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Våra favoriter bland indiespelen
This article discusses a curated list of indie games, encouraging readers to explore titles beyond the mainstream. It also touches upon various gaming news and discussions, including Crimson Desert's performance, Nvidia's DLSS 5 technology, and the future of consoles like the next Xbox and Nintendo Switch.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.
As Nvidia’s DLSS 5 attracts AI slop heat, Jensen Huang says gamers are completely wrong
Nvidia CEO Jensen Huang has responded to criticism regarding DLSS 5, stating that gamers are "completely wrong" about the technology. He explained that DLSS 5 operates at the geometry level and allows developers to fine-tune the generative AI to match their artistic style, rather than overriding it. The technology is set for a fall launch, with developers like Bethesda emphasizing that early demos do not represent the final implementation.
Nvidia CEO Jensen Huang says DLSS 5 backlash is 'completely wrong' because it 'doesn't change the…
Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating that concerns about generative AI changing artistic control are 'completely wrong.' He explained that DLSS 5 fuses game control with generative AI, allowing developers to fine-tune the technology for various artistic styles without compromising their vision. The article also touches on the computational intensity of DLSS 5 and the need for it to scale down for wider GPU compatibility.
Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says
Nvidia CEO Jensen Huang stated that complaints regarding DLSS 5 are "completely wrong," clarifying that the technology is not merely post-processing. He emphasized that DLSS 5 grants developers full artistic control over a game's visual presentation.
You are all wrong and Nvidia is all right – why don’t you just use your eyes, people?
The article argues against the blanket condemnation of AI in gaming, particularly concerning Nvidia's DLSS 5 technology. It suggests that while AI can be misused for cost-cutting, technologies like DLSS 5, described as 'content-control generative AI' or 'neural rendering,' represent a more nuanced application that developers can directly control. The author expresses concern that the gaming industry is moving towards cloud-based, subscription-only models where ownership is diminished, and AI will play a significant role.
Intel must also hate waiting for shaders to compile as it begins bundling pre-compiled code into Arc drivers for faster…
Intel is introducing a new service that bundles pre-compiled shaders into its graphics drivers for Arc GPUs, aiming to reduce game loading times by up to 50% and minimize stuttering. This initiative, part of Microsoft's Advanced Shader Delivery system, will also be supported by Nvidia for GeForce RTX users later this year and is already being utilized by the Xbox ROG Ally.
Nvidia CEO says critics are "completely wrong" about DLSS 5 technology
Nvidia CEO Jensen Huang has dismissed criticism of the company's new DLSS 5 AI upscaling technology, stating that critics are "completely wrong" and that the feature does not diminish artistic control. Huang explained that DLSS 5 uses generative AI at the geometry level, which is directly controlled by game developers. The article also touches on IO Interactive's publishing division ending its agreement with Build a Rocket Boy for the game MindsEye.
Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"
Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.
Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"
Nvidia CEO Jensen Huang has responded to criticism of its new DLSS 5 technology, stating that critics are "completely wrong." He emphasized that DLSS 5 is a "content-control generative AI" focused on geometry and textures, not post-processing, and that developers retain full artistic control. Bethesda has also assured players that its implementation of DLSS 5 in Starfield will be optional and under artist control.
Kritikerna har "helt fel" om DLSS 5 – kontrollen finns hos utvecklarna
Nvidia CEO Jensen Huang refutes criticism that its new DLSS 5 technology produces AI-generated-looking characters, stating that developers retain full control. He clarifies that DLSS 5, referred to as neural rendering, combines generative AI with content control and is set for release this fall. Games like Resident Evil Requiem, Starfield, and Assassin's Creed Shadows are slated to implement the technology.
Gamers Are "Completely Wrong" In Criticisms Of DLSS 5, Nvidia CEO Says
Nvidia CEO Jensen Huang has responded to criticism of the company's new DLSS 5 technology, stating that gamers are "completely wrong." Huang explained that DLSS 5 uses generative AI for content control at the geometry level, not post-processing, and remains optional for developers and players. While some developers like Bethesda Game Studios and Capcom have expressed enthusiasm for its potential in enhancing visuals and immersion, early demonstrations, such as those for Starfield and Resident Evil Requiem, have drawn criticism for their appearance, which developers have stated are early looks that will be further refined.
NVIDIA’s DLSS5 AI Filter Sparks Fake Screenshot Scandal Across Gaming
NVIDIA's new DLSS 5 AI filtering technology has sparked controversy following a surge of fake AI-generated screenshots posted on gaming forums. The controversy centers on the technology's ability to alter game visuals, raising concerns about authenticity and potential manipulation within the gaming community. NVIDIA has not yet responded to the allegations, but the incident highlights gamer distrust towards AI-driven enhancements.
Games Inbox: Is Starfield a good game?
Readers express disappointment with Starfield's gameplay and its impact on Bethesda's development timeline, questioning its upcoming PlayStation 5 release. Concerns are also raised about Nvidia's DLSS 5 technology and its perceived negative effect on game art and visual quality, with some readers hoping for a more traditional approach from future consoles and developers.
Virtual Reality Check
NVIDIA RTX-accelerated computers can now connect directly to the Apple Vision Pro. Meanwhile, Meta is shutting down its virtual reality social platform Horizon Worlds on Meta Quest devices.
Evening Tech Bits
Intel has launched its new Core Ultra 200HX Plus mobile CPUs, featuring the flagship 290HX and 270HX Plus models. Concurrently, Nvidia has updated its data center roadmap, introducing the Rosa CPU and stacked Feynman GPUs.
Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5
Nvidia CEO Jensen Huang stated that gamers criticizing DLSS 5 are 'completely wrong,' emphasizing that the technology offers developers greater artistic control through generative AI at the geometry level, not just as a post-processing filter. Despite his reassurances, industry figures and developers have voiced concerns that DLSS 5 detracts from art direction and character detail, likening it to a 'garbage AI Filter'.
"First of All, They're Wrong" – Nvidia CEO Jensen Huang Responds to DLSS 5 Backlash - IGN
Nvidia CEO Jensen Huang addressed backlash to the upcoming DLSS 5 technology, stating critics are 'completely wrong.' He emphasized that DLSS 5 offers generative control at the geometry level, not just post-processing, and that game developers retain implementation control. The controversy stems from perceived aesthetic changes shown in promotional materials.
Epic Games producer says people worried DLSS 5 is "detracting from art direction" are "absolutely insane," and "you guys would be going nuts" if it was not AI
Epic Games lead producer Jean Pierre Kellams defended NVIDIA's DLSS 5 technology, arguing that concerns about AI detracting from art direction are unfounded. He highlighted improvements in lighting and material rendering, suggesting players would be impressed by the visual fidelity regardless of the AI's involvement.
PS5 Game Devs Collectively Clown on Nvidia's Controversial DLSS 5 Tech
Nvidia's new DLSS 5 technology has drawn criticism from many game developers and fans, who point out that character models appear significantly altered and often "yassified" with the AI upscaler enabled. Art director Bryan Heemskerk expressed concerns that the technology is misaligned with artistic intent and could lead to a homogenization of game visuals, potentially making artists lazy.