Chief Rebel
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Fellowship reveals less Season 3 patches as it works towards its 1.0 release
Fellowship developer Chief Rebel has announced that the game will receive fewer patches during Season 3 as the team focuses on the upcoming 1.0 release. The development cycle will prioritize bug fixes and core 1.0 features, including a new matchmaking system and an improved onboarding experience to attract new players.
Fellowship shifta away from new seasons to focus on bug fixing and improving its core for 1.0
Developers for the multiplayer early access game Fellowship have announced a shift in focus away from new seasonal content towards bug fixing and improving the game's core mechanics. This decision comes in response to challenges including lower player counts and player retention issues, with the ultimate goal of preparing the game for a 1.0 release. The team at Chief Rebel will prioritize addressing existing bugs, balancing abilities, and enhancing quality of life features over the next several months.
An absurdly large patch filled with over 2K lines of changes is how the devs of early access co-op RPG Fellowship hope to hook players on running MMO-like dungeons without the MMO
The developers of the early access co-op RPG Fellowship have released a massive Season 3 update, featuring over 2,000 lines of changes. This update shifts the game's focus from MMO-inspired elements to a more action RPG experience with an emphasis on loot and character builds, aiming to provide a more engaging dungeon-running experience without the typical MMO grind. The developers are confident this season will be a turning point for the game, which is currently available on Steam.
Fellowship brings new hero, ‘loot 2.0,’ and new dungeons in today’s Rise of the Heskyr update
The early access multiplayer dungeon runner Fellowship has released its Season 3 update, Rise of the Heskyr. This update introduces a new berserking melee DPS character named Gunde, three new dungeons including Ruins of Regath, Scryer’s Peak, and Xul, The Blood Monolith, and a "loot 2.0" system featuring gear score and item potential power ranges. The update also adds a new Heskyr enemy faction with blood-focused mechanics.
Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better
Developers of the early access co-op RPG Fellowship are planning a significant rework of its loot system, aiming to make it less rewarding to encourage deeper player engagement and build variety. The developers believe the current loot is too good and hinders the game's potential as an action RPG. A playtest for these changes is scheduled for May 20, with the full rework planned for Season 3 in June.
Fellowship shares details of new enemies, new hero, and public testing of its June 22 season
The multiplayer dungeon runner Fellowship is preparing for its third season, Rise of the Heskyr, launching June 22nd. This update will introduce a new enemy faction, a new melee DPS hero named Gunde, and improvements to ability visual effects. Players can participate in a public playtest on May 15th to provide feedback.
MMO-inspired ‘MODA’ Fellowship dishes on dynamic loot and its stance on bugs and exploits
Chief Rebel developers provided an update on their MMO-inspired game, Fellowship, detailing changes to its loot system and their stance on bugs and exploits. The new loot system aims to increase variance and excitement without endless grinding, while the developers will not punish players for unintended bugs but will for modding or altering the game's behavior.
Fellowship attacks a sudden infrastructure bug that was gobbling up character progression and rewards
The early access co-op game Fellowship experienced a critical infrastructure bug that affected character progression and rewards. Developer Chief Rebel implemented emergency maintenance and released patches to fix account data corruption and restore progression, allowing players to keep any doubled rewards earned during the outage.