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Game Design

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To Much Gaming

Respawn Monday #13: Kingdom Come: Deliverance 2 Long Weekend — Too Much Gaming | Video Games Reviews, News, & Guides

The author has spent over 20 hours in Kingdom Come: Deliverance 2, praising its immersive mechanics like managing hunger and cleanliness, and the reactive NPCs. The game's writing and voice acting contribute to a compelling experience, with quests offering surprising depth beyond simple objectives. The game's approach to fast travel and grounded mechanics are highlighted as evolutions for open-world RPGs, with a comparison drawn to Bethesda's design.

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Escapist Magazine

Bodycam’s astonishing overhaul could – well should – change PC shooters forever

Reissad Studio's upcoming Bodycam update, Locked & Loaded, introduces a revolutionary first-person animation system focusing on realistic body and weapon handling under stress. This overhaul aims to change PC shooters by making character actions, like reloads, dynamic and imperfect, moving beyond static animations. The update, launching September 2, 2026, also features extensive weapon customization and new tactical gadgets.

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Gnome Stew

How do I Pick the Right Game?

This guide helps prospective Game Masters select the right tabletop role-playing game by prompting self-reflection on preferred playstyles, genres, tones, and rule complexity. It suggests considering available community support and provides examples of various RPGs like Dungeons & Dragons, Call of Cthulhu, and Blades in the Dark. The article emphasizes finding a game that aligns with both the GM's and players' enjoyment.

The Box Hub

How Xbox Sports Games Are Changing the Way Fans Understand Real Sport

Sports games on Xbox are evolving beyond simple simulations, offering players interactive systems that teach tactical decision-making, roster management, and statistical interpretation. By allowing players to experiment with formations, manage budgets, and experience consequences firsthand, these games provide a practical learning environment that can deepen understanding of real-world sports. While developers simplify certain aspects for entertainment, the interactive nature of these simulations makes abstract concepts more accessible and encourages fans to engage more deeply with the complexities of professional sports.

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Nintendo Everything

Stellar Blade: Complete Edition reveals new Nintendo Switch 2 trailer

Shift Up has released a new trailer for Stellar Blade: Complete Edition on the Nintendo Switch 2, showcasing the port's progress. This post-apocalyptic action-adventure game will feature Joy-Con 2 motion controls and is slated for release in 2026. The trailer offers a glimpse into the game's combat, narrative, and detailed world.

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Shack News

The Duskbloods Closed Network Test had more players than Elden Ring Nightreign's

FromSoftware producer Yasuhiro Kitao expressed surprise that The Duskbloods' closed network test on Nintendo Switch 2 attracted more players than Elden Ring Nightreign's test on PlayStation 5 and Xbox Series X. This marks a potential shift for FromSoftware's presence on Nintendo platforms, with Elden Ring Tarnished Edition and The Duskbloods slated for release soon. Shacknews also had an early access preview of The Duskbloods, noting its shorter gameplay loop and faster pace compared to other FromSoftware titles.

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Massively Overpovered

MMO Week in Review: Way too early access

This week's MMO news covers the early access launch of Stars Reach, which some consider premature. Other highlights include a look at Guild Wars 3's Kodan, Daybreak's acquisition of Cold Iron Studios, new content for EverQuest Legends, and an analysis of the survival game Stormforge. The article also touches on various other MMO updates, rumors, and industry discussions.

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Gaming Bolt

The Alters: Last Variable Post Launch Interview – Jan Scientist, Critical Reception, Storytelling, And More

In an interview following the release of The Alters: Last Variable expansion, senior writer Katarzyna Tybinka and game design coordinator Marcin Łazowski discussed critical reception and narrative choices. They explained the decision to focus on variations of Jan Scientist for the DLC's story, aiming for increased humor and a focus on intellectual pursuits, while acknowledging divided critical opinions compared to the base game.

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Gaming Bolt

The Duskbloods is Comparable to Elden Ring, Bloodborne “In Terms of Sheer Volume,” Says Director

FromSoftware director Hidetaka Miyazaki stated that The Duskbloods will offer a comparable volume of lore and worldbuilding to Elden Ring and Bloodborne. He also mentioned that the game will feature extensive loadout customization and gameplay systems designed to appeal to players who may not be skilled at PvP, despite its PvPvE structure. The Duskbloods is in development exclusively for the Nintendo Switch 2 and will launch with one map, with more content planned post-release.

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Gaming Bolt

The Duskbloods Won’t Require Players to be “Great at PvP” to Succeed, Says Director

FromSoftware director Hidetaka Miyazaki stated that players will not need to be highly skilled at PvP to succeed in the upcoming game, The Duskbloods. He explained that systems like the Kin companions can be emphasized and customized to assist players, allowing those who prefer a less intense PvP experience to still enjoy the game and potentially win matches. This approach aims to cater to a wider range of playstyles, similar to how Spirit Ashes function in Elden Ring.

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Gaming Bolt

The Duskbloods Studio Wants to Implement “Ranked” Matchmaking System, Says Director

FromSoftware director Hidetaka Miyazaki discussed the matchmaking system for the upcoming PvPvE title, The Duskbloods, aiming to pair players of similar skill levels. He also mentioned plans for unlocking customization and story content through gameplay, and potential features to foster positive interactions between veteran and new players, similar to the hint system in other FromSoftware titles. The game is in development exclusively for the Nintendo Switch 2.

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Retro Gamer

Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my…

In a 1996 interview, Nintendo's Shigeru Miyamoto stated he viewed the Rubik's Cube as his eternal rival, prioritizing innovation that surprises non-gamers over competing with other developers. He expressed a desire for older staff to focus on novel concepts while younger developers handle franchise titles, a philosophy that influenced games like Pikmin and Wii Music.

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The Box Hub

Forgotlings Review | TheXboxHub

Forgotlings, the latest title from Throughline Games, offers a delightful and absorbing action-platformer experience set in the same world as Forgotton Anne. Despite its rich world-building, charming characters, and cinematic presentation, the game has received minimal attention. The review highlights its engaging narrative, Ghibli-esque character designs, and improved gameplay mechanics over its predecessor, while noting uneven voice acting and occasional pacing issues.

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PC Gamer

Big Walk is a new co-op puzzle game classic

Big Walk is a co-op puzzle-adventure game for up to 12 players that emphasizes built-in proximity chat for communication. Players explore a mysterious island, solve puzzles by matching symbols or communicating non-verbally, and collect 'nubbins' to power a mysterious orb. The game's unique communication mechanics and engaging exploration lead to memorable moments and a strong ending, making it a potential Game of the Year contender.

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PC GamesN

Escape From Tarkov has a new player problem, and its Director blames unnecessary complexity

Escape From Tarkov Game Director Nikita Buyanov acknowledges a new player problem, attributing it to unnecessary complexity that hinders newcomers. He plans to slightly lower the entry barrier at the start of the game to help players acclimate to the hardcore environment. Buyanov also discussed changes to mechanics like 'pixel-hunting' and future plans for weapon customization, PvE seasons, and modding support.

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The Box Hub

Shards of Order Review | TheXboxHub

Shards of Order is a deckbuilding RPG that innovates with a time-based combat system where actions edge enemies closer to their next move. Developed by Fardust, the game features a grim, hand-drawn aesthetic and a unique narrative about restoring shattered laws. Despite occasional frustrations with card draws and equipment, the game offers deep tactical depth, intriguing quests, and a satisfying progression system, making it a worthwhile experience for its price.

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PC Gamer

Gunstoppable gives me the same head-empty unbridled joy as Ultrakill—it doesn't hurt that Gabriel's…

Gunstoppable is a new action roguelike that offers the same unbridled joy and adrenaline-fueled gameplay as Ultrakill. Players grapple, slide, and wall run through levels, dual-wielding weapons and upgrading them with random bonuses. The game features a simple story about taking down an evil billionaire class, but its core strength lies in its fast-paced combat and satisfying movement mechanics.

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Alphabet Gamer

Red Lake – Beta Sign Up | Alpha Beta Gamer

Red Lake is a surreal psychological horror game that features an unconventional interface where players document anomalies in a shifting forest by writing observations by hand. Players can sign up for a beta playtest to experience the game's unsettling mystery and unique mechanics.

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EGamers.io

Seven Years Later, Outer Wilds’ Best Line Hits Harder Than Ever

Seven years after its release, the line "Be curious on your journey" from the game Outer Wilds continues to resonate with players. This quote, delivered by an ancient alien race, perfectly encapsulates the game's core design philosophy, which encourages players to experiment and explore without fear of permanent failure due to its time-loop mechanic. The article argues that this encouragement of inventive recklessness is central to the game's unique appeal and player experience.

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PC Gamer

This newly announced soulslike has a main character inspired by Dark Souls' most heartbreaking boss fight

Stray Dog: Nobody Cares is a new soulslike game inspired by Dark Souls, featuring a protagonist that is a loyal hound to a captured knight, similar to Great Grey Wolf Sif. Developed by Parry Frames Studio, the game will include familiar soulslike mechanics such as parrying, backstabbing, and stealth, with a combat framework that has been completed. The studio previously released the soulslike Crimson Oath.

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