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No Rest for the Wicked 1.0 has been delayed: "We're close, but close isn't good enough"
Moon Studios has announced a delay for No Rest for the Wicked 1.0, pushing its release from October 2026 to March 2027 to ensure a higher standard of polish. The developer cited the need for extra time to improve performance, refine the class system, and fix bugs. The team plans to conduct further closed and open beta tests, including a final open PTR in December, to involve the community in shaping the full release.
Moon Studios delays No Rest for the Wicked to March 2027 – "We're holding our games to a standard we won't compromise on"
Moon Studios has delayed the full 1.0 release of its action RPG, No Rest for the Wicked, to March 2027. The developer cited a commitment to quality and performance improvements as the reason for the postponement, stating that "close isn't good enough." The game, which entered early access in April 2024 and has sold two million copies, will continue to receive beta tests to help shape the final build.
No Rest for the Wicked delayed to 2027, promises new beta and founders packs for early buyers to tide people over
Moon Studios has delayed the full 1.0 launch of their Action RPG, No Rest for the Wicked, to March 2027. The delay is to improve performance, refine the class system, and polish the game. An open beta is planned for December, and early buyers will receive founder's rewards.
No Rest for the Wicked försenas till nästa år
The action RPG No Rest for the Wicked, developed by Moon Studios, has been delayed and is now slated for a March 2027 release on PC and PlayStation 5. The developers cited the need for more time to reach version 1.0, with a beta test planned for December. Versions for Xbox Series X/S and Nintendo Switch will follow later.
No Rest for the Wicked Delayed to March 2027 for 1.0 Release — Too Much Gaming | Video Games Reviews, News, & Guides
Moon Studios has delayed the 1.0 release of No Rest for the Wicked to March 2027 to ensure a polished launch. The team plans additional open betas throughout 2026 and will offer a Founders Pack for purchases made before January 1, 2027. The game is slated for PC and PlayStation 5, with Xbox Series X|S and Nintendo Switch versions planned for a later date.
No Rest For The Wicked’s 1.0 Release Delayed to March 2027
Moon Studios has announced that the 1.0 release of No Rest for the Wicked, including its PlayStation 5 debut, has been delayed to March 2027. The extra development time will be used to polish gameplay systems, class system, and combat mechanics. The Founder's Pack benefits have been extended, and preorders for the PS5 version will open in January 2027.
No Rest for the Wicked, which was slated to hit 1.0 a month before Grand Theft Auto 6, is delayed into 2027
Moon Studios has announced that its action RPG, No Rest for the Wicked, will be delayed from its planned October release into March 2027. The studio cited the need for more time to improve performance and polish the game to their standards, with an open beta planned for December. The delay means the game will now launch well after Grand Theft Auto 6, which is slated for a November release.
Anticipated PlayStation 5 Action RPG Gets Release Date Delay for a Great Reason
Moon Studios has delayed the 1.0 launch of its action RPG No Rest for the Wicked to March 2027 across all platforms, including PlayStation 5 and PC. The developer cited the need for more time to improve performance, refine the class system, and polish the game to their standards. The game is currently in Early Access on PC and will receive further beta tests.
No Rest for the Wicked 1.0 Launch Delayed to March 2027
Moon Studios has announced that the full 1.0 launch of their game No Rest for the Wicked has been postponed until March 2027. This delay pushes back the anticipated release of the title.
Ori 3 is Not in Development at Saber Interactive, Says Chief Creative Officer
Saber Interactive's Chief Creative Officer Tim Willits has denied that the studio is developing Ori 3, refuting recent rumors. While Saber is working on other exciting projects, Moon Studios' CEO Thomas Mahler stated that they would make a new Ori game if given the go-ahead, calling the rumors nonsense.
Fable 4 is missing "a whole myriad of combat system basics," says head of Ori studio, who offers Playground Games a call "to point you in the right direction"
Thomas Mahler, CEO of Moon Studios, criticized the combat in the upcoming Fable game, stating it lacks basic elements like enemy hit reactions. He offered Playground Games assistance in improving the combat system. The Fable game is scheduled for release on February 23, 2027.
Out of nowhere, Ori studio drops a 10-hour demo for a new city-builder that uses "the best elements of Minecraft,…
Moon Studios, known for the Ori series, has released a surprise 10-hour demo for their new city-builder game, Luma. The game, developed under a new subsidiary called Moonities, aims to blend elements from Minecraft, Sim City, and Civilization. The studio also confirmed that Luma will utilize the intellectual property of their upcoming action RPG, No Rest for the Wicked.
Moon Studios kallar rykten om ett Ori 3 för "nonsens"
Moon Studios CEO Thomas Mahler has denied rumors circulating about a third Ori game being developed by Saber Interactive for Microsoft. While Moon Studios would be interested in making Ori 3 if Microsoft approved, they are currently focused on their action RPG, No Rest for the Wicked.
A Third Ori Game Could Be Coming, But The Series’ Creator Doesn’t Believe It
Rumors suggest a third Ori game may be in development, but Moon Studios CEO Thomas Mahler has dismissed them as "nonsense." Mahler stated that Moon Studios has discussed purchasing the Ori intellectual property back from Microsoft and believes only their studio can do justice to the series. He also commented on Microsoft's perceived mishandling of its studios and legacy IPs.
Rumours of a third Ori game are "nonsense", confirms series creator
Moon Studios CEO Thomas Maher has debunked rumors of a third Ori game, stating they are "nonsense." He confirmed the studio's focus remains on their action-RPG, No Rest for the Wicked, which recently launched into Early Access and is scheduled for a 1.0 release in October for PC and PlayStation 5. The last Ori title, Ori and the Will of the Wisps, was released in 2020.
Ori 3 Rumors Are “Nonsense,” Claims Moon Studios CEO
Moon Studios CEO Thomas Mahler has dismissed rumors of a new Ori title as "nonsense," stating that the studio would develop a third game if given the go-ahead by Microsoft. While some insiders suggested Saber Interactive might be involved and an announcement could be imminent, Mahler clarified that the decision is not up to his studio. The last game in the series, Ori and the Will of the Wisps, was released in 2020.
The Legend of Zelda: Ocarina of Time leaker says Xbox is working on a new Ori game, 6 years after its last excellent…
A prominent leaker suggests that Xbox is working on a new installment in the Ori series, a franchise known for its Metroidvania gameplay and stunning visuals. The original developer, Moon Studios, is currently focused on their ARPG 'No Rest for the Wicked', indicating an external studio may be involved in the new Ori project.
"Rockstar literally just spent over a billion dollars": Ori studio founder wants you to stop demanding 60 FPS on Xbox Series S just because GTA 6 can run on it
Moon Studios founder Thomas Mahler criticized players demanding 60 FPS on the Xbox Series S, using Grand Theft Auto 6 as a benchmark. He highlighted the vast difference in resources between Rockstar Games and smaller studios, emphasizing that GTA 6's performance is not a guaranteed standard for all games on the console. Mahler also pointed out the technical limitations of the Xbox Series S compared to PC hardware like the Steam Deck.
Forza Horizon 5 Creative Director Says Xbox Game Pass Was “A Good Idea”
Former Forza Horizon 5 creative director Mike Brown believes Xbox Game Pass was a good concept that ultimately failed due to insufficient subscriber numbers needed to sustain its business model. He expressed sadness over the potential studio closures and job losses resulting from this outcome. Brown also defended Xbox employees amidst criticism and recent layoffs, emphasizing that the core idea of Game Pass was player-focused, though it did not reach the scale required to justify major acquisitions like Activision Blizzard.
Ori creator declares Xbox Game Pass a mediocre slop factory that's 'a little like Communism'
Moon Studios CEO Thomas Mahler criticized Xbox Game Pass, calling it a 'mediocre slop factory' and comparing its strategy to Communism. He argued that the service lacks sufficient compelling exclusive titles to justify its subscription cost, leading to a decline in subscribers after a price increase. Mahler also expressed disappointment with the quality of recent first-party Xbox releases, citing Starfield as an example of a game that failed to meet expectations.