FromSoftware
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From Boss Battles to Bonus Rounds: How Games Build Toward Big Moments
This article discusses how game developers meticulously plan and build tension towards significant moments like boss battles and bonus rounds. It draws parallels between video game design principles, such as pacing and psychological tactics used by figures like Shinji Mikami, and the mechanics found in casino slot games. The piece highlights how Elden Ring and its DLC, under Hidetaka Miyazaki's direction, exemplify this approach to creating engaging and climactic player experiences.
Final Fantasy 7 Revelation trailer and Rainbow 6 Tactics headline Gamescom 2026
Gamescom 2026's Opening Night Live showcased new trailers and reveals, including a spring 2027 release window for Final Fantasy 7 Revelation on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. Ubisoft also revealed Rainbow Six Tactics, a new big-budget turn-based tactics game for PlayStation 5, Xbox Series X/S, and PC.
The next game from Hoyoverse sure looks like someone put Elden Ring's clothes on Monster Hunter
HoYoverse has revealed Nodusfall, a new game that blends elements of Elden Ring and Monster Hunter. The trailer showcases large creatures to fight, transformation abilities, and co-op gameplay, though its monetization model remains a concern. A release date has not yet been announced.
Genshin Impact Maker’s Nodusfall Sure Looks Like Multiplayer Elden Ring
HoYoverse, the studio behind Genshin Impact, has revealed Nodus Fall, a new multiplayer souls-like game. The trailer heavily draws inspiration from Elden Ring, featuring similar visual elements and a boss enemy resembling Malenia. No release date or platforms have been announced, but it is expected to launch on PC.
Synths, impossible physics, and an "erotic experience with a PS5 controller" - the side projects of game devs are a reminder creativity is undimmable
This article highlights the undimmable nature of human creativity through the lens of game developers' personal side projects. Despite industry pressures, developers are pursuing diverse creative outlets, from interactive fiction and VR experiences to physical art and hardware experiments, demonstrating a persistent drive to create for its own sake.
Despite being a Switch 2 exclusive, The Duskbloods closed network test had more applications than Elden Ring Nightreign
The Duskbloods' closed network test attracted more player applications than Elden Ring's, despite being exclusive to the Nintendo Switch 2. Game producer Yasuhiro Kitao expressed surprise at the response, noting the significantly smaller install base of the Switch 2 compared to the platforms Elden Ring's test ran on (PC, PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One). Despite early connectivity issues, the developer is optimistic about the game's potential player interest.
Evening Reading - August 24, 2026
This edition of Shacknews Evening Reading covers various gaming news including Fatal Fury: City of the Wolves, Marvel Snap's Draft mode, The Witcher 4 targeting a 2028 release, and a class-action lawsuit against Twitch. It also mentions new games like Blasterbug: Last Bug Standing and Castlevania: Belmont's Curse, as well as updates for Elden Ring and The Duskbloods.
Elden Ring Tarnished Edition – 15 Details To Know Before You Jump In
The Elden Ring Tarnished Edition is set to release on Nintendo Switch 2 on August 28th for $79.99, including both the base game and the Shadow of the Erdtree expansion. This version features new starting classes, armor, weapons, and customization skins for Torrent. It will run at 30 FPS and 1080p in handheld mode.
My FOMO over The Duskbloods not coming to PC evaporated once I actually played it
A preview of FromSoftware's upcoming multiplayer game, The Duskbloods, reveals a confusing but intriguing experience, despite significant input lag on the Nintendo Switch. While the game shares DNA with Elden Ring and features unique systems like recruiting enemies and permanent Kin companions, its core gameplay loop of farming enemies for 'Virtue' feels aimless and lacks compelling PvP integration. The article expresses concern that the game may not live up to expectations, especially for PC players who might be excluded due to potential exclusivity.
Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware
Developer Lunariumstudio discusses how Sekiro: Shadows Die Twice's combat system was a significant inspiration for their new action RPG, Lunarium. The director expresses honor at the comparisons and elaborates on their approach to difficulty and player progression, acknowledging feedback that the game's curve may not be ideal.
The Duskbloods Playtest Was Even More Popular Than Elden Ring Nightreign’s
FromSoftware producer Yasuhiro Kitao revealed that the playtest for the upcoming Nintendo Switch 2 exclusive, The Duskbloods, received more sign-ups than Elden Ring's multiplayer experiment. Despite Elden Ring's massive success and availability on multiple platforms, The Duskbloods garnered higher interest on the Switch 2, a platform with a smaller user base. This increased interest may be due to the anticipation for Hidetaka Miyazaki's involvement and the mystery surrounding the game's mechanics.
The Duskbloods network test was not good between lag, stuttering, and bad PvP
The network test for FromSoftware's upcoming multiplayer action game, The Duskbloods, was plagued by significant technical issues including lag, stuttering, and a jerky camera, severely impacting the PvP experience. Despite combining PvP and PvE elements with board game mechanics, the game's performance problems and convoluted rules made for a frustrating experience, drawing unfavorable comparisons to previous FromSoftware titles like Elden Ring: Nightreign.
FromSoftware's Hidetaka Miyazaki says The Duskblood's Zork is the perfect example of his design philosophy, and a man of culture: "They are a species with intelligence and philosophy"
FromSoftware director Hidetaka Miyazaki discussed his design philosophy for The Duskbloods, emphasizing a broad approach to character creation beyond traditional vampire or monster archetypes. He highlighted Zork, a character from the network test, as a prime example of this philosophy, showcasing intelligence, philosophy, and culture.
All Duskbloods Bloodsworn characters you can play as
The Duskbloods features a diverse roster of playable characters, known as Bloodsworn, each with unique weapons, skills, and passive abilities. The article details six known characters like Albert, Bloodhand Jan, Trang Lanh, Sniper Layla, Senator Samir Patres, and Zork, with mentions of unrevealed characters. The game is confirmed not to be releasing on PC, PlayStation 5, or Xbox Series X.
The Duskbloods network test was more popular than Elden Ring: Nightreign test
FromSoftware producer Yasuhiro Kitao revealed that The Duskbloods' closed network test saw higher participation than Elden Ring: Shadow of the Erdtree's network test. The development team expressed surprise at this outcome, given The Duskbloods' relative newness.
The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
Miyazaki: "Man måste inte vara bra på PvP för att vinna i The Duskbloods"
Hidetaka Miyazaki stated that players do not need to be skilled at PvP to succeed in FromSoftware's upcoming game, The Duskbloods. He explained that players can utilize AI companions, referred to as 'Kin,' and focus on developing their characters to support these companions, allowing for a more passive playstyle. Miyazaki assured that story progression and character improvement are still achievable even without winning PvP matches.
The Duskbloods network test had higher amount of applicants than Elden Ring: Nightreign
FromSoftware producer Yasuhiro Kitao revealed that The Duskbloods' closed network test received more applicants than Elden Ring: Nightreign. Kitao expressed surprise, considering the Nintendo Switch 2's newness, and suggested that some players may have been hesitant about Elden Ring: Nightreign's multiplayer aspect but were willing to try The Duskbloods. The Duskbloods is slated for release on Nintendo Switch 2 later this year.
The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive,…
The Duskbloods, a Nintendo Switch 2 exclusive, saw more applicants for its closed network test than FromSoftware's multi-platform title Elden Ring: Nightreign. Despite the Switch 2's smaller install base, producer Yasuhiro Kitao expressed surprise at the turnout, though he anticipates Elden Ring: Nightreign will ultimately have more players. This indicates strong early interest in The Duskbloods' multiplayer focus.
Miyazaki suggests FromSoft keen to return to single-player after The Duskbloods
FromSoftware president Hidetaka Miyazaki has expressed a desire to return to developing single-player games following the release of The Duskbloods. The company also recently launched the multiplayer title Elden Ring: Nightreign for PlayStation 5 and Xbox Series X|S.