Panache Digital Games
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1666: Amsterdam is weaving witchcraft into supernatural action, stealth & investigation
Panache Digital Games' upcoming third-person action-adventure, 1666: Amsterdam, features a witch protagonist and her cat familiar navigating different time periods to battle disguised demonic beings. Players will utilize witchcraft, stealth, and investigation to uncover enemies, with combat and exploration elements showcased in a recent preview. The game is planned for release on PC.
Actionäventyret 1666: Amsterdam presenterar två huvudkaraktärer i ny trailer
Panache Digital Games has released a new trailer for their upcoming action-adventure game, 1666: Amsterdam, introducing two main characters. The game, set in 17th-century Amsterdam, 1999, and the present day, features a witch named Noa and a man named Aaron who finds himself trapped in a cat's body. A prologue is available on Steam, and the full game is planned for early access release later this year.
1666: Amsterdam trailer explores its two lead characters and story
A new trailer for 1666: Amsterdam showcases its two lead characters, Noa and Aaron, and their intertwined story across different time periods. The game, developed by Panache Digital Games, founded by Patrice Désilets, features magic-based combat and time-traveling elements, building upon the narrative introduced in its prologue.
1666 : Amsterdam - Devlog #2
Panache Digital Games has released Developer Diary #2 for their upcoming story-led action-adventure game, 1666: Amsterdam. The devlog offers a behind-the-scenes look at the artistic vision, drawing inspiration from the Dutch Golden Age and historical research to create the game's distinctive visual identity across its three timelines. A free playable Prologue is also available now on Steam and Epic Games Store.
Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema
1666: Amsterdam, the new supernatural dark fantasy game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, draws inspiration from Dutch Golden Age art and 1960s slasher cinema. The game's art direction, which aims to replicate the styles of painters like Vermeer, has faced scrutiny due to the use of generative AI in its playable prologue, though the developers have pledged to replace these assets with human-created art before the full release on Steam and Epic Games Store.
1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut
1666: Amsterdam, a dark narrative action game from Panache Digital Games, was originally planned for publication by Xbox. However, Microsoft cut funding for the project, leading the studio to pursue self-publishing. The game, led by former Assassin's Creed creator Patrice Désilets, is in development for PC and features dark fantasy aesthetics.
1666 Amsterdam Dev Diary Unveils First Episode of Behind the Shadows Series | Invision Game Community
Panache Digital Games and Patrice Désilets have launched the first episode of their 'Behind the Shadows' developer diary series for the upcoming historical adventure game, 1666 Amsterdam. The debut episode focuses on the team's commitment to authenticity, detailing their research trip to Amsterdam to recreate the city's atmosphere. The game is set to launch in Early Access on PC in 2026, with console versions planned for later.
1666: Amsterdam unveils the first episode of its new Developer Diary series, Behind the Shadows
Panache Digital Games and Patrice Désilets have released the first episode of their "Behind the Shadows" developer diary series for "1666: Amsterdam." This inaugural episode, "The Vision: The Real City That Became a Myth," explores the creative vision and the team's research trip to Amsterdam. The game is set to launch in Early Access on PC in 2026, with console versions planned for later.
Once again players are right to suspect AI was used in a game, once again a dev apologizes for using AI in their game
Developer Panache Digital Games has apologized for using generative AI in early assets for their upcoming game, 1666: Amsterdam. Following player concerns, the studio confirmed that AI-generated portraits and marketing materials made their way into the prologue. They have pledged to replace these assets with human-made versions and ensure no AI-generated content will be present in the Early Access or full release.
Wonky witch fable 1666: Amsterdam is the kind of sexy nonsense I want from Assassin's Creed: Hexe
The prologue for 1666: Amsterdam, a supernatural fantasy game from original Assassin's Creed director Patrice Désilets, offers a bizarre narrative involving witchcraft and body-swapping across different eras. Players experience a convoluted story involving a sorceress, a present-day occult library, and a man who is magically transferred into a cat, highlighting the game's unique and "weird" approach to storytelling, reminiscent of the original Assassin's Creed.
1666 Amsterdam dev apologizes for AI in prologue demo, says "full game will not include any assets generated by…
Panache Digital Games has apologized for the inclusion of AI-generated assets in the prologue demo for its upcoming game, 1666: Amsterdam. Studio lead Patrice Desilets confirmed that early versions of assets, including in-game portraits and marketing materials, were mistakenly used. The studio vows that the full game and its Early Access version will not contain any AI-generated content.
1666: Amsterdam dev addresses gen-AI accusations, claiming AI assets were an 'oversight'
Panache Digital Games has admitted that some assets and marketing materials for their upcoming game, 1666: Amsterdam, contained generative AI, calling it an 'oversight'. The developers have pledged to remove all AI-generated assets from the early access and final release of the game. This admission comes amidst broader industry concerns about the use of AI in game development, with Sega also addressing AI content disclosures this week.
1666: Amsterdam Preview
The preview of 1666: Amsterdam, developed by Panache Digital Games, reveals a prologue that feels underdeveloped and disconnected from its marketing. The prologue jumps between three timelines, with the witch central to the trailer receiving minimal screen time and gameplay. While some environments are visually impressive, the gameplay mechanics, including investigation and puzzle-solving, lack polish and player agency, leaving the overall experience feeling like a set of instructions rather than an engaging preview.
1666 Amsterdam's prologue is taking a beating from Steam commenters. That just seems unfair.
The prologue for Panache Digital Games' upcoming action RPG 1666: Amsterdam, developed by Assassin's Creed veteran Patrice Désilets, has received harsh criticism on Steam. Despite a mixed reception and a low Steam rating, the author argues that the prologue, intended as an introductory experience, is being unfairly judged as a full demo, leading to unrealistic player expectations and damaging the game's potential.
1666: Amsterdam Preview – Stepping into a familiar past with the playable prologue
Panache Digital Games, founded by former Assassin's Creed creative director Patrice Désilet, has released a playable prologue for their upcoming game, 1666: Amsterdam. The preview showcases the game's familiar elements like hooded protagonists and time-spanning narratives, alongside a new magic system called Nux. Players can experience the prologue on PC via Steam.
1666: Amsterdam Revealed, Free Prologue Available Now on PC
Panache Digital Games has revealed 1666: Amsterdam, a dark third-person action-adventure game from creative director Patrice Désilets. A free playable prologue is now available on Steam and the Epic Games Store, with the full game set to launch in Early Access on PC in 2026. The game unfolds across three timelines and centers on hidden entities known as the Originals.
1666: Amsterdam – Prologue Download | Alpha Beta Gamer
1666: Amsterdam is a story-driven action-adventure game set in historical Amsterdam, where players control Noa the Collector who uses witchcraft to hunt demons. The game features dual gameplay perspectives, switching between Noa's abilities and Aaron, a consciousness from 1999 trapped in a cat. Developed by Panache Digital Games, founded by Patrice Désilets, the prologue focuses on Noa's origin story.
All Major Summer Game Fest 2026 Announcements
Summer Game Fest 2026 showcased numerous game announcements and trailers, including Stellar Blade: BLOOD RAIN, Final Fantasy VII Revelation launching in spring 2027 for multiple platforms, and the Resident Evil Veronica remake. New titles like Alien: Isolation 2, The Wolf Among Us 2, and Virtua Fighter Crossroads were also revealed, alongside updates for existing franchises and new IPs across various genres.
1666: Amsterdam Announced; Prologue Released
Panache Digital Games has announced 1666: Amsterdam, a game whose rights developer Patrice Désilets fought to regain after his departure from Ubisoft. A reveal trailer showcasing the game has been released, alongside a prologue.
Assassin's Creed creator's forgotten fantasy game 1666: Amsterdam will finally release this year, over a decade after Ubisoft ripped it from his fingers
1666: Amsterdam, a supernatural action-adventure game originally conceived by Assassin's Creed creator Patrice Désilets, is set to release this year with a prologue now available on Steam and the Epic Games Store. Désilets, who founded Panache Digital Games after leaving Ubisoft, has regained the rights to the project and is leading a team of nearly 70 developers to bring the game to fruition.