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Battlefield 6 enters its 'we've heard your feedback' era: 7 more maps are coming in 2026, including…
DICE has outlined an extensive roadmap for Battlefield 2042 throughout 2026, focusing on addressing player feedback regarding map size and design. The updates include the return of classic maps like Railway to Golmud and Wake Island, alongside new naval warfare maps and features such as a server browser and spectator mode. The developer aims to improve the player experience with these significant content additions and quality-of-life improvements.
"I wanted you to feel bad": former Battlefield audio designer recalls punching himself to record more realistic gunshot screams
Former DICE audio director Bence Pajor discussed his methods for creating realistic gunshot sound effects for the Battlefield series, including punching himself to record authentic screams of pain. While aiming for immersion, some colleagues found the sounds too disturbing. Pajor, who previously served as a military sniper, has since moved on to work on Arc Raiders, focusing on robot combat sounds.
Liquid Swords CEO Christofer Sundberg announced as speaker at Nordic Game 2026
Nordic Game 2026 has announced Christofer Sundberg, CEO of Liquid Swords, as a speaker. Sundberg will present on game development, leadership, and his new game Samson. The event will also feature a voice acting panel with David Bateson and Magnus Bruun.
Battlefield 6 leaks show off Golmud Railway and a new M16 to boot
Leaked gameplay footage for Battlefield 6 reveals a remastered Golmud Railway map with new destruction features and the M16A3 weapon. The map appears to have layout adjustments, including new vehicle spawn points and altered POIs, potentially leading to more urban combat and vehicle control dynamics. The leaks suggest changes aimed at reducing sniper dominance and offering new playstyles.
When Gaming Legends Become Immortal: The Rendezook Master’s Epic Reaction
DICE recreated the legendary 'Rendezook' maneuver from Battlefield 3 in a Battlefield 2042 trailer, capturing the original player's reaction to the tribute. This event highlights the intersection of player skill, creativity, and developer recognition within gaming culture.
10 svenska drömspel – Astrid, Palme och Bert K.
This article presents ten hypothetical game concepts inspired by Swedish culture, history, and figures. The ideas range from crime investigations and fantasy adventures to historical warfare and business simulations, with developers like Machine Games and Dennaton Games suggested for some concepts.
Former Battlefield, Star Wars developers announce DnD-inspired adventure title—and it looks promising
Former DICE developers, including Dennis Brännvall, have announced Wyldheart, a co-op fantasy adventure game inspired by tabletop Dungeons & Dragons. The game features a sandbox environment with extensive player agency, survival mechanics, and a rumor system for discovering quests. Wyldheart is currently being crowdfunded on Kickstarter.
The FPS skybox is underappreciated, so let's appreciate some
This opinion piece argues that the skybox, a crucial element in first-person shooters, is an underappreciated aspect of game design. The author highlights several games with exceptional skyboxes, from classic titles like Halo to modern releases like Doom Eternal, suggesting that artistic skyboxes can be more impactful than pure photorealism.
Wyldheart Preview — Dungeons and Tumbleweeds | Console Creatures
Wyldheart is a new online action RPG from Wayfinder Studios, featuring a rustic Western setting and a strong emphasis on co-op gameplay inspired by tabletop RPGs. The game allows for deep character customization without strict class systems, encouraging players to build unique abilities over the course of campaigns. Wyldheart is set to launch in early access on PC later this year.
Marathon sells 1.2 million copies across Steam, PS5, and Xbox | News-in-brief
The Nordic Game conference, taking place May 26-29, has announced its speaker lineup, featuring developers from Wishfully, Those Eyes, and Windup Games discussing game design and development. The event will also introduce an inaugural AI Track, with talks from companies like Infinity Fiction and Nunu AI focusing on the role of artificial intelligence in game development, storytelling, and QA. The conference expects over 3,000 attendees in 2026 and will showcase over 100 indie games.
Newly revealed Nordic Game speaker line-up to include Planet of Lana devs
The Nordic Game conference, taking place May 26-29, has announced its speaker lineup, featuring developers from Wishfully (Planet of Lana), Raw Fury, and Those Eyes. The event will also introduce an inaugural AI Track curated by ImmerSynth Inc., with talks focusing on AI's role in game development, publishing, and design. Over 3,000 attendees are expected, with over 100 indie games showcased.
Våra starkaste svenska spelminnen
This article shares personal memories from FZ staff about influential Swedish-developed video games. Contributors recall experiences with titles like Battlefield 1942, The Darkness, Soma, Helldivers 2, and Motorhead, highlighting their impact and unique qualities. The piece encourages readers to share their own cherished memories of Swedish games in the comments.
Historien om det svenska spelundret
This article traces the history of the Swedish video game industry, highlighting its rise from humble beginnings to a global powerhouse. It details key companies like DICE, Starbreeze Studios, Paradox Interactive, and Mojang Studios, alongside influential games such as Minecraft, Battlefield, and Crusader Kings. The piece also touches upon the impact of the demoscene, home computer adoption, and the growth of indie development in fostering Sweden's success.
Battlefield Hardline slutar säljas på PS4 och Xbox One – pc berörs ej
Electronic Arts has announced that Battlefield Hardline will cease digital sales on PlayStation 4 and Xbox One on May 22. Online support for the game on these consoles will be shut down on June 22, though singleplayer will remain playable. The PC version is unaffected and will continue to be sold and supported online.
Arc Raiders Dev Co-Founder Leaves Embark Studios After Sexual Misconduct Accusations
Embark Studios co-founder Rob Runesson has departed the company following allegations of sexual misconduct towards a streamer. While an external investigation did not substantiate the claims, Embark and Runesson mutually agreed to part ways due to the unsustainable situation. Runesson previously worked at EA/DICE on the Battlefield franchise.
New open world parkour game Panline is so exact a reflection of Mirror's Edge it gives me vertigo
Panline is a new open-world parkour game from Viridian Matters that heavily draws inspiration from DICE's Mirror's Edge series. Players navigate a futuristic city as a freerunner, utilizing parkour mechanics to complete courier jobs. The game features a day/night cycle, gear upgrades, and the ability to hack urban infrastructure via a handheld device.
Istället för MIrror's Edge 3 – kolla in Panline
Panline is a new PC project on Steam that draws heavy inspiration from the Mirror's Edge series, featuring first-person parkour traversal through a city. Players navigate using compass and landmarks, with dynamically generated missions and unlockable movement abilities. The game employs a permadeath system where collected items are lost upon death, requiring players to return to base to secure their earnings.
Get up to 85% off the Dead Space games in EA's franchise sale, including Motive's excellent remake that will…
Electronic Arts is holding a franchise sale offering significant discounts on the Dead Space series, including the 2023 remake. The sale features the original trilogy and the remake, with Dead Space 2 and 3 available for $4 and the remake for $9. The article also touches on EA's recent business decisions, including rejecting a pitch for Dead Space 4 and recent layoffs at DICE.
Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title
Embark Studios CEO Patrick Söderlund explains how the company aims to achieve AAA quality with significantly smaller teams and budgets, challenging conventional development wisdom. He highlights the use of efficient pipelines, procedural generation, and AI as production tools, while also discussing the studio's approach to the extraction shooter genre with Arc Raiders and addressing industry-wide layoffs. Söderlund plans for Embark to have four games on the market within five years without drastically increasing headcount.
The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise'
Embark Studios significantly altered the core gameplay of Arc Raiders by reducing player movement speed by 60%, shifting from a fast-paced boss-killing focus to a more deliberate experience. This change, inspired by their work on The Finals and previous PvP titles, aimed to make player actions more impactful and less like background noise.