Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my…
In a 1996 interview, Nintendo's Shigeru Miyamoto stated he viewed the Rubik's Cube as his eternal rival, prioritizing innovation that surprises non-gamers over competing with other developers. He expressed a desire for older staff to focus on novel concepts while younger developers handle franchise titles, a philosophy that influenced games like Pikmin and Wii Music.
Retro Gamer
- Entities
- PlayStation 1
- Shigeru Miyamoto
- Video Game Industry
- The Legend of Zelda: Ocarina of Time
- Game Design
- Industrial Design
- Nintendo
- Wii Music
- Sega Saturn
- Super Mario 64
- Nintendo 64
- Pikmin
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.