Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"
Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.
Rock Paper Shotgun
- Entities
- Oblivion
- Deus Ex
- Ion Storm
- Bethesda
- Looking Glass Studios
- Dishonored
- Arkane Studios
- Immersive Sim
- Open-world RPG
- The Legend of Zelda: Breath of the Wild
- Warren Spector
- Game Design
- Eidos Interactive
- PC
- Thief
Original source
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