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The Witcher 3: Wild Hunt lead quest designer recalls the moment he suggested that one character be killed off, says the team's reaction was 'wide eyes and silence' — 'The weight of it is exactly what the act needs'
The Witcher 3: Wild Hunt lead quest designer Paweł Sasko recalled pitching the death of Vesemir during the Battle of Kaer Morhen, a suggestion that initially stunned the development team. Sasko explained that the character's demise was crucial for Ciri's emotional arc and the overall narrative weight of the game. He also touched upon the technical challenges and creative iteration involved in developing the game's questlines.
The Witcher 1 Remake made CD Projekt Red realize the "true impact" of not recording its old work: "We had little to no technical knowledge preserved from that time"
CD Projekt Red is facing significant challenges in developing the remake of The Witcher 1 due to a lack of preserved technical knowledge and documentation from the original 2007 production. The studio is relying on veteran developers at partner Fool's Theory and professional guesswork to recreate the classic RPG for modern audiences, highlighting the importance of maintaining development documentation.
This indie dev's dungeon crawling 'descent into madness' was inspired by motherly love
Indie developer Christopher Yabsley is creating Heathen, a dark fantasy dungeon crawler inspired by a cherished childhood memory of playing Diablo with his mother. The game will feature first-person combat, randomized loot, and online co-op, with an early access release planned for Steam.
The Witcher 3 lead quest designer says the room fell into "wide eyes and silence" when he pitched one of the…
Pawel Sasko, a quest designer on The Witcher 3: Wild Hunt, shared how his pitch for a dramatic moment during the Battle of Kaer Morhen initially left his team in stunned silence. He detailed the iterative process of prototyping and refining the sequence, which ultimately involved Vesemir's death and Ciri's powerful outburst.
Digital Dragons 2026 – Showcasing the strength of Poland’s games industry
The Digital Dragons conference in Krakow highlights the growing strength and community of Poland's game development scene, attracting international speakers and fostering business relationships. The event celebrated achievements with the Digital Dragons Awards, recognizing titles like Cronos: The New Dawn, while looking ahead to major upcoming releases that are expected to further boost the industry's global standing.
CD Projekt says it won’t repeat Cyberpunk 2077’s biggest mistakes
CD Projekt RED discussed lessons learned from Cyberpunk 2077's troubled launch, emphasizing a new development philosophy focused on improved planning, pre-production, and realistic expectations for future titles like The Witcher 4 and Cyberpunk 2. The studio is investing more time in foundational development stages before full-scale production.
The Witcher 3 lead recalls having to watch his work "fall apart in front of me," as CD Projekt Red faced various setbacks while developing their legendary RPG
Lead quest designer Paweł Sasko reflected on the challenging development of The Witcher 3: Wild Hunt, detailing early setbacks and iterative design processes at CD Projekt Red. Despite numerous hurdles and technical issues, the team persevered to create the critically acclaimed open-world RPG. Sasko expressed gratitude for the failures that ultimately contributed to the game's success and its lasting impact on the genre.
The Witcher 3 Lead Quest Designer Writes About Bloody Baron Quest and Killing A Beloved Character
Paweł Sasko, lead quest designer at CD Projekt RED, shared insights into the development of The Witcher 3: Wild Hunt, including early office environments and the challenges of designing iconic quests like the Bloody Baron's story arc. He detailed the difficult decision to kill the character Vesemir during the Battle of Kaer Morhen and the extensive nine-month process of writing the main storyline. Sasko also celebrated the game's 11th anniversary and its significant sales success.
CD Projekt Red wanted The Witcher to have multiplayer: "Didn't happen, but it shows ambition"
CD Projekt Red considered adding multiplayer to the original The Witcher game, according to senior technical writer Adrian Fulneczek. While the feature never materialized, it reflects the studio's early ambitions. This concept predates similar discussions for Cyberpunk 2077.
Looks like The Witcher 4 work isn't holding back multiplayer spinoff Project Sirius — it just picked up the narrative lead of one of Destiny 2's best expansions
Kwan Perng, formerly the narrative lead for Destiny 2: The Final Shape, has been appointed as the lead writer for CD Projekt Red's multiplayer Witcher spin-off, Project Sirius. Perng announced his new role on LinkedIn, expressing his immersion in The Witcher universe. This hiring suggests that development on Project Sirius is progressing, even as CD Projekt Red prioritizes The Witcher 4.
"We learned our lesson": The Witcher 4 and Cyberpunk 2 won't repeat the development mistakes of Cyberpunk…
CD Projekt Red developers state that The Witcher 4 and Cyberpunk 2 will avoid the development pitfalls of Cyberpunk 2077 by improving their documentation processes. The studio has learned from past issues, particularly with the Witcher remake and Phantom Liberty DLC, by centralizing knowledge and improving collaboration between teams.
Narrative lead of Destiny 2's best expansion joins The Witcher multiplayer game Project Sirius at CD Projekt Red
Kwan Perng, a narrative lead on Destiny 2's The Final Shape expansion, has joined CD Projekt Red as the lead writer for the upcoming multiplayer game, Project Sirius. Perng previously worked on Destiny 2 expansions and Guild Wars 2: End of Dragons. Project Sirius is one of several Witcher-related projects in development at CD Projekt Red.
The Witcher 4 and Cyberpunk 2 Studio “Learned Our Lesson” From Previously Poor Documentation
CD Projekt RED has learned from past documentation issues with Cyberpunk 2077 and is implementing improved processes for The Witcher 4 and Cyberpunk 2. The studio aims to create shared, accessible documentation across teams to avoid duplicated efforts and ensure knowledge preservation, a stark contrast to the lack of documentation for The Witcher 1 and 2 and the chaotic system used for Cyberpunk 2077 and its Phantom Liberty expansion.
CD Projekt Red has enlisted Destiny 2: The Final Shape's narrative lead for The Witcher multiplayer spin-off Project Sirius
CD Projekt Red has hired Kwan Perng, narrative lead for Destiny 2: The Final Shape, as the lead writer for their multiplayer Witcher spin-off, Project Sirius. Perng previously worked on Guild Wars 2 and Last Epoch. The project was rebooted in 2023 and is now being developed by CD Projekt Red after absorbing The Molasses Flood.
Focus Grove releases on June 1st
Focus Grove, a cozy work companion game developed by Little Lantern, is set to release on Steam on June 1st, 2026. The game aims to help players manage their work and lives better by growing a woodland farm alongside real-life progress. The development team includes former employees from CD Projekt RED, Techland, and One More Level.
Sorry GTA 6, but I’m more excited about these 5 sequels (and a wildcard)
This article expresses excitement for several upcoming game sequels, arguing they hold more promise than Grand Theft Auto 6 due to potentially more manageable expectations. It highlights anticipated titles from FromSoftware, CD Projekt Red, Larian Studios, and Sandfall Interactive, praising their past work and potential for innovation. The author also touches on the industry's current trend of hype generation versus genuine surprise.
Wildcard Wishlist: 14 games we're desperate to see at Summer Game Fest 2026
This article outlines a wishlist of 14 games the GamesRadar+ team hopes to see announced or receive updates on at Summer Game Fest 2026. The list includes highly anticipated titles like Grand Theft Auto 6, The Witcher 4, and The Elder Scrolls 6, alongside more speculative wishes for unrevealed games such as Assassin's Creed Codename Hexe and Persona 6.
The Best PC Games To Play In 2026
This guide highlights the best PC games available in 2026, spanning various genres and including both recent releases and enduring live-service titles. The list emphasizes games that run well on PC, with considerations for hardware and accessibility, and notes that many titles are also playable on devices like the Steam Deck.
CD Projekt RED’s Project Sirius Recruits Destiny 2: The Final Shape Narrative Lead
Kwan Perng, known for his narrative work on Destiny 2: The Final Shape, has joined CD Projekt RED's Boston team as lead writer for Project Sirius, a multiplayer spin-off of The Witcher. Perng's hiring suggests potential progress for the project, which has faced development challenges and a significant reboot. While details remain scarce, his involvement indicates a renewed focus on storytelling within The Witcher universe for Project Sirius.
The Witcher 2 never made the jump to PlayStation, and I feel bad for those who've never experienced it
This opinion piece reflects on the enduring quality of The Witcher 2: Assassins of Kings, fifteen years after its release. The author laments that the game never received a PlayStation port, making it a missed opportunity for Sony console owners, and highlights its foundational role in the development of The Witcher 3: Wild Hunt.