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Cloud Imperium Games

Cloud Imperium Games business and news from across the web.

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Massively Overpovered

Star Citizen readies new missions and weapons while its Pirate Week event returns

Star Citizen is celebrating its annual Pirate Week event, featuring in-game activities like treasure hunts and the return of Pirate Swarm mode in Arena Commander, alongside community contests and pirate-themed sales. Recent roadmap updates also detail upcoming missions for hauling, mining, and combat in alpha 4.10, and work on planet Nyx III and a new assault rifle for alpha 4.11, though the latter has been delayed to Q4.

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Massively Overpovered

Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements

This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.

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Massively Overpovered

Massively OP Podcast Episode 578: Gamescoming and Gamesgoing

The Massively OP Podcast episode 578 covers Gamescom announcements, including launch dates for Aion 2 and Path of Exile 2, and future content plans for Dune: Awakening. The hosts also discuss the shutdown of another WoW Classic server, Guild Wars 3's Asura, Star Citizen's delays, and Star Wars Galaxies hacking drama.

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Rock Paper Shotgun

Star Citizen spinoff Squadron 42 has been delayed yet again, citing everyone going gaga for GTA 6, even if it isn't coming to PC yet

Cloud Imperium Games has delayed the release of Squadron 42, the single-player spinoff of Star Citizen, to Q2 2027. Studio head Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing during its attention buzz. The game, which was originally slated for 2026, has been in development since 2014 and features a notable cast including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill.

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Eurogamer

Squadron 42 delayed to 2027, with Star Citizen dev blaming GTA 6

Cloud Imperium Games has delayed the release of Squadron 42, a spin-off of Star Citizen, to the second quarter of 2027. Studio boss Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing the game into such a crowded market. The game, which has been in development for over a decade, features a star-studded cast including Gary Oldman, Mark Hamill, and Henry Cavill.

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Games Industry

Cloud Imperium delays Squadron 42 to 2027 – "There is no way I want to launch into the attention buzz saw of GTA 6"

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, with CEO Chris Roberts citing the need to avoid launching alongside Grand Theft Auto 6. The Star Citizen spin-off, which began development in 2014, will see a limited release to original backers in October. Roberts emphasized that the game requires dedicated attention from the gaming world to succeed.

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Gaming Bolt

Squadron 42 Pushed Back to Q2 2027 Due to Grand Theft Auto 6 Being an “Attention Buzz Saw”

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, citing the significant attention Grand Theft Auto 6 is expected to draw upon its launch. Studio CEO Chris Roberts wants to ensure Squadron 42 receives adequate focus, especially given its long development cycle since 2014. The company plans to share more details about the revised release window soon and will offer original backers early access in October.

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IGN

Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6

Cloud Imperium Games has announced that the single-player Star Citizen spinoff, Squadron 42, has been delayed to 2027. Developer Chris Roberts stated the delay is partly due to the anticipated attention Grand Theft Auto 6 will receive, suggesting it would impact Squadron 42's launch window.

PC Gamer

Star Citizen's Squadron 42 delayed again, this time to avoid 'the attention buzz saw of GTA 6' says Chris…

Cloud Imperium Games has delayed the release of Squadron 42, the single-player component of Star Citizen, to the second quarter of 2027. Game director Chris Roberts cited the desire to avoid media attention surrounding the upcoming launch of Grand Theft Auto 6 as the primary reason for the postponement. This marks another delay for the long-anticipated title, which was originally slated for a 2015 release.

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Massively Overpovered

We are all shocked, shocked, that Star Citizen spinoff Squadron 42 has been delayed into 2027

Cloud Imperium Games has announced that Squadron 42, the single-player component of Star Citizen, has been delayed to Q2 2027. This decision was made to avoid launching alongside Grand Theft Auto 6 and to ensure the game is polished. The studio also clarified that development resources are split between Star Citizen and Squadron 42, with a recent shift to favor Squadron 42 to expedite its completion.

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Retro Gamer

Star Citizen stream lifts veil on the $1 billion crowdfunded game's buggy state after 14 years in development, and neither devs nor fans seem impressed: "Such a s*** show"

Star Citizen, a crowdfunded space game in development for 14 years by Cloud Imperium Games, is facing renewed criticism following a recent livestream that showcased numerous bugs and development issues. The stream, featuring a private build, highlighted significant problems, leading to disappointment among both developers and the game's backers, with many expressing concerns about the project's future and the substantial funds raised.

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Metro UK

Disastrous Star Citizen stream is the cringiest thing you'll see today

A recent livestream for the crowdfunded game Star Citizen, developed by Cloud Imperium Games, has been widely criticized for its embarrassing display of bugs and internal team tension. The stream, intended to showcase an upcoming mission, instead highlighted the game's technical issues and an uncomfortable work environment, drawing negative attention from the community and content creators.

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PC Gamer

Star Citizen has a disastrously laggy stream with horrendous vibes, which isn't a great look when you're past…

Star Citizen's recent development stream for the Siege of Orison event was plagued by severe lag, desync issues, and unprofessional behavior from developers, leading to community backlash. The game, which has been in development for over a decade and crowdfunded over $1 billion, continues to face criticism for its prolonged early access period and functional problems despite high-priced in-game purchases.

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Massively Overpovered

Star Citizen tentatively lists planet generation updates, new sandbox missions, and new gear for alpha 4.11

Cloud Imperium Games has tentatively outlined planned features for Star Citizen's Alpha 4.11, including procedural world generation tools, NPC population management, and new sandbox missions. The update also plans to introduce a new heavy combat armor set, weapons, and a unique Aegis Tiburon variant. Star Citizen, originally crowdfunded in 2012, continues development in alpha and has raised over $1 billion.

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Massively Overpovered

Fans call out Star Citizen’s live preview of Siege of Orison as a bug-riddled and cringe-inducing mess

A recent Star Citizen Live preview of the Siege of Orison encounter was heavily criticized by players for its numerous bugs, poor performance, and unready state. The demonstration, featuring Cloud Imperium Games developers, suffered from low framerates, inattentive AI, and desync issues, leading to player concerns about the game's direction and the company's transparency after 14 years of development and over $1 billion in crowdfunding.

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Massively Overpovered

Star Citizen kicks off a week-long free fly referral event, confirms new gear coming in alpha 4.10

Star Citizen is hosting a week-long "Foundation Festival" free fly event until August 10th, allowing new players to try out five different ships. A referral program offers in-game bonuses for both new and existing players who spend a minimum of $40. Additionally, Cloud Imperium Games has updated the release view for alpha 4.10, confirming new gear, weapons, ship improvements, and rebalancing.

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Massively Overpovered

Star Citizen readies its annual Ship Showdown voting event as two CIG execs vanish from the company roster

Cloud Imperium Games has removed two executive vice presidents, Claire Buffett and Mike Jones, from its leadership roster, sparking speculation among the Star Citizen community. The company is also preparing for its annual Ship Showdown voting event and has released a redesigned game launcher. Meanwhile, development on the single-player title Squadron 42 continues to face delays.

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Massively Overpovered

Star Citizen’s alpha 4.9 brings new missions, a new fighter craft, and a long list of bug fixes

Star Citizen has released its alpha 4.9 update, introducing new missions, a new fighter craft called the Grey's Market Basher, and numerous bug fixes. The update also includes ship combat UI improvements and refreshed distribution centers. Despite its long development since a 2012 Kickstarter, the game continues to be updated in its alpha state, having raised over $1 billion.

PC Gamer

Star Citizen's next update will switch focus to fixing its bug-riddled previous update, with bigger changes shunted…

Cloud Imperium Games has shifted the focus of Star Citizen's next update, Alpha 4.9, to address numerous bugs introduced in the previous Alpha 4.8.0 update. This decision means that some planned new features, including the Siege of Orison event, will be delayed to Alpha 4.10, scheduled for mid-August, to prioritize core gameplay system stability and quality of life improvements.

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Massively Overpovered

Star Citizen talks up the flight HUD, clothes, and repeatable tasks coming with next week’s alpha 4.9

Star Citizen's upcoming alpha 4.9 update will introduce several granular features, including flight HUD improvements, new engine sounds, updated kiosks, and new clothing and weapons. The patch also adds repeatable reputation tasks for prospecting, mining, and salvaging, alongside fixes for mission oddities. While major content has been shifted to alpha 4.10, this update focuses on refining existing gameplay loops and addressing bugs.