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Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better

Developers of the early access co-op RPG Fellowship are planning a significant rework of its loot system, aiming to make it less rewarding to encourage deeper player engagement and build variety. The developers believe the current loot is too good and hinders the game's potential as an action RPG. A playtest for these changes is scheduled for May 20, with the full rework planned for Season 3 in June.

PC GamerArticle tone: Very positive
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