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Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure
Bethesda owner ZeniMax is reportedly restructuring to focus on its major franchises like Fallout, The Elder Scrolls, Doom, Wolfenstein, and Quake. This shift occurs amid a broader Xbox overhaul that includes layoffs and the sale of other studios. While new entries for Quake and Wolfenstein are implied, id Software and ZeniMax Online Studios are facing significant staff cuts.
Pick up Indiana Jones and the Great Circle for its lowest price yet on Fanatical
Indiana Jones and the Great Circle is currently available at its lowest price of $30.59 for the standard edition and $38.26 for the premium edition on Fanatical. This half-price sale, which includes the 'The Order of the Giants' story DLC, runs until Tuesday, July 7. The game is praised for its blend of puzzles and action, with a review calling it a gold standard for movie-adjacent video games.
Xbox Layoffs Hit Id Software And ZeniMax As Focus Shifts To Bigger Franchises
Xbox is undergoing its most significant restructure in history, with approximately 20% of its workforce being laid off. This includes significant staff reductions at Id Software and ZeniMax Online Studios, though these developers will remain operational. Xbox leadership stated the company will focus on higher-priority projects and major franchises, assuring that no previously announced first-party games will be canceled as part of these changes.
DOOM, The Elder Scrolls Online Studios “Cutting a Significant Number of Staff” – Rumor
Reports indicate that id Software and ZeniMax Online Studios, both part of ZeniMax Media, are experiencing significant layoffs. While these studios are not closing, a substantial number of staff are being let go. This news follows broader layoffs at Xbox and impacts studios responsible for franchises like DOOM and The Elder Scrolls Online.
Xbox Layoffs Won’t Stop Work on Doom, Quake and Wolfenstein
Despite significant layoffs impacting Xbox and its ZeniMax Media subsidiaries, work on franchises like Doom, Quake, and Wolfenstein will continue. Xbox CEO Asha Sharma confirmed that ZeniMax will not be reduced to only developing Fallout and The Elder Scrolls. The company is also undergoing management restructuring to streamline decision-making processes.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
DOOM: The Dark Ages - Revelations Details
id Software is releasing more details about the upcoming Revelations DLC for DOOM: The Dark Ages. In a preview with IGN, id Software's Hugo Martin and Marty Stratton shared new information about the expansion.
DOOM: The Dark Ages - Revelations Revelations
id Software is sharing new details about the upcoming Revelations DLC for DOOM: The Dark Ages. In an IGN preview, id Software's Hugo Martin and Marty Stratton discussed the new content for the game, which was released last year.
DOOM: The Dark Ages - Revelations Preview — Rip and tear out of Purgatory
DOOM: The Dark Ages – Revelations, a premium expansion for DOOM: The Dark Ages, will launch on July 8, 2026, for PlayStation 5, Xbox Series X|S, and PC. This expansion places the Slayer in a frozen Purgatory, focusing on his backstory and introducing the new Chain Spear weapon for enhanced melee combat and mobility. It promises 10-12 hours of gameplay, with a focus on challenging combat and Metroidvania-style exploration.
Doom The Dark Ages' new Revelations DLC is "the culmination of 35 years of Doom" and movement is back
The new paid DLC for Doom: The Dark Ages, titled Revelations, is described as the culmination of 35 years of Doom, reintroducing a focus on movement with a new Chain Spear weapon. This 10-12 hour expansion includes campaign elements, endgame challenges like Master Levels and classic Doom 2 levels recreated on the new engine, and new enemies. id Software's Hugo Martin and Marty Stratton discussed the DLC's blend of tanky combat and movement-focused gameplay, its new hub area, and the challenging Uber Boss.
Doom: The Dark Ages – Revelations makes the Slayer into a flying tank
Doom: The Dark Ages - Revelations is a significant expansion that transforms the Doom Slayer into a "flying tank" with the new Chain Spear grappling mechanic. The expansion adds a 10-12 hour story campaign with maze-like levels and a Metroidvania-inspired hub, alongside a robust endgame featuring Master levels, reimagined classic levels, and challenging arena battles.
Hugo Martin on Doom: The Dark Ages DLC: 'We Wanted to Make This Content Since Doom 2016'
Doom: The Dark Ages | Revelations, an upcoming DLC for Doom: The Dark Ages, will launch on July 7 and features a new Chain Spear weapon with Metroidvania-inspired progression. The DLC is larger than Doom Eternal's combined DLCs and includes six new levels, new enemies, an "Uber Boss," and Master Arenas. Developers Hugo Martin and Marty Stratton highlighted the Chain Spear's depth and the inclusion of retro-style levels that explore the Doom Slayer's memories.
Doom: The Dark Ages - Revelations gives players even deadlier tools to work with
Doom: The Dark Ages - Revelations, the first DLC for the upcoming 2025 game, is set to release on July 7, 2026, for PC, Xbox Series X|S, and PlayStation 5. This expansion introduces a frozen hell setting, new enemies like the wizard and explosive hell knight variations, and a returning Arch-Vile. A key new mechanic is the chain spear, which combines grappling with melee combat, offering new offensive and traversal options alongside the returning shield. The DLC is roughly the size of both of Doom Eternal's expansions and features a split between base game content and challenging endgame content.
DOOM: The Dark Ages Goes Supersonic With New DLC Chain Spear
DOOM: The Dark Ages is releasing its first major DLC, Revelations, on July 7 for Xbox Series X|S and PC. This expansion adds a 10-12 hour story campaign, new arenas, and the versatile Chain Spear weapon, which introduces new attack and movement mechanics. Game Director Hugo Martin highlighted how the Chain Spear will allow players to "make the tanky Dark Ages Slayer fly" and offers significant depth and skill expression.
Marvel’s Blade Could Be Cancelled as Xbox Considers Shutting Down Arkane Studios – Rumor
Reports suggest that Xbox is considering cancelling Marvel's Blade and potentially closing Arkane Studios in Lyon due to budget concerns and impending layoffs. Other studios like Double Fine, Compulsion Games, Ninja Theory, and Undead Labs are also reportedly on the chopping block, with potential layoffs extending to id Software and Blizzard Entertainment.
DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game
DOOM: The Dark Ages – Revelations, an upcoming paid expansion for id Software's latest DOOM entry, is set to release next week and will offer 10-12 hours of gameplay. This expansion is larger than DOOM Eternal's The Ancient Gods parts 1 and 2 combined and introduces new end-game content, including Master difficulty levels, challenge arenas, and classic Doom-inspired levels. The expansion will be available for Xbox Series X/S, PlayStation 5, and PC for $19.99.
DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying
id Software has revealed details about the upcoming expansion for DOOM: The Dark Ages, titled Revelations, launching July 7th for $19.99 on Xbox Series X/S, PlayStation 5, and PC. The expansion is estimated to be 10-12 hours long and introduces the new Chain Spear weapon with various upgrade paths and combat mechanics. Revelations also features higher difficulty, new enemies, maze-like levels, and an "End Game" overlay with challenges and classic level revamps.
Quake - Skalvet som har skakat världen i 30 år
The article reflects on the 30-year legacy of Quake, highlighting its foundational impact on the first-person shooter genre, esports, and modding culture. It discusses how Quake revolutionized online multiplayer with its server/client model and TCP/IP support, and how its engine technology evolved into the id Tech series. The piece also touches upon the game's influence on mods like Capture The Flag and Team Fortress, and its unique blend of medieval fantasy and horror elements inspired by H.P. Lovecraft.
Doom legend John Romero says the FPS game's 20 million shareware players "were not 'pirates' by default" and "history is messier than 'pirates killed the companies'"
Legendary Doom designer John Romero disputes the notion that video game piracy destroyed companies in the 1990s. He argues that Doom's shareware model, where the first episode was freely distributed, means many of its 20 million players were not 'pirates' by default. Romero suggests that while piracy did cost money, it wasn't the sole reason for the decline of certain studios, and that the messy history of game distribution is more complex than a simple 'pirates killed companies' narrative.
American McGee Interview: Dreadful Land, Plushie Dreadful
American McGee, known for American McGee's Alice and Alice: Madness Returns, discusses his return to the game industry with Dreadful Land and his plushie line, Plushie Dreadful. He reflects on how his personal aesthetic became a brand and the evolving landscape of indie game marketing, from studio-centric branding to game-centric studio branding. McGee is also exploring licensing his Dreadful Land intellectual property for future game development.