Control
News, coverage and analysis tracking Control across the outlets.
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Business and Finance
Remedy Entertainment Plc is focusing on its core strengths, with the "Control Resonant" project on track and marketing activities increasing. The company provided this update as part of its business review for January-March 2026.
Control Lifetime Sales Surpass Six Million Units Worldwide
Remedy Entertainment announced that Control has sold over six million units worldwide. The developer also confirmed that its sequel, Control Resonant, is on track for a 2026 release on PlayStation 5, Xbox Series, and PC. Development on the Max Payne 1 & 2 Remake is also in full production.
New Remedy CEO wants to preserve small budgets and break into Asia
Newly appointed Remedy Entertainment CEO Jean-Charles Gaudechon aims to maintain the company's focus on developing high-quality games with manageable budgets, leveraging their proprietary Northlight engine. He also expressed a strategic interest in expanding the company's reach into Asian markets, particularly China, through local partnerships. The company reported profitable first-quarter results, with Control having sold over 6 million copies and Alan Wake 2 continuing to generate royalties.
Control Sales Hit 6m as Remedy Revenue Falls
Remedy Entertainment reported a slight decrease in revenue for the first quarter of 2026, though operating profit increased. Despite the overall dip, game sales revenue saw a rise, driven by Alan Wake 2 and Control, which has now sold over 6 million units. The studio also provided updates on upcoming titles Control Resonant and the Max Payne 1&2 remakes, with Control Resonant still on track for a 2026 launch.
Remedy’s latest financials aren’t too bad considering Firebreak flopped, which the CEO puts down to its ‘structurally more efficient budgets’
Remedy Entertainment reported first-quarter revenue of €13.1 million and an operating profit of €1 million, which is considered better than expected given the financial loss from FBC: Firebreak. CEO Jean-Charles Gaudechon highlighted the studio's efficient budgets and steady progress on development projects, with a focus on the upcoming Control Resonant.
Finlands humor är vår
Finnish game developers often lean into stereotypes of being stoic and creating challenging games, as seen in titles like Max Payne, Trials HD, and Returnal. However, a distinct sense of dark humor and self-awareness, exemplified by Remedy Entertainment's games, also characterizes their output. This blend of difficulty, dark comedy, and sometimes absurd situations creates a unique and beloved identity for Finnish game development.
Remedy reports "stable" Q1 performance despite decreases in revenue and operating profit
Remedy Entertainment reported a profitable first quarter despite a slight decrease in revenue and operating profit. The company's game portfolio remained stable, with sales and royalties boosted by Control, Alan Wake 2, and FBC: Firebreak. The upcoming title Control Resonant is on track for its 2026 launch, with marketing efforts underway.
FBC: Firebreak Is Not Shutting Down, Remedy Says
Remedy Entertainment has confirmed that FBC: Firebreak will remain playable online despite the company ceasing further content updates and entering maintenance mode. The studio stated that infrastructure costs will be minimal, ensuring the game remains accessible on PC, Xbox Game Pass, and PlayStation Plus. This decision comes as Remedy focuses on upcoming projects like Control Resonant and remakes of Max Payne 1 and 2.
Control Resonant Reaffirmed for 2026, Remedy Committed to Delivering A “Must-Have Day-One Purchase”
Remedy Entertainment has reaffirmed that Control Resonant is on track for a 2026 launch, with CEO Jean-Charles Gaudechon aiming for it to be a "must-have day-one purchase." The ambitious open-ended action RPG will feature a new protagonist, Dylan Faden, and a new setting in Manhattan. Control Resonant is confirmed for Xbox Series X/S, PlayStation 5, and PC.
Control Has Sold Over 6 Million Units
Remedy Entertainment announced that its 2019 title Control has surpassed six million units sold worldwide. This sales milestone was driven by strong momentum in the first quarter of 2026, partly due to the upcoming Control Resonant expansion. The game is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, PC, iPad, and iPhone.
Review: NTE: Neverness to Everness (PS5) - Ambitious Anime Open World Gets a Lot Right
Neverness to Everness, an ambitious anime-inspired open-world game from Hotta Studio, launches on PlayStation 5 with a blend of exploration, life simulation, and gacha mechanics. While combat and menu controls need refinement, the game offers a generous gacha system, engaging quests, and extensive life-sim elements like managing businesses and customizing apartments, showing significant promise as a live service title.
'Nobody's Taking Risks': To Keep Control Resonant Looking Unique, Remedy Avoided Other AAA Games
Remedy Entertainment is focusing on unique art direction for Control Resonant, deliberately avoiding references from other AAA games to prevent an 'aesthetic singularity'. The sequel will feature a wider exterior environment compared to the original Control and an expanded enemy variety. A New Game Plus mode has also been confirmed, allowing players to restart with their upgrades and unlocks.
Control Resonant Features Multiple Factions and “Way More Creatures” to Fight, Including a Bus
Control Resonant, the sequel to Remedy Entertainment's 2019 hit, will feature multiple factions and significantly more enemy types, including a bus, within a twisted version of Manhattan. The game aims to address criticisms of enemy variety from the original Control and will launch later this year for Xbox Series X/S, PlayStation 5, and PC.
Control Resonant dev Remedy didn't use other triple-A games for inspiration, because "nobody is taking risks"
Remedy Entertainment is developing Control Resonant, moving the series from the Oldest House to the streets of Manhattan. The team is intentionally avoiding inspiration from other triple-A games to prevent design homogenization, instead drawing from art, film, and nature. The sequel will feature a warped Manhattan, new enemy types, and a continued focus on the Hiss and the Mold.
Control Issues
A tear-down analysis of the Valve Steam Controller reveals its impressive repairability. The article also briefly mentions rumors of a potential 'Superlight' treatment for another popular gaming peripheral.
Control Resonant Reveals Twisted Manhattan Setting in New Developer Diary at gamescom LatAM; Game Launching
Remedy Entertainment revealed new details about Control Resonant at Gamescom Latin America, showcasing its twisted Manhattan setting. The sequel to Control is slated for a 2026 release on PlayStation 5, Xbox Series, and PC. The developer diary highlighted the shift from the confined Oldest House to a more open, surreal urban environment where reality bends.
Remedy Details Control Resonant New Game Plus | Console Creatures
Remedy Entertainment has detailed the New Game Plus mode for Control Resonant, which will carry over player progression like upgrades and abilities. Lead Gameplay Designer Sergey Mohov explained that this mode allows for greater build experimentation with an additional artifact slot and evolving enemy challenges. Control Resonant is scheduled for release in 2026 on Xbox Series, PlayStation 5, and PC.
Control Resonant New Game Plus Unlocks Fourth Artifact Slot for Complex Builds | HappyGamer
Remedy Entertainment has detailed the New Game Plus mode for Control Resonant, which will include a fourth artifact slot to enable more complex build combinations. This mode preserves player abilities and upgrades while resetting traversal abilities, and introduces new enemy behaviors to challenge returning players. The studio aims to extend the game's lifespan and cater to players seeking deeper mechanical customization.
Control Resonant’s New Game Plus Strengthens Combat Flexibility, Adds New Boss Behaviors
Remedy Entertainment has shared new details about Control Resonant's New Game Plus mode, which will carry over most player progression from the first playthrough. This mode aims to provide more flexibility for experimenting with different combat builds and abilities. Enemies and bosses will feature new behaviors and increased difficulty, with some side stories potentially offering different outcomes.
Gamescom Latam opens today and we will be there to bring you all the good stuff
Gamescom Latam, formerly the Big Festival, has opened in São Paulo, Brazil, marking the expansion of the Gamescom brand into South America. The event will feature over 210 publishers, 100 partner institutions, 91 booths, and more than 60 confirmed game launches. Notable guests include composer David Wise, voice actor Maxence Cazorla, Remedy Entertainment's Mikael Kasurinen, and Brendan Greene, creator of PUBG: Battlegrounds.