Housemarque
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Saros Review - Return Stronger
Saros is a roguelite developed by Housemarque that significantly improves upon its predecessor, Returnal. The game features a compelling sci-fi narrative set on the planet Carcosa, where players control Arjun Devraj, an Enforcer investigating lost colony ships. Its combat system is described as a "bullet ballet" with deep mechanics and a satisfying progression system.
Saros Tech Analysis – The Evolution Of A Near-Perfect Formula
Saros, an upcoming title from Housemarque, is presented as a technical showcase for the PlayStation 5 and PS5 Pro, building upon the formula of Returnal. The game features a refined "bullet ballet" combat system where projectiles are a resource, enhanced visual fidelity, and a more character-driven narrative. Both the base PS5 and the PS5 Pro deliver a solid 60fps experience, with the Pro offering improved image quality, upscaling, and reflections.
Saros Goes All-In on Story and Action for PS5 Launch Trailer
Sony has released the launch trailer for Saros, showcasing new story elements and action sequences for its upcoming PlayStation 5 release. Developed by Housemarque with narrative contributions from graphic novelist Ram V, the game features cosmic horror themes and is set to launch next week.
Wildly acclaimed twin-stick shooter Sektori will melt your face on Switch 2
The acclaimed twin-stick shooter Sektori is launching on Nintendo Switch on May 14th. Developed by Kimmo Lahtinen, the game received high praise in 2025 for its fast-paced arcade action and challenging gameplay. Sektori will feature multiple game modes, including Campaign, Classic, Surge, Crash, Assault, Gates, and Boss Rush.
Geometry Wars-Inspired Hit 'Sektori' Officially Announced For Switch 2
The arcade-style twin-stick shooter Sektori, originally released on PC and PlayStation 5, has been officially announced for the Nintendo Switch. Developed by a former Housemarque employee, the game features dynamically changing levels, evolving bosses, and multiple game modes. Sektori is scheduled to launch on May 14, 2026.
Geometry Wars-Inspired Hit 'Sektori' Appears On Switch 2 eShop
The arcade game Sektori, heavily inspired by Geometry Wars, is set to release on the Nintendo Switch next month, according to Asian eShop listings. Originally launched on PC and PlayStation 5, Sektori features twin-stick gameplay, dynamically changing levels, and evolving bosses. The game was developed by a former Housemarque employee.
Gamescom Dev 2026 announces first speakers and sessions
Gamescom Dev has announced the initial speakers and sessions for its upcoming conference in August, featuring over 50 confirmed speakers from prominent studios like Sucker Punch Productions, Compulsion Games, and Riot Games. The event, formerly known as Devcom Developer Conference, will host around 220 sessions and has seen a record number of exhibitor registrations.
Housemarque Brings SAROS Insights to Nordic Game 2026
Housemarque developers will present insights into the creation of their upcoming game SAROS at Nordic Game 2026. The session, titled “Lessons from Carcosa: Art & Design Direction for SAROS,” will feature Brand Director Mikael Haveri, Associate Design Director Mitja Roskaric, and Art Director Simone Silvestri. SAROS is set to launch on PlayStation 5 on April 30.
Saros launch trailer
Sony Interactive Entertainment and developer Housemarque have released the launch trailer for their fast-paced, cinematic game, Saros. The trailer showcases the game's action and visual style.
Saros: gameplay modifiers, accessibility options, and more detailed
Housemarque announced that Saros will launch on April 30 for PlayStation 5, featuring gameplay modifiers and accessibility options. The game emphasizes "bullet ballet" action with a dark sci-fi narrative and a challenging yet adjustable experience. Collaborations with graphic novelist Ram V and various studios contributed to the game's world and characters.
Saros Launch Trailer Teases High Stakes, Boss Fights and the Eternal Eclipse
Housemarque and Sony have released a new launch trailer for Saros, showcasing its high-stakes narrative and challenging boss fights. The trailer highlights the story of enforcer Arjun Devraj on the planet Carcosa, his encounters with the mysterious Eclipse, and the array of weapons available to players. Saros is set to launch on April 30th exclusively for PlayStation 5.
Saros’s Narrative Team Worked With an Eisner Award-Winning Comics Author
Housemarque is highlighting the external studios and creatives involved in the development of Saros, including Eisner Award-winning comics writer Ramnarayan Venkatesan, who collaborated on the game's characters and world. The article also details gameplay modifiers, accessibility features confirmed for post-launch, and early access for Deluxe Edition owners on PlayStation 5.
Saros’s Gorgeous Environments and Fast-Paced Combat Showcased in Short New Trailer
A new trailer for Housemarque's upcoming game Saros showcases its fast-paced combat and visually striking environments. The footage highlights protagonist Arjun's abilities, including the Soltari Shield, as he battles enemies on the planet Carcosa. The game is set to release on April 30th, with a Deluxe Edition offering early access on April 28th.
SAROS vs Returnal – 15 Biggest Changes That Set Them Apart
This article compares SAROS and Returnal, highlighting fifteen key differences in their design philosophies and gameplay mechanics. While both games share DNA from Housemarque, SAROS introduces more approachable progression systems, segmented runs, and permanent upgrades, contrasting with Returnal's emphasis on uninterrupted momentum and punishment for failure. SAROS aims for a more optimistic and build-focused experience, whereas Returnal prioritizes survival and reactive adaptation.
Is Fortnite Toxic? An Honest Answer Backed by Data (2026) | TAG
Data suggests Fortnite's reputation for toxicity is more nuanced than commonly perceived, with lower rates of identity-based harassment compared to other competitive shooters. While age-driven trash talk and skill-gap frustration are prevalent, especially in modes like Ranked, Epic Games has implemented moderation tools and default communication settings to mitigate harm, particularly for younger players.
PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him
Former PlayStation Worldwide Studios head Shuhei Yoshida stated that Jim Ryan fired him from his role in 2019 because he did not follow Ryan's directives. Yoshida, who oversaw titles like Ghost of Tsushima, was moved to a role focusing on indie games before eventually leaving PlayStation in 2025 to run his own consulting firm. Jim Ryan, who took over PlayStation leadership in 2019, oversaw acquisitions of studios like Insomniac Games and Bungie during his tenure.
Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development
Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.
Saros – 15 Biggest Details You Shouldn’t Ignore
Saros, a new rogue-lite bullet hell experience from Housemarque, launches on April 30th and draws comparisons to Returnal while introducing new mechanics. Key features include returning to a hub world called The Passage after clearing biomes, fast travel options, side objectives for lore, and complex bullet patterns. The game also features an 'Eclipse' mode to increase difficulty and offers permanent unlocks that can be turned off for a purist experience, along with quality-of-life features like mid-run suspension and multiple save slots. A Deluxe Edition offers 48 hours of early access.
Saros will have PSSR 2 on PS5 Pro for 'an even clearer higher resolution image at 60fps' but story cinematics…
Developer Housemarque has confirmed that Saros will utilize PlayStation Spectral Super Resolution 2 (PSSR 2) on the PlayStation 5 Pro, offering a sharper image at 60fps. While gameplay will maintain a high frame rate, story cinematics will run at 30fps on both the PlayStation 5 and PlayStation 5 Pro to prioritize visual quality.
More Expensive Than Ever, But Saros Will Put PS5 Pro to Work
Housemarque has released a new trailer for Saros, highlighting its features on the PlayStation 5 Pro. The game will utilize PSSR 2 for enhanced visuals and higher frame rates, offering a clearer image at 60 fps compared to the base PlayStation 5. Saros is set to release on April 30, 2026.