Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my…
In a 1996 interview, Nintendo's Shigeru Miyamoto stated he viewed the Rubik's Cube as his eternal rival, prioritizing innovation that surprises non-gamers over competing with other developers. He expressed a desire for older staff to focus on novel concepts while younger developers handle franchise titles, a philosophy that influenced games like Pikmin and Wii Music.
- Entities
- Platform: PlayStation 1
- Person: Shigeru Miyamoto
- Topic: Video Game Industry
- Game: The Legend of Zelda: Ocarina of Time
- Topic: Game Design
- Topic: Industrial Design
- Company: Nintendo
- Game: Wii Music
- Platform: Sega Saturn
- Game: Super Mario 64
- Platform: Nintendo 64
- Game: Pikmin
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