still iconic
Cyberpunk 2077 is presented as a success story in 2026, highlighting its redemption arc after a troubled launch. The article emphasizes that the game is now a completed product, with its expansion Phantom Liberty being particularly praised. Lead Quest Designer Sarah Gruemmer discusses the game's improvements and its enduring appeal, suggesting it remains a worthwhile experience for new and returning players.
We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…
Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.
I have FOMO for the worst era of Cyberpunk 2077
The author expresses a sense of FOMO (fear of missing out) regarding the original, more complex mechanics of Cyberpunk 2077 at launch, particularly concerning tiered clothing and cyberware systems. Despite enjoying the current polished version, they reflect on how the initial design offered a more challenging and engaging RPG experience that they wish they had encountered firsthand.
"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
Former Dragon Age producer Mark Darrah believes a remaster trilogy of the original games would sell well, but acknowledges the technical challenges. He cites the proprietary Eclipse and Lycium engines used in the early titles, contrasting them with the more industry-standard Unreal Engine used for Mass Effect. Darrah also notes that expertise on these older BioWare engines is scarce within the company and externally, making such a project difficult to undertake.
A Cyberpunk Spin-Off Brawler Might Be Happening At WayForward – Report
A report suggests that WayForward may be developing a Cyberpunk spin-off game codenamed Gemini, described as a 2.5D beat-'em-up with rollback netcode. This project is reportedly linked to the Cyberpunk: Edgerunners Netflix series, with development possibly occurring between 2025 and the present. WayForward is known for titles like River City Girls and the Shantae series.
The Witcher 3 director says solely aiming for high sales is a great way to make a game "fail," and he wants to measure his new RPG The Blood of Dawnwalker by the "opinions of fans"
Konrad Tomaszkiewicz, director of the upcoming RPG The Blood of Dawnwalker and a veteran of The Witcher 3, believes that solely focusing on high sales figures is a detrimental approach to game development. He stated that he prefers to measure the success of his games by fan reception and artistic achievement, asserting that if a game is good, sales will follow. The Blood of Dawnwalker is described as a 14th-century horror RPG where a half-human, half-vampire protagonist has 30 days to save their family.
GOG Galaxy for Linux is officially in the works
GOG has confirmed that an official Linux version of its GOG Galaxy app is in development. Joint-CEO Krzysztof Papliński stated that the company is actively exploring the best approach for Linux support, calling it the 'next major frontier' for development. While no specific timelines are available, GOG is investing time and effort into this significant undertaking.
Cyberpunk: Edgerunners was reportedly being turned into a 2.5D brawler by CD Projekt Red and Shantae studio WayForward, but its fate is uncertain
CD Projekt Red and Shantae developer WayForward were reportedly collaborating on a 2.5D brawler based on the Cyberpunk: Edgerunners anime, codenamed Gemini. The project, believed to be in early development between 2025 and 2026, may have an uncertain future due to funding delays and layoffs at WayForward. CD Projekt Red also has other Cyberpunk and Witcher projects in development.
Fallout 3 and New Vegas Remasters are a good start, but before Fallout 5 Bethesda could be doing so much more
The announcement of Fallout 3 and New Vegas remasters highlights the long neglect of the Fallout series, with Fallout 5 not expected for many years. While new content for Fallout 76 and a potential Obsidian project are on the horizon, the article argues that Xbox and Bethesda could leverage other studios within their ecosystem to develop more Fallout titles and better manage the franchise's potential.
The Witcher 3-expansionen visas upp i augusti
CD Projekt Red announced that the upcoming expansion for The Witcher 3: Wild Hunt, titled Songs of the Past, will be showcased during Gamescom's Opening Night Live on August 25th. The expansion, developed in collaboration with Fool's Theory, is slated for a 2027 release, though details about whether gameplay or a trailer will be shown remain unconfirmed.