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Looking Glass Studios

Looking Glass Studios business and news from across the web.

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PC GamerVery negative

'This is the bit where the comet hits the earth and the dinosaurs die:' Tim Sweeney revisits scathing 26-year-old eulogy for beloved studio Looking Glass

Epic Games CEO Tim Sweeney's 2000 statement on the closure of Looking Glass Studios, which described the event as an 'economically realistic day' and criticized the studio's overhead and niche appeal, has resurfaced. While Sweeney stands by his assessment that game businesses must be profitable, industry figures have criticized his 'asshole CEO' mindset, highlighting the artistic impact of studios like Looking Glass and the often illogical reasons behind modern studio shutdowns and layoffs.

PC GamerNegative

New Blood CEO confirms it: the worst way to sell immersive sims like Gloomwood and Fallen Aces is to call them immersive…

New Blood Interactive CEO Dave Oshry believes that marketing games as 'immersive sims' is detrimental to sales, stating the term is niche and off-putting to mainstream audiences. He argues that categorizing these games as RPGs, like Baldur's Gate 3, would be more commercially viable, citing the struggles of titles like Prey and the success of the 'boomer shooter' label.

PC GamerVery positive

Thief 2 Remastered should be Thief 2 Gold

The author expresses strong anticipation for Nightdive Studios' Thief Remastered, particularly hoping for a "Thief 2 Gold" edition. This hypothetical edition would include new missions developed by Nightdive, leveraging their access to archives and personnel to create a definitive experience for Thief 2: The Metal Age.

PC GamerPositive

This unofficial engine patch for Thief: The Dark Project adds a huge new feature that won't be in Nightdive's…

An unofficial engine patch, NewDark 1.29, has been released for Thief: The Dark Project, introducing dynamic shadows cast by moving objects and characters. This feature, developed by the community, adds new gameplay mechanics such as using doors for cover and being spotted by enemies if backlit. The update also includes other graphical enhancements like dynamic reflections and volumetric fog, bringing the game closer to the visual style of later titles.

PC GamerNegative

Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'

Thief designer Randy Smith Evergreen explains his decision to refuse an opportunity to work for an Xbox-funded studio due to Microsoft's history of studio closures, likening it to ignoring obvious danger. He discusses the challenges of AAA development for immersive sims and his preference for smaller, more focused indie projects.

PC GamerPositive

Nightdive's Thief remaster unearths a 'very very out of date version control repository' with 'the…

Nightdive Studios' upcoming remaster of Thief: The Dark Project has uncovered an outdated version control repository from its original development. Software engineer Josh Dowell shared insights from the code, revealing programmer comments about 'hacks' and rushed development cycles. The article also notes the Dark Engine's technical similarities to id Software's Quake engine.

PC GamerVery positive

Dishonored co-creator Harvey Smith launches a new studio and it literally has the word 'Immersive' in the name

Dishonored co-creator Harvey Smith and executive producer Ben Horne have launched a new studio named Black Pony Immersive. The studio, comprised of developers from Arkane, Insomniac, and other major companies, aims to create singleplayer first-person action RPGs with emergent gameplay systems, drawing inspiration from classic immersive sim titles.

Rock Paper ShotgunPositive

Deus Ex director and immersive sim legend Warren Spector is retiring, despite having "three games in particular" he'd still like to make

Legendary Deus Ex director Warren Spector has announced his retirement from game development after a 44-year career. While he has "mixed feelings" and three specific games he'd still like to make, Spector feels the industry has changed and it's time for a new generation. He plans to write books, lecture, and possibly consult, but leaves the door open for a potential return.

PC GamerPositive

Thimbleweed Park 2 is happening because Ron Gilbert's friend knows a rich guy who's a big fan of the original…

Thimbleweed Park 2 is officially happening, funded by a wealthy fan of the original game rather than a traditional publisher. Creator Ron Gilbert expressed dissatisfaction with publisher terms, opting for a more favorable deal with an anonymous benefactor. The sequel is expected in early 2028 and aims for a budget higher than the original's $1 million.

PC GamerPositive

15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through…

Lead designer Tim Stellmach revealed that Looking Glass Studios considered giving Thief's protagonist Garrett the ability to shrink himself to navigate small spaces, similar to Dishonored's possession mechanic. This idea was ultimately dropped due to the significant development effort required and potential design implications for the pure stealth experience. A remaster of Thief: The Dark Project is currently in development by Nightdive Studios.

PC GamerVery positive

After seeing Thief Remastered, I'm calling it: That doomed Deux Ex remaster should get rebooted with Nightdive in…

The upcoming remasters of Thief: The Dark Project by Nightdive Studios and Deus Ex by Aspyr present a stark contrast in approach and reception. While Nightdive's Thief remaster is praised for its faithful yet enhanced visuals, Aspyr's Deus Ex remaster has drawn criticism for a perceived dated graphical overhaul. The article suggests that Aspyr's project should be rebooted, ideally with Nightdive's involvement, given the positive reception to their work on System Shock 2 and Thief.

Nintendo LifeVery positive

We've A Sneaky Feeling Nightdive's Latest Remaster Will Be Awesome

Nightdive Studios has revealed its upcoming remaster of Thief: The Dark Project, originally released in 1998. The updated version will feature enhanced visuals, textures, and animations, and will include all content from Thief Gold. It is slated for a Winter release on Nintendo Switch, with a free upgrade path to the successor console, Switch 2.

The Xbox HubVery positive

Thief: The Dark Project Remastered Sneaks Back Onto Console And PC This Winter

Nightdive Studios, in collaboration with Eidos-Montréal and Atari, has announced Thief: The Dark Project Remastered, set to launch this winter for PC and modern consoles including PlayStation 5, Xbox Series X|S, and Nintendo Switch. The remaster utilizes Nightdive's KEX Engine to update visuals and UI while preserving the core gameplay mechanics of the original 1998 stealth classic and its Thief Gold expansion.

Games PressVery positive

Quiet As A Shadow: Thief: The Dark Project Remastered Redefines Stealth For A New Generation

Nightdive Studios, Eidos-Montréal, and Atari have announced Thief: The Dark Project Remastered, a modern revival of the 1998 stealth classic. Utilizing Nightdive's KEX Engine, the remaster includes the original game and content from Thief Gold, launching this Winter on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC platforms, and previous generation consoles. The game emphasizes pure stealth gameplay, rewarding players for using light, sound, and misdirection to overcome challenges.

Gaming BoltVery positive

Thief: The Dark Project Remastered Announced by Nightdive, Out This Winter

Nightdive Studios has announced Thief: The Dark Project Remastered, a remaster of the classic stealth title from Looking Glass Studios. It will launch this Winter for PC, PlayStation 5, PlayStation 4, Xbox Series X/S, and Nintendo Switch, featuring 4K resolution and 120 FPS support. The remaster includes all original content and improvements to enemy animations, textures, and level design, with support for custom campaigns.

EurogamerVery positive

Stealth classic Thief: The Dark Project is getting the remaster treatment from retro specialist Nightdive Studios

Nightdive Studios is developing a remaster of the classic stealth game Thief: The Dark Project, which will also include content from Thief Gold. The remaster will feature enhanced visuals, quality-of-life improvements like a weapon wheel, controller support, and up to 4K/120fps performance. It is scheduled for a winter release on PC and consoles including PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch.

GematsuVery positive

Thief: The Dark Project Remastered announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC

Atari, Nightdive Studios, and Eidos Montreal have announced Thief: The Dark Project Remastered, a revival of the 1998 stealth classic. The game will launch this winter for PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Nintendo Switch, and PC. The remaster includes the original game and content from Thief Gold, featuring updated graphics, UI, and support for custom campaigns.

Niche GamerVery positive

Thief: The Dark Project Remastered announced

Atari, Nightdive Studios, and Eidos Montreal have announced Thief: The Dark Project Remastered, a revival of the 1998 stealth classic. The remaster, built with Nightdive's KEX Engine, will include the original game and all content from the Thief Gold re-release. It is set to launch this winter for PC, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5, featuring updated graphics, UI, and support for custom campaigns.

FZ.seNeutral

007 och Thick as Thieves stänger säsong 10 av FZ High Score

Season 10 of FZ High Score has concluded, with the game '007: From Russia with Love' achieving the highest average score, surpassing 'Thick as Thieves'. The competition saw a close race for the top spots, with the top three players winning exclusive t-shirts.

PC GamerPositive

In 1997, Warren Spector told us the upcoming PC classic Deus Ex was inspired by Final Fantasy, Miyamoto, and 'the…

A 1997 interview with legendary game designer Warren Spector reveals his early inspirations for the upcoming PC classic Deus Ex, including Final Fantasy VII and Shigeru Miyamoto's work. Spector discussed his move to Ion Storm and his vision for a first-person RPG that blended console accessibility with deep simulation, initially planning to use the Quake II engine before ultimately opting for Unreal.