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Game Industry

Ongoing coverage on Game Industry.

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Happy Gamer

Gaming’s Collective Memory Loss: How Cyberpunk 2077 and Starfield Got Second Chances

This article discusses the phenomenon of "gaming revisionism," where games like Cyberpunk 2077 and Starfield, initially met with criticism for technical issues and unmet promises, are now being re-evaluated and praised by content creators. It explores how narratives about games are shaped and potentially rewritten over time, influencing collective memory and the perception of industry accountability.

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FZ.se

Undersökning – vad tycker du om Indiespelklubbens första period?

This article seeks feedback on the initial period of the Indiespelklubben, asking members for their opinions on the games, content, and future desires. It also includes discussions on major game surprises, popular threads like Forza Horizon 6 and Project Helix, and a poll on Ubisoft's best game series.

Blues News

Game Crossovers and Collaborations

Kiki Wolfkill, a long-time Microsoft executive who led Xbox Film-TV and was formerly involved with Halo, has departed the company after 28 years. The article also briefly mentions a legendary appearance for Delta Force.

Metro UK

Games Inbox: Is Call Of Duty still popular?

Readers discuss the declining popularity of the Call of Duty franchise, questioning if the upcoming Black Ops 7 will improve sales after recent titles have underperformed. The discussion also touches on the effectiveness of Activision's efforts to prevent leaks and the broader identity crisis at Xbox, contrasting its past successes with its current strategy of releasing games on PC.

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Blues News

Morning Interviews

Peter Molyneux discusses his upcoming game Masters of Albion and reflects on the changes within the gaming industry. The interview touches upon his career and future projects.

Gaming Bolt

Microsoft to Announce Lay-Offs Affecting 15 Percent of Gaming Division – Rumor

A rumor suggests Microsoft is planning to lay off 15 percent of its gaming division workforce, with an announcement potentially coming in early May or June. This follows a hiring freeze in other divisions and comes after recent leadership changes, including the appointment of Asha Sharma as CEO of Microsoft Gaming and the departures of Phil Spencer and Sarah Bond.

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Eurogamer

Tony Hawk's Pro Skater 3+4 developer Iron Galaxy announces more layoffs after cuts in early 2025

Iron Galaxy Studios has announced another round of layoffs, citing current market conditions and evolving player consumption habits. The veteran developer, known for its work on titles like Tony Hawk's Pro Skater 3+4 and support for The Last of Us Part II's PC port, previously laid off 66 employees in early 2025. Adam Boyes also stepped down as co-CEO last year, leaving Chelsea Blasko as the sole leader.

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Games Industry

Iron Galaxy Studios announces further layoffs, unknown number of staff affected

Iron Galaxy Studios has announced further layoffs due to current market conditions, stating it's impossible to sustain their team size. This follows a previous downsizing in February. The company acknowledges the changing landscape of game development and publishing, leading to difficult decisions about its structure and workforce.

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PC Gamer

Iron Galaxy lays off more people, says it still had too many employees even after 2025's 'last resort'…

Iron Galaxy Studios has announced another round of layoffs, citing a need to adapt to permanent changes in the video game industry climate. This follows a similar downsizing over a year ago, with the studio stating it still has too many employees to sustain its current structure. Former Bungie community manager David Dague was among those let go.

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Blues News

Business and Finance

A recent survey indicates that 44% of professionals in the games industry have contemplated leaving due to widespread redundancies. This highlights significant concerns about job security and industry stability.

Retro Gamer

"Games like Cyberpunk 2077, Elden Ring, and Skyrim" help make PC gaming the only platform where over half of revenue is from "games outside the top 20," report says

A Newzoo report indicates that PC gaming is the only platform where over half of revenue, specifically 56% in Western markets for 2025, comes from games outside the top 20, showing increasing diversity and long-tail popularity. While PlayStation and Xbox also see revenue from games outside the top 20, PC demonstrates the greatest growth in this area, suggesting a clearer path to relevance and revenue for less mainstream titles.

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Massively Overpovered

Vague Patch Notes: No, ‘foreigners’ are not coming for the American games industry

This article critiques the notion that Asian game developers are poised to overtake the American industry due to their embrace of generative AI. It argues that many Asian companies struggle to penetrate Western markets and that the real issues facing the industry include over-reliance on single titles, fixation on graphics, studio cannibalization, and poor working conditions, rather than external threats.

Games Industry

44% of games industry professionals have considered leaving the industry as a result of redundancies

A new report from Skillsearch reveals that 44% of games industry professionals have considered leaving the industry due to redundancies, with 76% of UK respondents considering job hunting outside the sector by 2026. The survey also highlighted concerns about job security, creativity, and ethical use of AI, with nearly half of professionals worried about its impact.

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Metro UK

Games Inbox: How powerful will the PS6 portable be?

Readers discuss the potential power and design of a portable PlayStation 6, questioning its viability compared to a hybrid console like the Nintendo Switch. Other topics include rumors surrounding God of War's future, the perceived failure of Starfield for Xbox, and the persistent issue of buggy game launches.

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Retro Gamer

After 102,000 "mixed" Steam reviews and a wild retcon, Wuchang: Fallen Feathers team reportedly gutted after losing director and refusing life as a support studio

The development team behind Wuchang: Fallen Feathers at Leenzee Games has reportedly been dissolved following the dismissal of its director, Xia Siyuan, in early 2026. This comes after the game received a "mixed" reception on Steam and the studio refused to operate as a support studio.

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Gamespot

Dead Space Creator Talks GTA 6's Effect On Other Games: "You Don't Wanna Be Near It"

Dead Space creator Glen Schofield believes Grand Theft Auto 6's November 19 launch date will cause many other games to shift their release windows to avoid its impact. He also discussed the growing importance of AI in game development, advocating for artists to embrace it as a tool for creativity and efficiency, while acknowledging potential cost concerns.

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Metro UK

Games Inbox: What is the best multiplayer video game in 2026?

Readers discuss their current multiplayer game experiences, with some finding recent titles like Marathon and Arc Raiders too demanding. Topics include the overwhelming nature of Marvel Rivals, interest in Rainbow Six Siege and Warframe, and speculation about the future of PlayStation exclusives with the upcoming PlayStation 6.

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Rock Paper Shotgun

"You cannot create art like this": The Blood of Dawnwalker director on making AAA games that aren't just interested in money

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker and The Witcher 3, believes the games industry is too focused on profit, hindering artistic creation. He aims to push AAA RPG boundaries with his new studio, Rebel Wolves, by incorporating risky elements for greater immersion and emotion, drawing inspiration from unique games of the '90s.

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FZ.se

Fragzone-fredag – din actionhjälte spelvardagen!

This article discusses a quiz focused on video game characters like Duke Nukem, Max Payne, and Doom Guy. It also touches upon Josef Fares' games, the issue of buggy game releases, and potential updates for Forza Horizon 6, alongside sales figures.

Massively Overpovered

Vague Patch Notes: No, Epic Games is not the bellwether of the game industry

This article critiques the notion that Epic Games is a bellwether for the game industry, arguing that its success is primarily tied to the battle royale mode of Fortnite, a cash-in on a trend rather than a creative vision. The author contends that Epic's over-reliance on Fortnite and the underperformance of the Epic Games Store, coupled with questionable business strategies, led to recent layoffs, contrasting this with more diversified companies like Blizzard and Square Enix.