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PC GamerNeutral

Peter Molyneux speaks candidly about AI: 'We, as the industry, are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI'

Legendary developer Peter Molyneux believes the game industry is actively pretending not to use AI, despite it being nearly impossible to code without it. He notes that public perception of AI has been negatively impacted by early, flawed generative models, leading to platforms like Steam requiring developers to disclose AI usage. Molyneux argues that AI is a significant advancement for creativity, especially for smaller studios, and will become deeply integrated into middleware like Unity and Unreal Engine within a year.

Metro UKPositive

80s cult game show for kids is coming back with a free video game

The 1980s UK children's game show Knightmare is being revived as a free-to-play point 'n' click adventure game for PC, set for release in 2027. Original host Hugo Myatt will reprise his role as Treguard. The game aims to capture the spirit of the notoriously difficult show but will feature more forgiving mechanics and new hand-drawn art.

PC GamerNeutral

Peter Molyneux explains why Black & White 3 remains MIA, and then drops a tantalising teaser: 'It's such a difficult, difficult, challenging title to develop'

Peter Molyneux discussed the challenges behind developing a potential Black & White 3, citing technical hurdles and the declining market for god games. He also hinted at the possibility of a Black & White remaster being in development, though he is not involved and advises caution.

PC GamerPositive

Peter Molyneux explains the origin story of Black & White's famous creatures: 'It was originally a…

Peter Molyneux, the creator of the god game genre, discussed the origins of the iconic creatures from his game Black & White. He revealed that the creatures were initially conceived as monsters that players would nurture and teach, evolving from a single sheet of paper idea into the beloved companions seen in the final game. Molyneux also touched upon the development of his latest game, Masters of Albion, and the potential inclusion of similar colossal structures.

Retro GamerVery positive

Fable creator was "a little bit worried" about the upcoming reboot at first, but now he "can't wait" to play: "I'm going to be first in the line"

Fable creator Peter Molyneux expressed initial worry about the upcoming reboot but is now excited to play it as a gamer. He has been encouraged by recent gameplay footage and believes Playground Games is preserving what made the original Fable special. Molyneux is eager to experience the new Fable firsthand, anticipating a unique perspective as a player rather than a developer.

PC GamesNPositive

Peter Molyneux is excited to finally play Fable "as a gamer"

Peter Molyneux expresses excitement about playing the upcoming Fable game as a regular gamer, having been involved with the franchise's past entries. He praises Playground Games' evolution of the series, noting that it retains Fable's unique qualities while incorporating new elements.

Retro GamerVery positive

Playing God: The revolutionary AI that made Black & White still unforgettable

This article reflects on the revolutionary machine learning AI in the 2001 game Black & White, developed by Lionhead Studios and directed by Peter Molyneux. It highlights how the AI, coded by Demis Hassabis and Richard Evans (who later founded DeepMind), allowed creatures to learn and imitate player actions, a feat still considered remarkable. The piece contrasts the game's joyful sandbox approach with modern AI anxieties and praises its unique design.

Retro GamerPositive

After Forza Horizon, Fable devs wanted to prove "we could cut it in a different genre," lead says: "There…

Playground Games, known for the Forza Horizon series, is developing the upcoming Fable title, aiming to prove their capability in a different genre. Studio co-founder Ralph Fulton highlighted that the open-world nature of Fable allows them to leverage transferable skills from their racing game experience. The team's passion for the Fable franchise was a significant factor in their decision to take on the project.

GamespotNeutral

Fable Being “Vital To The DNA” Of Xbox Helped Shield The Game From Hardship, Director Says

Fable game director Ralph Fulton stated that the franchise's close association with Xbox has protected the upcoming reboot during its long development. He believes Fable is vital to Xbox's identity and important to gaming as a whole. This protection contrasts with other Xbox projects that faced cancellations and layoffs, including the Perfect Dark reboot and studio closures.

Retro GamerPositive

Fable director "happy to go toe-to-toe" with heavy hitters like Persona and God of War, but GTA 6 is a beast…

Fable director Ralph Fulton stated that Playground Games is not afraid of launching alongside other major titles, but will avoid direct competition with Grand Theft Auto 6. The Fable reboot was delayed from an earlier October 2026 release to February 23, 2027, to avoid Grand Theft Auto 6 and other significant releases in that period.

Games IndustryNeutral

Jobs roundup: August 2026 | CodeDev Group appoints Ben Board as CEO of The Performance Guys

This article rounds up recent hires and promotions across the gaming industry. Key appointments include Ben Board as CEO of The Performance Guys, Nate Nanzer as EVP at Paramount Games, and Tracey Thompson returning to Bethesda as VP of communications. Several other companies like Epic Games, Amazon, and Microsoft also saw personnel changes.