FromSoftware
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Snabbkollen: Köper du nya Ocarina of Time?
Nintendo has announced a remake of The Legend of Zelda: Ocarina of Time, set to release on November 7th for the Nintendo Switch. The article also features reviews for "The Blood of Dawnwalker," "Star Wars Zero Company," and "Mortal Shell 2," alongside news about "Valheim," "Orbitals," and "Justin Wack and the Big Time Hack."
Kirby and The World Beyond is A New 3D Adventure Launching in Spring 2027 for Switch 2
Nintendo has announced Kirby and the World Beyond, a new 3D adventure game set to launch in Spring 2027 for the Nintendo Switch 2. The game features Kirby copying enemy abilities like Cutter and Bomb, as well as new traversal mechanics like a spinning disc and an umbrella.
"The biggest L From Soft has taken in a long time": Emergency Elden Ring patch stops players from getting the…
FromSoftware has released an emergency patch for Elden Ring to fix a multiplayer bug that allowed players to obtain paid DLC items from the Tarnished Pack for free. This move has angered some players who view the $5 charge for the DLC as excessive and criticize the developer for prioritizing bug fixes for paid content over general game improvements.
Even without Winds and Waves, Pokemon just had its best ever year with $3.4 billion in net sales probably thanks to…
The Pokemon Company achieved record-breaking net sales of $3.4 billion in fiscal year 2026, a 29% increase from the previous year. This growth is attributed to major releases like Pokemon Pokopia and the re-releases of Pokemon FireRed and LeafGreen for the Nintendo Switch, solidifying the franchise's continued financial success.
I love Stranger Than Heaven's "more intuitive and rough" combat: "Frankly speaking, with Yakuza, you could even play it with closed eyes", says its producer
Stranger Than Heaven's combat system is designed to be more intuitive and rough than the Like a Dragon series, requiring players to actively block and strategize. Producer Hiroyuki Sakamoto highlights the left-and-right arm control scheme, which aims to create a greater sense of involvement in fights. The preview showcased different difficulty levels and demonstrated the game's impressive gore, leaving the reviewer excited for its January 15, 2027 release.
Xbox disc-to-digital missing Elden Ring and Final Fantasy as publishers including Bandai Namco, Square Enix, Ubisoft,…
Microsoft's new Xbox disc-to-digital initiative is facing criticism as major publishers like Bandai Namco, Square Enix, Ubisoft, and Sega are reportedly not supporting the program. This means popular games such as Elden Ring and Final Fantasy will not be eligible, raising concerns about its effectiveness as a game preservation tool.
Nodusfall feels like Monster Hunter meets Elden Ring, and it's a new look for HoYoverse
HoYoverse's upcoming game, Nodusfall, is a significant departure from their previous titles, featuring a dark fantasy setting and Monster Hunter-like combat mechanics. The PC-exclusive multiplayer experience draws comparisons to Elden Ring for its boss encounters and dark aesthetic, while aiming for a welcoming structure with a high skill ceiling.
Nodusfall feels like Monster Hunter meets Elden Ring, and it's a new look for HoYoverse
HoYoverse's upcoming game, Nodusfall, is a significant departure from their previous titles, featuring a Monster Hunter-like multiplayer combat experience in a dark fantasy setting. The game, currently slated for PC, emphasizes challenging boss battles and strategic combat reminiscent of Elden Ring, with a "wide funnel philosophy" aiming for both accessibility and depth. While the core gameplay loop involves taking down large monsters with a team, Nodusfall's visual presentation is described as beautiful and atmospheric, offering a darker tone than Genshin Impact.
FromSoftware Doesn’t Have an “Intentional” Mantra, Says Hidetaka Miyazaki
FromSoftware president Hidetaka Miyazaki stated that the studio does not have an intentional mantra for game development, preferring to pursue what they find interesting to avoid becoming stale. He mentioned that the upcoming game, The Duskbloods, is slated for release on Nintendo Switch this year, with more details potentially emerging at the September 9th Nintendo Direct.
Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules
FromSoftware director Hidetaka Miyazaki believes that adhering strictly to established rules in game development leads to stale and uninteresting experiences. He emphasizes that focusing on what the developers find interesting has been key to the studio's success across titles like Elden Ring and Dark Souls, allowing them to create unique and fun games.
Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting
Onimusha: Way of the Sword is a strong revival with excellent combat mechanics, but its surrounding elements like story and exploration fall short. While the game's combat, including Issen and parrying, is universally praised and contributes to memorable boss fights, the hub world and side quests lack variety and depth. Despite these shortcomings, the game is considered a worthy return for the series, with its core gameplay loop being its greatest strength.
Saber Interactive is Not Using Generative AI for Licensed Games, Says CCO
Saber Interactive's Chief Creative Officer Tim Willits stated that the company is not using generative AI in its licensed games, including Warhammer 40,000: Space Marine 3, Turok: Origins, and Jurassic Park Survival. While experimenting with AI in the rideshare simulator game, Willits believes the industry has not yet figured out its practical application in game development. This clarification comes amidst controversy surrounding the use of AI in the rideshare game and a former writer's claims of being replaced.
Onimusha: Way of the Sword proves the parry formula is far from stale, you just need to get freaky with it
Onimusha: Way of the Sword is praised for its innovative approach to the parry mechanic, offering multiple layers of defensive options that keep combat engaging. While some games may overuse parries, Onimusha demonstrates the mechanic's potential for depth and player expression, contrasting with Sekiro: Shadows Die Twice and Nine Sols.
The Sunday Papers
This article discusses various topics in the gaming world, including a writer's experience in the game 'Big Walk,' an argument for remakes to treat source material creatively, and predictions for the future of the game industry in light of potential crashes. It also touches on Hidetaka Miyazaki's design choices in FromSoftware games and includes a tribute to Dolly Parton.
What we've been playing - "Well this is embarrassing, we're wearing the same outfit!"
Several team members share their current gaming experiences. Connor and Chris are enjoying the tactical gameplay of Star Wars: Zero Company on PlayStation 5 and PC respectively, despite some bugs and performance issues. Dom is revisiting Wo Long: Fallen Dynasty, finding it easier on a second playthrough, while Matt is giving FromSoftware's Nightreign another chance, slowly adapting to its fast pace.
September 2026 Nintendo Direct predictions
This article speculates on potential announcements for upcoming Nintendo Direct presentations, focusing on predictions for the September 2024 events. It covers potential reveals for remakes like The Legend of Zelda: Ocarina of Time, new entries in series like Metroid, and updates for existing titles such as Pikmin 4, while also discussing rumors and leaks.
How To Complete The Gilded Gauntlet In The Blood Of Dawnwalker – Ambrus Boss Guide
This guide details how to complete The Gilded Gauntlet quest in The Blood of Dawnwalker, focusing on the Ambrus boss fight. It outlines strategies for weakening Ambrus through a side quest called The Bittersweet Toast, or by fighting him directly, and describes the rewards obtained upon his defeat.
FromSoftware's first-ever player romance builds on "the maidens in Elden Ring," says Hidetaka Miyazaki: "It's a transient, ephemeral love, which is maybe a motif I'm striving for"
Hidetaka Miyazaki, director at FromSoftware, discusses the player-to-player romance feature in the upcoming game The Duskbloods, comparing it to the NPC relationships in Elden Ring and Dark Souls 3. He describes the feature as a 'transient, ephemeral love' and a sense of 'secure trust' rather than traditional romance, though player experiences in network tests suggest it can be contentious.
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles
Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.
Game Director Finally Addresses His Rumored Foot Fetish–Wait, Not Kojima, The Other One
Game director Hidetaka Miyazaki addressed fan speculation about foot imagery in his games, clarifying it's not a conscious focus. He suggested it might be subconscious or a misunderstanding, while acknowledging the presence of barefoot characters in titles like Elden Ring and Dark Souls.