Control
Control business and news from across the web.- GeForce Now adds GOG syncing and 90fps game streaming in VR headsetsNVIDIA's GeForce Now cloud gaming service has received several updates, including 90fps streaming for VR headsets like Meta Quest and Apple Vision Pro for Ultimate members. The platform is also adding GOG syncing, in-app labels for Xbox and Ubisoft accounts, and expanding its Install-to-Play library with select Xbox titles and new cloud-native games.
- Saturday MultiplexThis article provides updates on several games including CONTROL, Resonant, and Beyond the Oldest House. It also features a trailer for One Boss One Fight and a Q&A tech talk with Sean Tracy from Star Citizen.
- Daily Video Game Deals Mar 7 – Darkest Dungeon II, Persona 3 Reload, Dead Island 2, Frostpunk 2: Ice Breaker, Alan Wake 2 Deluxe Edition, Daemon X Machina Titanic Scion, Rune Factory Guardians of Azuma & MoreThis article lists daily video game deals for March 7th, featuring discounts on numerous titles across PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. Notable games with price reductions include Darkest Dungeon II, Persona 3 Reload, Dead Island 2, and Alan Wake 2 Deluxe Edition.
- Control Resonant Has “The Biggest Gameplay Team in Remedy History,” Says Executive ProducerRemedy Entertainment has revealed that Control Resonant features the largest gameplay team in the studio's history. Executive producer Juha Vainio stated that while story remains central, the team is elevating the combat and traversal mechanics to new heights. The sequel, set seven years after the original, will feature Dylan Faden as the protagonist and is slated for release later this year on Xbox Series X/S, PlayStation 5, and PC.
- Control Resonant is a Sequel and Connects to the Original, But Also “Stands On Its Own Feet”Remedy Entertainment has confirmed that Control Resonant is a direct sequel to Control, taking place seven years later and starring Dylan Faden. While it is a sequel, creative director Mikael Kasurinen emphasizes that it is also an independent product with its own identity. The game will feature an open-ended world set in Manhattan, allowing for exploration beyond the main story.
- ″We don't want to mislead players″ - Control Resonant devs confirm Jesse Faden won't be playableDevelopers at Remedy Entertainment have confirmed that Jesse Faden will not be a playable character in the upcoming game Control Resonant. The team aims to avoid misleading players about the game's features. Control Resonant is an action RPG inspired by The X-Files and Neon Genesis Evangelion.
- Control IssuesA representative from a major mouse company predicts that half of gaming mice will adopt a Superstrike-like design within three years. Additionally, Capcom is reportedly working on integrating DualSense wireless controller adaptive trigger features into their games.
- Control Resonant devs confirm Jesse Faden isn't playable, there's no parry, and it's not a SoulslikeRemedy Entertainment has confirmed that Jesse Faden will not be playable in the upcoming Control title, and the game will not feature a parry mechanic or be classified as a Soulslike. The article suggests that while the narrative goal is clear, the journey and the formal delivery of the experience are more compelling aspects.
- Remedy confirms Jesse Faden ‘is not playable’ in Control Resonant — but still claims ‘she’s a big part of the game’Remedy Entertainment has confirmed that Jesse Faden will not be a playable character in the upcoming game Control Resonant, though she will have a significant role. The game will instead focus on Dylan Faden as the sole playable character, wielding a shapeshifting weapon called the Aberrant. Control Resonant is described as a push-forward, action-driven game launching this year for PlayStation 5, Xbox Series X, Xbox Series S, and PC.
- Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to ResonantRemedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.
- Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.
- "We don't want to mislead players" - Control Resonant devs confirm Jesse Faden won't be playable, there's no parry, and it's definitely not a SoulslikeRemedy Entertainment has clarified that Jesse Faden will not be a playable character in Control Resonant, emphasizing that the sequel focuses on Dylan's story. The developer also confirmed that the game is an action-RPG with a focus on melee combat and supernatural synergy, and not a Soulslike, with no parry mechanic. Control Resonant is set to release in 2026 for PlayStation 5, Xbox Series X/S, PC, and Mac.
- Control Resonant is far more of an RPG than I expected, complete with talent trees, stats screens, and build-crafting that wouldn't feel out of place in a Diablo gameControl Resonant is shaping up to be a significant departure from its predecessor, leaning heavily into RPG mechanics with extensive talent trees, stats screens, and build-crafting systems reminiscent of Diablo. Players will customize their character Dylan's abilities and weapon forms to specialize in different combat styles, ranging from fast assassins to powerful wrecking balls or summoner builds.
- Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action GameControl Resonant, a sequel to Remedy Entertainment's Control, shifts focus to melee action-RPG combat with extensive build customization. Players control Dylan Faden, Jesse Faden's brother, as he battles the Hiss and other threats in a warped Manhattan. The game is set to release on Xbox Series X|S in 2026.
- Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGNControl Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.
- Control Resonant’s Gameplay Is An Exciting Genre Shift | PreviewThis preview discusses Control Resonant's gameplay, highlighting an exciting genre shift for the title. The article focuses on the new direction the game is taking.
- Daily Video Game Deals Feb 21 – Cronos, Life Is Strange: Double Exposure, ELDEN RING NIGHTREIGN, Assassin’s Creed Shadows, Monster Hunter Wilds, Daemon X Machina Titanic Scion, DYNASTY WARRIORS: ORIGINS & MoreThis article lists daily video game deals available on February 21, 2026, featuring discounts on a wide variety of titles across PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. Featured games include Cronos, Life Is Strange: Double Exposure, ELDEN RING NIGHTREIGN, Assassin’s Creed Shadows, and Monster Hunter Wilds, among many others.
- Anchor Point Studios set to break from NetEase and go independentAnchor Point Studios, originally launched by NetEase in 2023, has announced its transition to operating as an independent studio. Led by CEO Paul Ehreth, the Barcelona and Seattle-based team is seeking new partnerships and investors to further its vision for its action-adventure titles.
- Resident Evil Requiem shows how sequels can drive sales of previous releasesAnnouncing new franchise titles, such as Resident Evil Requiem, Control: Resonant, and Ghost of Yōtei, significantly boosts sales and player engagement for their predecessors. This effect is amplified by targeted promotions, increased marketing, and strategic discounting, creating a "second launch period" for older games.
- Remedy revenues continue to rise in 2025, reaching €59.5mRemedy Entertainment reported a 17% increase in revenue for fiscal year 2025, reaching €59.5 million, driven by strong sales of Alan Wake 2 and Control, as well as royalties. The fourth quarter saw a 46.3% spike to €17 million, with improved operating profit. Despite the revenue growth, the company recorded a significant operating loss of €14.9 million for the full year, largely due to the underperformance of its self-published title FBC: Firebreak.