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I thought digital-only games would stop leaks, but GTA 6 just proved me wrong
Despite the author's initial theory that digital-only games would prevent leaks, the recent Grand Theft Auto 6 incident, involving alleged footage shared by a hacker group named Cyberleek, proves otherwise. This event highlights that digital distribution is not a foolproof anti-leak measure and that physical media's potential for leaks is not the only vulnerability, as server hacking remains a significant threat. The hackers' motives appear to be more ideological than financial, advocating for physical editions and other industry changes.
Wolverine PS5 pre-orders are live, here's where to buy the special edition console and controller
Pre-orders are now live for special edition PlayStation 5 hardware bundles and accessories themed around Insomniac Games' upcoming title, Marvel's Wolverine. These include a Battle Yellow Limited Edition PS5 Slim Digital Edition console, matching DualSense controllers, and console covers, with some variants also available for the PlayStation 5 Pro. Marvel's Wolverine is set to release on September 15, 2026, exclusively for the PlayStation 5.
"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims
Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.
Marvel’s Wolverine preview and interview - ‘it's not a game for everyone’
Insomniac Games co-director Mike Daly discusses Marvel's Wolverine, addressing online criticism and explaining the game's design choices. He emphasizes that the game prioritizes feeling like Wolverine and telling his story, leading to a more focused, linear experience rather than an open world. Daly also touches on Insomniac's efficient development process, attributing it to multiple game development, strong collaboration, and exclusive focus on PlayStation 5 technology.
Gamescom 2026 sets new record as number of country pavilions increases by 25%
Gamescom 2026 is set to break records with nearly 50 country pavilions, a 25% increase from the previous year, and over 1,600 exhibitors from 67 countries. The event has sold out all exhibition space, including the largest indie area to date, and will feature over 380 speakers across numerous sessions. The German Games Industry Association and Koelnmesse GmbH anticipate a significant economic impact and a diverse celebration of gaming culture.
Surprise first party Xbox sequel to get reveal next week hints trusted insider
A trusted insider, NateTheHate, has hinted at a surprise first-party Xbox sequel reveal expected at Gamescom's Opening Night Live on August 25. While the specific game remains undisclosed, theories suggest it could be a new installment in the Ori or Sunset Overdrive series, developed by a third-party studio and potentially releasing by year's end.
Marvel's Wolverine Hands-on Preview - Slice 'n' dice, and a little bit nice
Insomniac Games' Marvel's Wolverine is shaping up to be a brutal, bloody, and linear superhero adventure focused on intense combat. A preview of the game showcased fast-paced action, special moves, and a 'Rage' mechanic tied to Wolverine's healing factor. The preview also highlighted narrative and character-driven moments, with strong performances expected from Liam McIntyre as Wolverine and Troy Baker as Nathaniel Essex.
"It's a relentless onslaught": As Marvel's Wolverine faces backlash, Insomniac community lead calls out social media algorithms for pushing "negativity"
Insomniac Games' director of community and marketing, James Stevenson, has criticized social media algorithms for amplifying negativity surrounding Marvel's Wolverine. Despite preview content receiving positive feedback, online criticism, particularly regarding gameplay linearity and boss battles, has been amplified. Stevenson also noted that some players are using official PlayStation posts to express anger over the discontinuation of physical game discs, a separate issue from Insomniac's development.
Marvel’s Wolverine Is Another Victim Of The Internet’s Endless Gaming Negativity
The upcoming game Marvel's Wolverine is facing online criticism, with some labeling it 'dead on arrival' due to its linear single-player design. Insomniac Games' community director James Stevenson has spoken out against the toxic algorithms on platforms like X that amplify negativity, impacting developer mental health and creating a distorted perception of player sentiment. Despite the online discourse, early previews suggest Wolverine will be a strong addition to Insomniac's library, with a limited-edition PlayStation 5 bundle also announced.
Marvel’s Wolverine Is Hiding A Lot More Depth Than Its Linear Structure Suggests
This article analyzes the potential depth of Marvel's Wolverine beyond its seemingly linear structure, highlighting Insomniac Games' ability to create engaging experiences outside of open worlds. It discusses how Logan's investigative skills, enhanced senses, and the Rage system contribute to gameplay variety, alongside features like Nightmare Doors and New Game Plus, suggesting the game offers more than just combat.
From Team X to unleashing Rage, here's the 8 Wolverine features we love after 2 hours playing
Insomniac Games' Marvel's Wolverine offers a distinct experience from the Spider-Man series, focusing on Logan's rage-fueled combat, stealth mechanics, and a dark narrative. The game showcases the capabilities of the PlayStation 5 with impressive visuals and technical achievements, featuring elements like the 'Rage' meter and exploration of Madripoor.
Here's the 8 Wolverine features we love after 2 hours playing, from Team X to truly brutal combat
Insomniac Games' Marvel's Wolverine offers a distinct experience from the Spider-Man series, focusing on Logan's brutal combat, stealth mechanics, and a dark, character-driven story. The game leverages the power of the PlayStation 5 for impressive visuals and technical achievements, featuring unique mechanics like Logan's Rage and a twist on the Team X unit.
Marvel’s Wolverine Isn’t Open-World Because He’s “Not Somebody Who Stays in the Same Spot” for Long
Insomniac Games has confirmed that Marvel's Wolverine will not be an open-world game, opting for a linear action-adventure structure to focus on a "Logan story." Senior project director Jess Reiner-Reed explained that Wolverine's character, unlike Spider-Man, is not someone who stays in one place. Head of technology Mike Fitzgerald added that traversal is not a key element for Wolverine, with focus placed on his claws, healing factor, and rage. The game is set to launch on September 15th for PlayStation 5, featuring performance at 60 FPS with ray tracing.
Insomniac had to ditch Spider-Man's open-world for Marvel's Wolverine because Logan is "not somebody who…
Insomniac Games has opted for a more linear, globe-trotting adventure for Marvel's Wolverine, diverging from the open-world exploration seen in its Spider-Man titles. This design choice emphasizes Wolverine's character as a loner, focusing on his combat, rage, and internal struggles rather than traversal. Developers highlighted how subtle details, like the bending of branches under Wolverine's weight, contribute to a more authentic character experience.
Marvel's Wolverine confirmed to have New Game Plus at launch and features a side activity called Nightmare Doors where players 'confront Logan's nightmares to uncover his past'
Marvel's Wolverine will launch on PlayStation 5 on September 16 with New Game Plus, Mission Replay, and a side activity called Nightmare Doors. Insomniac Games confirmed that New Game Plus will allow players to carry over their upgrades and unlocked suits, with some adaptations available to amp up the difficulty. Nightmare Doors will feature trials where players confront Logan's nightmares to uncover his past.
The X-Men don't exist in Marvel's Wolverine since mutants aren't safe in this world, Insomniac says — 'We wanted to remind people that existence for a mutant is not safe. It's hard. It's scary'
Insomniac Games narrative director Walt Williams explained that Marvel's Wolverine will not feature the X-Men because the game's narrative focuses on the unsafe and precarious existence of mutants. The game will explore Wolverine's perspective as an outsider, emphasizing that mutants lack a safe haven like the X-Mansion. Marvel's Wolverine is set to launch exclusively on PlayStation 5 on September 16.
Marvel's Wolverine Performance Mode will run at 60fps with ray tracing on PS5, Insomniac confirms — 'It's the default mode for the first time for us in one of our games. It’s important for the presentation'
Insomniac Games has confirmed that Marvel's Wolverine will feature a Performance Mode running at 60 frames-per-second with ray tracing enabled on the PlayStation 5. This will be the default mode for the game, a first for the studio, aiming for a smoother presentation. The game is set to launch exclusively on PS5 on September 16.
Marvel's Wolverine will make sure squeamish players never have to see blood and gore: "We don't want to…
Insomniac Games is implementing accessibility options in Marvel's Wolverine, allowing players to toggle off blood and gore to accommodate those with squeamishness or phobias. Creative director Marcus Smith and head of technology Mike Fitzgerald detailed the complex systems involved in implementing these features, including blurring sensitive scenes. The developers aim to stay true to Wolverine's brutal nature while ensuring the game can be enjoyed by a wider audience.
Insomniac admits there's no lore reason Logan's suit in Marvel's Wolverine regenerates: 'You can't play through most of the game wearing just shredded rags on his body'
Insomniac Games has explained that Logan's suit in Marvel's Wolverine regenerates for practical reasons, stating players cannot spend most of the game in shredded rags. Head of technology Mike Fitzgerald noted the need to balance reflecting brutal combat with maintaining a cinematic superhero feel. The team invested significant effort in damage progression for suits and enemies, including realistic fluid dynamics for blood effects.
Marvel's Spider-Man 3 Already In Production
Insomniac Games' Marvel's Spider-Man 3 is reportedly already in production, according to an IMDb listing. While the studio is currently focused on marketing Marvel's Wolverine and potentially a Venom standalone game, the existence of a page for the third Spider-Man installment suggests significant progress. This news comes despite no official announcement from Insomniac or Sony.