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Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
Hello Games founder Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting its evolution through over 45 major updates and its recent success, including winning awards and achieving record player numbers. Murray emphasizes that the team's focus remains on continuous development and future updates rather than dwelling on past controversies or a simple 'redemption arc' narrative. He also briefly touches upon the development of their next game, Light No Fire, and the unique communication strategies employed by the studio.
Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon
Hello Games studio boss Sean Murray stated that the development of their upcoming fantasy adventure game, Light No Fire, is significantly further along than typically disclosed by other studios. While he learned a lesson about not speaking too soon after the initial trailer release in 2023, Murray expressed excitement about the game's progress and anticipates sharing more details when the team is ready.
No Man’s Sky Celebrates Its 10th Anniversary
Hello Games is celebrating the 10th anniversary of its ambitious space exploration game, No Man's Sky. The studio reflects on its humble beginnings and the game's evolution through numerous free updates, emphasizing its core themes of exploration, wonder, and personal adventure in a procedurally generated universe.
No Man's Sky is now ten years old, and the best reminder that games deserve time to grow
Hello Games founder Sean Murray reflects on the ten-year anniversary of No Man's Sky, highlighting its transformation from a rocky launch into a critically acclaimed and continuously updated space exploration game. The article emphasizes how giving games time to grow can lead to significant success, citing No Man's Sky's numerous free updates and awards as proof of its evolution and the developer's commitment.
Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'
Hello Games founder Sean Murray stated that their upcoming fantasy game Light No Fire will follow a similar post-release development model to No Man's Sky, with new features being added over time based on community feedback. He also mentioned that some features initially developed for Light No Fire, such as multi-crew ships, were incorporated into No Man's Sky updates. Murray expressed a desire to support Light No Fire for a decade after its launch.
No Man's Sky Cosmos is the next big update as Hello Games refuses to slow down after 10 years
Hello Games has announced "Cosmos," the next major update for their decade-old space exploration game, No Man's Sky. While details are scarce, the update is expected to focus more on space travel and elements beyond individual planets. The developer also noted that updates for the Nintendo Switch and Steam Deck versions take longer due to memory constraints.
Sean Murray doesn't care how much money No Man's Sky DLC would've made, and "it doesn't matter" because updates will stay free
Hello Games head Sean Murray stated that No Man's Sky's substantial updates will remain free, prioritizing player experience over potential revenue from DLC or in-app purchases. He believes this approach fosters a unified player base and keeps the development team motivated, even if it's not the most commercially efficient strategy. The studio's small size and sustainability also shield them from external financial pressures.
After a Decade of No Man's Sky, Players Have Explored Less Than 1% of the Planets
Hello Games, the developer of No Man's Sky, is celebrating the game's 10-year anniversary. Despite a decade of development and player engagement, less than 1% of the game's procedurally generated planets have been explored. The studio also teased an upcoming update for the game.
Sean Murray still loves playing the 2016 version of No Man's Sky: 'It's a little bit weirder, but…
Hello Games founder Sean Murray expresses a fondness for the original 2016 version of No Man's Sky, describing it as a more esoteric and charming experience. Despite the game's extensive evolution with numerous free updates adding features like base-building and multiplayer, Murray still finds the core feeling of solitary exploration present in the current version and enjoys the new additions like custom ship building.
Light No Fire only has "between 12 and 20" devs, says lead – but that's ok because a similar number…
Hello Games founder Sean Murray revealed that Light No Fire is being developed by a small team of 12 to 20 people, similar to the size of the No Man's Sky team at its launch. Despite the small team size, the company has developed tools and technology to maintain productivity across both ambitious titles. Updates on Light No Fire have been infrequent since its announcement.
Revisiting the original No Man's Sky, 10 years on - and why it was always good in its own way
This article revisits the original 2016 release of No Man's Sky on its 10th anniversary, reflecting on its initial controversial launch and the developer Hello Games' subsequent extensive updates. Despite its flaws, the author finds value in the original game's focus on freeform exploration and discovery, contrasting it with the more feature-rich, life-sim aspects of the current version.
Iron Man to Ark 2: 15 announced games which have disappeared into the ether
This article highlights 15 announced video games that have seemingly disappeared into development hell, with no substantial news or release dates for years. Titles like Star Wars Eclipse, Little Devil Inside, and Beyond Good & Evil 2 are discussed as examples of games stuck in limbo, some technically not cancelled but facing significant development challenges or prolonged silence, raising concerns about their eventual release.
Palworld would collab with Ark, No Man's Sky, and Enshrouded "tomorrow" if "we could make it make…
Pocketpair, the developer of Palworld, is open to collaborations with other games like Ark, No Man's Sky, and Enshrouded. Publishing chief John "Bucky" Buckley stated that while they are keen on such crossovers, the logistical challenges of integrating assets and themes must be overcome for them to make sense.
Paralives’ Success Shows Being Generous To Players Isn’t Unreasonable
Paralives' success in early access highlights the appeal of its commitment to free post-launch DLC and updates, contrasting with industry trends focused on maximizing player spending. The small, independent team, funded by Patreons and without investors, can afford to prioritize player generosity. This approach is compared to No Man's Sky, which also found success through consistent free content updates.
Shack Chat: What is your favorite video game comeback?
Shacknews staff members discuss their favorite video game comebacks, highlighting titles like Overwatch 2, Guilty Gear Xrd, F-Zero 99, Destiny 2, Half-Life: Alyx, and No Man's Sky. The discussion also touches on Nintendo's successful transition from the Wii U to the Nintendo Switch as a significant comeback for the company.
30 Biggest Potential Announcements from the Summer of Gaming
The Summer of Gaming is set to feature numerous potential announcements from major publishers and developers. Expected reveals include release dates for Gears of War: E-Day, Fable, and Phantom Blade Zero, new trailers for Grand Theft Auto 6 and Ananta, and potential reveals for remakes like Resident Evil: Code Veronica and Virtua Fighter Crossroads. Updates are also anticipated for games like OD, State of Decay 3, and Marvel 1943: Rise of Hydra, alongside potential announcements for new titles and expansions across various franchises.
No Man’s Sky’s Latest Threat Seems Like A Star Wars Homage
Hello Games has released the "The Swarm" update for No Man's Sky, introducing a new eight-week expedition that features a "Death Star-like construct" and large-scale space battles. Players will work in teams to combat the Swarm, with rewards for the most contributing team. The update also includes new enemy types, bug fixes, and performance optimizations across various platforms.
No Man's Sky now has its own Death Star with a laser so big it can 'destroy space station sized objects'
Hello Games has released 'The Swarm' update for No Man's Sky, introducing a massive space station called the Hive of Glass equipped with a powerful laser capable of destroying large objects. This update also features cooperative gameplay elements where players must work together to neutralize the threat and offers new ground-based activities like salvaging drones and researching their technology.
No Man's Sky: The Swarm Released
Hello Games has released 'The Swarm,' the latest update for their space exploration game No Man's Sky. This update continues the developer's commitment to extensive post-launch support for the title, which is available on PC and consoles.
No Man’s Sky update 6.4, titled The Swarm, is a community expedition update built around a new alien threat
Hello Games has released the 'The Swarm' update for No Man's Sky, introducing a new community expedition focused on fighting a large alien threat. Players can join one of three factions to collectively build the Prismatic Core and defeat the Hive of Glass mothership. The update also brings new enemy types, rewards like the Direwasp armour set, and improvements to space combat and quality of life.