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Playing God: The revolutionary AI that made Black & White still unforgettable

This article reflects on the revolutionary machine learning AI in the 2001 game Black & White, developed by Lionhead Studios and directed by Peter Molyneux. It highlights how the AI, coded by Demis Hassabis and Richard Evans (who later founded DeepMind), allowed creatures to learn and imitate player actions, a feat still considered remarkable. The piece contrasts the game's joyful sandbox approach with modern AI anxieties and praises its unique design.

Article tone: Very positive
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