Housemarque
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Saros: gameplay modifiers, accessibility options, and more detailed
Housemarque announced that Saros will launch on April 30 for PlayStation 5, featuring gameplay modifiers and accessibility options. The game emphasizes "bullet ballet" action with a dark sci-fi narrative and a challenging yet adjustable experience. Collaborations with graphic novelist Ram V and various studios contributed to the game's world and characters.
Saros’s Gorgeous Environments and Fast-Paced Combat Showcased in Short New Trailer
A new trailer for Housemarque's upcoming game Saros showcases its fast-paced combat and visually striking environments. The footage highlights protagonist Arjun's abilities, including the Soltari Shield, as he battles enemies on the planet Carcosa. The game is set to release on April 30th, with a Deluxe Edition offering early access on April 28th.
Saros’s Narrative Team Worked With an Eisner Award-Winning Comics Author
Housemarque is highlighting the external studios and creatives involved in the development of Saros, including Eisner Award-winning comics writer Ramnarayan Venkatesan, who collaborated on the game's characters and world. The article also details gameplay modifiers, accessibility features confirmed for post-launch, and early access for Deluxe Edition owners on PlayStation 5.
Saros Launch Trailer Teases High Stakes, Boss Fights and the Eternal Eclipse
Housemarque and Sony have released a new launch trailer for Saros, showcasing its high-stakes narrative and challenging boss fights. The trailer highlights the story of enforcer Arjun Devraj on the planet Carcosa, his encounters with the mysterious Eclipse, and the array of weapons available to players. Saros is set to launch on April 30th exclusively for PlayStation 5.
SAROS vs Returnal – 15 Biggest Changes That Set Them Apart
This article compares SAROS and Returnal, highlighting fifteen key differences in their design philosophies and gameplay mechanics. While both games share DNA from Housemarque, SAROS introduces more approachable progression systems, segmented runs, and permanent upgrades, contrasting with Returnal's emphasis on uninterrupted momentum and punishment for failure. SAROS aims for a more optimistic and build-focused experience, whereas Returnal prioritizes survival and reactive adaptation.
Is Fortnite Toxic? An Honest Answer Backed by Data (2026) | TAG
Data suggests Fortnite's reputation for toxicity is more nuanced than commonly perceived, with lower rates of identity-based harassment compared to other competitive shooters. While age-driven trash talk and skill-gap frustration are prevalent, especially in modes like Ranked, Epic Games has implemented moderation tools and default communication settings to mitigate harm, particularly for younger players.
PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him
Former PlayStation Worldwide Studios head Shuhei Yoshida stated that Jim Ryan fired him from his role in 2019 because he did not follow Ryan's directives. Yoshida, who oversaw titles like Ghost of Tsushima, was moved to a role focusing on indie games before eventually leaving PlayStation in 2025 to run his own consulting firm. Jim Ryan, who took over PlayStation leadership in 2019, oversaw acquisitions of studios like Insomniac Games and Bungie during his tenure.
Saros – 15 Biggest Details You Shouldn’t Ignore
Saros, a new rogue-lite bullet hell experience from Housemarque, launches on April 30th and draws comparisons to Returnal while introducing new mechanics. Key features include returning to a hub world called The Passage after clearing biomes, fast travel options, side objectives for lore, and complex bullet patterns. The game also features an 'Eclipse' mode to increase difficulty and offers permanent unlocks that can be turned off for a purist experience, along with quality-of-life features like mid-run suspension and multiple save slots. A Deluxe Edition offers 48 hours of early access.
Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development
Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.
Saros will have PSSR 2 on PS5 Pro for 'an even clearer higher resolution image at 60fps' but story cinematics…
Developer Housemarque has confirmed that Saros will utilize PlayStation Spectral Super Resolution 2 (PSSR 2) on the PlayStation 5 Pro, offering a sharper image at 60fps. While gameplay will maintain a high frame rate, story cinematics will run at 30fps on both the PlayStation 5 and PlayStation 5 Pro to prioritize visual quality.
More Expensive Than Ever, But Saros Will Put PS5 Pro to Work
Housemarque has released a new trailer for Saros, highlighting its features on the PlayStation 5 Pro. The game will utilize PSSR 2 for enhanced visuals and higher frame rates, offering a clearer image at 60 fps compared to the base PlayStation 5. Saros is set to release on April 30, 2026.
Saros Gets New PS5 Pro Trailer And Details
New details for the action game Saros have been revealed, focusing on its PlayStation 5 Pro enhancements including updated PSSR upscaling, increased base render resolution, and evolved 3D Audio. The game will also feature advanced weaponry with adaptive triggers and immersive haptic feedback from the DualSense controller. Saros is set to launch on April 30 for PlayStation 5, with a Digital Deluxe Edition offering 48-hour early access.
PS5 Pro PSSR 2 Confirmed for Highly Anticipated Action Game
Sony Interactive Entertainment has confirmed that the upcoming action game Saros, developed by Housemarque, will feature specific enhancements for the PlayStation 5 Pro at launch. These include support for upgraded PSSR, increased base render resolution for sharper visuals at 60 frames per second, and dynamic resolution scaling. The base PlayStation 5 version will also run at a stable 60 fps, though both consoles will drop to 30 fps during cinematic scenes.
Saros: PS5 and PS5 Pro features detailed
Housemarque has detailed the PlayStation 5 and PlayStation 5 Pro enhancements for their upcoming game, Saros, launching April 30, 2026. The PS5 Pro version will feature an increased base render resolution and upgraded PSSR support for a sharper image at 60 fps, alongside other graphical improvements. The game will also leverage the DualSense controller's adaptive triggers and haptic feedback for an immersive experience.
Saros Has "Very Special Haptics" On PS5's DualSense Controller
Housemarque creative director Gregory Louden detailed the PlayStation 5 features for the upcoming sci-fi roguelike Saros, emphasizing its use of DualSense haptic feedback and adaptive triggers. The game will also leverage Tempest 3D AudioTech and offer enhanced visuals and performance on the PS5 Pro, including support for PSSR upscaling.
Saros Hands On Preview — Coming Back Stronger | Console Creatures
A hands-on preview of Saros, Housemarque's upcoming title for PlayStation 5, reveals a game that builds upon the foundations of Returnal but introduces new mechanics and a narrative focus on a team rather than a lone survivor. Players will embody Arjun Devraj, who awakens in the mysterious planet Carcosa with amnesia and must work with his team, Echelon IV, to escape and uncover the secrets of the Solitari corporation. The game features a 'bullet ballet' combat system with abilities to dodge, absorb, and deflect projectiles, alongside procedurally generated levels that change with each death, offering a blend of handcrafted and random elements.
Saros Could Be the Game Everyone Talks About in 2026
Saros, developed by Housemarque, is presented as a spiritual successor to Returnal, aiming to refine the roguelike formula with more approachable meta-progression systems and customizable difficulty. While retaining the core elements of frantic, bullet-hell combat and atmospheric exploration, Saros introduces permanent upgrades, biome shortcuts, and modifier systems to cater to a wider audience. The game also features subtle combat refinements like the Soltari Shield and a more direct narrative approach compared to Returnal's ambiguity.
Saros Offers Increased Base Render Resolution, Upgraded PSSR Support on PS5 Pro
Housemarque has detailed how their upcoming game Saros will leverage the PlayStation 5 Pro's capabilities, including support for Upgraded PlayStation Spectral Super Resolution for a sharper image and an increased base render resolution. While key cinematics will run at 30fps, the game aims for a higher resolution at 60fps on the Pro, with additional improvements to reflections and overall quality. Saros is set to launch on April 30th for PlayStation 5.
Pragmata and Saros pre-orders are cheaper than ever at one UK retailer
UK retailer Currys is offering a 10% discount on pre-orders for the upcoming sci-fi shooters Pragmata and Saros. Pragmata, developed by Capcom, will be available on PlayStation 5, Xbox Series X, Nintendo Switch 2, and PC for £41.39. Saros, from Housemarque, is a PlayStation 5 exclusive launching at £58.49.
SAROS Hands-on Preview – Be ready to be humbled
SAROS, a new title from Housemarque, offers a fast-paced, challenging action RPG experience on PlayStation 5. Players embody Arjun Devraj on the alien planet Carcosa, facing difficult combat and a mysterious narrative. The game features a unique shield-absorption mechanic to fuel power weapons and integrates the DualSense controller's haptic feedback and adaptive triggers.