New Blood Interactive
New Blood Interactive business and news from across the web.- "At this rate, why make game art at all?": Nvidia DLSS 5 demands a sale damaging and stock tanking fightback, argues New Blood bossDave Oshry, CEO of New Blood Interactive, argues that Nvidia's upcoming DLSS 5 technology, which incorporates generative AI, is detrimental to game development and art. He urges players and developers to boycott the technology to pressure Nvidia into focusing on more traditional advancements rather than AI-driven features that he believes compromise game visuals and artistic integrity.
- 'Cripple their sales, tank their stock price. Stop collaborating with them as developers': New Blood CEO on…New Blood Interactive co-founder Dave Oshry and developer David Szymanski have voiced strong criticism against Nvidia's new DLSS 5 AI rendering technology. They argue that the AI-driven approach disrespects artistic intent, potentially devalues game art, and that features like DLSS are becoming effectively mandatory in modern games, despite their performance and visual drawbacks.
- Morning InterviewsNew Blood Interactive boss Dave Oshry has reiterated his support for GOG, expressing concern over the digital storefront's future. The article also mentions a 'Matt Chat' video featuring Will Lewis of Rose City Games.
- "We need to push back harder": Nvidia's DLSS 5 "AI slop" filter is being torn apart by industry veterans from Baldur's Gate 3, Palworld, and many moreIndustry veterans from games like Baldur's Gate 3 and Palworld are criticizing Nvidia's new DLSS 5 AI upscaling technology, labeling it "AI slop" and "dogshit." Developers from New Blood Interactive, Epic Games, Pocketpair, and Larian Studios have voiced concerns about the uncanny visual results and the potential normalization of lower quality graphics for future generations.
- DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More – TouchArcadeComposer Andrew Hulshult discusses his extensive work in video game music, particularly for titles like DOOM, DOOM II, Rise of the Triad, DUSK, and AMID EVIL. The interview covers his creative process, the evolution of his sound, challenges in the industry, and his personal experiences working on various projects, including the DOOM Eternal DLC and the film soundtrack for Iron Lung.
- Nintendo "Cagey" About Letting Games On Switch 2, Wants To Avoid "Slop Fest"Nintendo is reportedly being selective about which games are approved for the Nintendo Switch 2's eShop to prevent it from becoming oversaturated with low-quality titles, unlike the original Switch's eShop. New Blood Interactive CEO Dave Oshry confirmed they have Switch 2 dev kits and are awaiting approval to launch their game, Dusk, which runs at 120fps with mouse controls.
- Dev says Nintendo is “still pretty cagey about letting games launch on Switch 2”, doesn’t want it to be “a giant slop fest”Dave Oshry of New Blood Interactive stated that Nintendo is being selective about which games will launch on the Nintendo Switch 2, aiming to avoid the 'slop fest' of shovelware seen on the original Switch eShop. The company has development kits for the new console and a version of Dusk ready, but is awaiting Nintendo's approval for release.
- Inspired by the classic DOOM RPG, the Dungeons of DUSK demo is out nowThe demo for Dungeons of DUSK, a retro dungeon crawler inspired by the classic DOOM RPG and a spin-off of the FPS Dusk, is now available. Developed by New Blood Interactive, the game features a sprawling skill tree, moody atmosphere, and a 30-level campaign. It also includes Native Linux support and is Steam Deck Verified.
- "What's 100% of zero? Like, who gives a shit?" New Blood boss unimpressed by Epic sharing more revenue with devs than SteamNew Blood Interactive's Dave Oshry expressed skepticism about the Epic Games Store's value proposition, arguing that its free giveaways primarily serve as advertising for games on Steam rather than driving direct sales. He criticized Epic's failure to improve its store experience over a decade, despite offering a more generous revenue share to developers than Steam. Oshry also discussed GOG's preservation efforts, acknowledging their value but noting a lack of compelling reasons for users to choose it over Steam.