Krafton
Krafton business and news from across the web.- One of Subnautica 2's ousted execs is now working on a sequel to ship-scavenging horror game DuskersMisfits Attic and co-developer Stray Signal announced Duskers 2.0, a sequel to the ship-scavenging horror game. The new title will feature colony building and a more hopeful narrative, with a Steam early access release planned. Stray Signal is a new studio led by Max McGuire, a former lead on Subnautica 2 who was part of controversial layoffs at Krafton.
- Sega stuffed generative AI into Crazy Taxi: World Tour, slamming the brakes on all the excitement after a 3-year waitSega has confirmed the use of generative AI in the development of Crazy Taxi: World Tour, a title announced after a three-year wait. This disclosure has generated significant backlash from players, who are increasingly rejecting AI-generated content in games, as seen with Larian Studios' recent change of heart regarding its use in Baldur's Gate 3. The Steam page for Crazy Taxi: World Tour includes an AI Generated Content Disclosure, though Sega states it was used as a support tool for developers.
- Subnbautica 2, counting 4M players, teases multiplayer improvements and the next major content releaseKrafton's Unknown Worlds has announced that Subnautica 2 has sold four million copies in early access. Future updates will include improvements to the biomod system, wrecks, blight encounters, and voice-over priority. The developers are also working on multiplayer enhancements like emotes and less-laggy proximity voice chat, alongside a major content drop featuring a new zone, creatures, resources, and story.
- Unknown Worlds outline a bunch of incoming small Subnautica 2 updates including predator behaviour adjustments and proximity chatUnknown Worlds has outlined upcoming updates for Subnautica 2, including adjustments to predator behavior, the addition of proximity voice chat, and improvements to the biomods system. The developer also teased the return of the Prawn Suit from the original game in a future region update.
- Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect nextDeveloper Unknown Worlds is actively working on updates for Subnautica 2, which has reached 4 million players. Upcoming improvements include enhancements to the Biomod system, wrecks, parasite encounters, and voiceover priorities. New social features like proximity voice chat and character customization are also planned, alongside the first major early access content drop featuring a new region, creatures, resources, and a new chassis. The studio aims to implement these changes without requiring players to restart their existing saves.
- PlayerUnknown Productions is laying off staff and halting development on Go WaybackPlayerUnknown Productions, founded by Brendan Greene, is undergoing a restructuring that involves staff layoffs and halting development on Prologue: Go Wayback. The studio plans to push the game out of early access and make it free-to-play, while investigating refund options for existing purchasers. Krafton, which holds a minority stake in the studio, was previously involved with Greene on PlayerUnknown's Battlegrounds.
- Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much…Lead designer Anthony Gallegos expressed relief that Subnautica 2 succeeded despite significant development challenges, including delays and a lawsuit involving parent company Krafton. He stated that the development team remained focused on creating the best possible game, driven by their passion for the Subnautica franchise.
- Subnautica 2 update makes the survival game a bit less chaotic with creature changes – but no, Unknown Worlds…Unknown Worlds has released the third update for Subnautica 2, focusing on modifying creature behavior to make encounters fairer and less chaotic. The update also addresses various DLSS issues, improves Frame Generation availability, and fixes other bugs for a smoother player experience.
- PUBG MOBILE Teams Up With aespa for Massive K-Pop Themed In-Game CollaborationPUBG MOBILE has launched a limited-time collaboration with K-pop group aespa, running from June 1st to June 30th. The event introduces exclusive in-game content inspired by the group's futuristic style and music, blending K-pop culture with the battle royale experience.
- Subnautica 2 early access review – underwater survival sequelSubnautica 2 has entered early access, offering a deep-sea survival and exploration experience true to its predecessors. Despite development turmoil involving publisher Krafton and developer Unknown Worlds, the sequel features a playful sense of humor, new mechanics like DNA upgrades, and improved technical performance, especially on Xbox Series X. The game also introduces four-player co-op and an intriguing mystery surrounding a vanished human population.
- Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testingThis week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.
- I absolutely agree with 33% of you when it comes to your choice of freaky Subnautica 2 crittersA PC Gamer writer discusses the results of a poll on favorite creatures in Subnautica 2, agreeing with the majority's choice of the Periscopic Clowncrab. The article also touches on the game's episodic format and the differing opinions of other PC Gamer staff.
- Subnautica 2’s Success Will Reportedly Force Krafton to Pay $250 Million BonusKrafton is reportedly set to pay Unknown Worlds a $250 million bonus due to the successful Early Access launch of Subnautica 2, fulfilling an agreement from Krafton's 2021 acquisition of the studio. The bonus was part of a performance-based deal that led to legal disputes between the companies over leadership and alleged attempts by Krafton's CEO to avoid payment. The lawsuit has since been settled, and Subnautica 2 is available in Early Access on PC and Xbox Series X/S.
- Now that we have Paralives, Inzoi, and The Sims 4, life simmers finally have the variety we've been begging forThe life simulation genre is finally experiencing a resurgence with the releases of Paralives and Inzoi, offering much-needed variety alongside the established The Sims 4. Paralives is particularly praised for its robust build mode and furniture customization, while Inzoi appeals to players seeking hyper-realistic dollhouse drama. The author expresses optimism that these three titles, along with potential contenders like Tiny Life, can sustain a healthy genre.
- Subnautica 2's botched bonus deal is about to wipe out more than one-third of Krafton's $736 million annual…Krafton is facing a significant bonus payout to Unknown Worlds principals Ted Gill, Max McGuire, and Charlie Cleveland due to the unexpectedly strong launch of Subnautica 2. The game's rapid sales have triggered a lucrative revenue-sharing deal that could cost Krafton over a third of its annual profits. This situation is linked to Krafton's previous attempts to terminate the principals, which were deemed legally questionable.
- Subnautica 2 is a massive hit, so Krafton has to pay that $250 million bonus to devsKrafton is reportedly attempting to avoid paying a $250 million bonus to the developers of Subnautica 2. The bonus was tied to the game's success, which has been significant.
- Subnautica 2’s roaring success ensures that Krafton will deffo pay Unknown Worlds that $250MSubnautica 2 has achieved significant success, selling over 2 million copies in its first 24 hours, which confirms publisher Krafton will pay Unknown Worlds' former shareholders up to $250 million. This resolves a legal dispute where Krafton had delayed the game and fired Unknown Worlds' leadership, allegedly to avoid the payout. Krafton's controversial business practices, including a DMCA claim against media outlets, are also highlighted.
- Subnautica 2 publisher Krafton now forced to pay $250m earnout to Unknown Worlds developers after more than 4m units soldKrafton is required to pay Unknown Worlds $250 million in an earnout bonus for Subnautica 2, after the game sold over 4 million copies by May 20th, generating more than $100 million in revenue. This payment follows a legal ruling that reinstated Unknown Worlds CEO Ted Gill and honored the promised bonus tied to revenue targets.
- Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early salesKrafton has reportedly agreed to pay Unknown Worlds developers up to a $250 million bonus following strong early sales of Subnautica 2. This resolves a significant dispute that led to legal action and the ousting of several Unknown Worlds executives. The bonus payout is tied to the game's performance since its early access launch.
- Subnautica 2 Has Sold So Well That Krafton Has to Pay That $250 Million Earnout to the DevsKrafton is reportedly set to pay a $250 million earnout to the developers of Subnautica 2 due to its strong sales performance. This payment was a central point in a legal dispute involving the former leadership of Unknown Worlds.