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Panache Digital Games

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PC GamesNPositive

1666 Amsterdam's early access launches this month, and I'm equal parts excited and worried

Panache Digital Games has announced that 1666: Amsterdam will launch its early access on August 25, 2025. The author expresses excitement for the game's witchy aesthetics and setting but also concern regarding performance issues and the potential pitfalls of early access for a single-player title.

Shack NewsVery positive

1666: Amsterdam is weaving witchcraft into supernatural action, stealth & investigation

Panache Digital Games' upcoming third-person action-adventure, 1666: Amsterdam, features a witch protagonist and her cat familiar navigating different time periods to battle disguised demonic beings. Players will utilize witchcraft, stealth, and investigation to uncover enemies, with combat and exploration elements showcased in a recent preview. The game is planned for release on PC.

Metro UKPositive

1666: Amsterdam hands-on preview - Assassin’s Creed creator casts a spell

1666: Amsterdam, the historical fantasy game from Assassin's Creed creator Patrice Désilets's studio Panache Digital Games, is heading to PC in early access on August 25, 2026. The game features witchcraft and allows players to switch between controlling a witch named Noa and her cat companion, Aaron, in a detailed recreation of Amsterdam. Despite a troubled development history and some rough edges, the game aims for a roguelike structure with randomized spells and an evolving narrative shaped by player feedback.

Retro GamerVery positive

1666 Amsterdam feels like the Assassin's Creed game that never was, and fighting witch hunters with my…

1666 Amsterdam, developed by Panache Digital Games and helmed by Assassin's Creed creator Patrice Désilets, offers a unique blend of action, stealth, and narrative. Players control Noa, a witch in 1666 Amsterdam, utilizing a broom as a melee weapon and a feline familiar named Aaron for reconnaissance and interaction. The game features a dual narrative, a novel magic system with Lux and Nux essences, and a roguelike ability progression system, aiming for an Early Access release on August 25.

FZ.sePositive

Actionäventyret 1666: Amsterdam presenterar två huvudkaraktärer i ny trailer

Panache Digital Games has released a new trailer for their upcoming action-adventure game, 1666: Amsterdam, introducing two main characters. The game, set in 17th-century Amsterdam, 1999, and the present day, features a witch named Noa and a man named Aaron who finds himself trapped in a cat's body. A prologue is available on Steam, and the full game is planned for early access release later this year.

The Sixth AxisPositive

1666: Amsterdam trailer explores its two lead characters and story

A new trailer for 1666: Amsterdam showcases its two lead characters, Noa and Aaron, and their intertwined story across different time periods. The game, developed by Panache Digital Games, founded by Patrice Désilets, features magic-based combat and time-traveling elements, building upon the narrative introduced in its prologue.

Games PressNeutral

1666 : Amsterdam - Devlog #2

Panache Digital Games has released Developer Diary #2 for their upcoming story-led action-adventure game, 1666: Amsterdam. The devlog offers a behind-the-scenes look at the artistic vision, drawing inspiration from the Dutch Golden Age and historical research to create the game's distinctive visual identity across its three timelines. A free playable Prologue is also available now on Steam and Epic Games Store.

GamespotPositive

Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema

1666: Amsterdam, the new supernatural dark fantasy game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, draws inspiration from Dutch Golden Age art and 1960s slasher cinema. The game's art direction, which aims to replicate the styles of painters like Vermeer, has faced scrutiny due to the use of generative AI in its playable prologue, though the developers have pledged to replace these assets with human-created art before the full release on Steam and Epic Games Store.

Gaming BoltNeutral

1666: Amsterdam Was Originally Going to be Published by Xbox Before Funding Was Cut

1666: Amsterdam, a dark narrative action game from Panache Digital Games, was originally planned for publication by Xbox. However, Microsoft cut funding for the project, leading the studio to pursue self-publishing. The game, led by former Assassin's Creed creator Patrice Désilets, is in development for PC and features dark fantasy aesthetics.

Invision CommunityVery positive

1666 Amsterdam Dev Diary Unveils First Episode of Behind the Shadows Series | Invision Game Community

Panache Digital Games and Patrice Désilets have launched the first episode of their 'Behind the Shadows' developer diary series for the upcoming historical adventure game, 1666 Amsterdam. The debut episode focuses on the team's commitment to authenticity, detailing their research trip to Amsterdam to recreate the city's atmosphere. The game is set to launch in Early Access on PC in 2026, with console versions planned for later.

Games PressPositive

1666: Amsterdam unveils the first episode of its new Developer Diary series, Behind the Shadows

Panache Digital Games and Patrice Désilets have released the first episode of their "Behind the Shadows" developer diary series for "1666: Amsterdam." This inaugural episode, "The Vision: The Real City That Became a Myth," explores the creative vision and the team's research trip to Amsterdam. The game is set to launch in Early Access on PC in 2026, with console versions planned for later.

PC GamerNegative

Once again players are right to suspect AI was used in a game, once again a dev apologizes for using AI in their game

Developer Panache Digital Games has apologized for using generative AI in early assets for their upcoming game, 1666: Amsterdam. Following player concerns, the studio confirmed that AI-generated portraits and marketing materials made their way into the prologue. They have pledged to replace these assets with human-made versions and ensure no AI-generated content will be present in the Early Access or full release.

Rock Paper ShotgunVery positive

Wonky witch fable 1666: Amsterdam is the kind of sexy nonsense I want from Assassin's Creed: Hexe

The prologue for 1666: Amsterdam, a supernatural fantasy game from original Assassin's Creed director Patrice Désilets, offers a bizarre narrative involving witchcraft and body-swapping across different eras. Players experience a convoluted story involving a sorceress, a present-day occult library, and a man who is magically transferred into a cat, highlighting the game's unique and "weird" approach to storytelling, reminiscent of the original Assassin's Creed.

Retro GamerNeutral

1666 Amsterdam dev apologizes for AI in prologue demo, says "full game will not include any assets generated by…

Panache Digital Games has apologized for the inclusion of AI-generated assets in the prologue demo for its upcoming game, 1666: Amsterdam. Studio lead Patrice Desilets confirmed that early versions of assets, including in-game portraits and marketing materials, were mistakenly used. The studio vows that the full game and its Early Access version will not contain any AI-generated content.

Shack NewsNeutral

1666: Amsterdam dev addresses gen-AI accusations, claiming AI assets were an 'oversight'

Panache Digital Games has admitted that some assets and marketing materials for their upcoming game, 1666: Amsterdam, contained generative AI, calling it an 'oversight'. The developers have pledged to remove all AI-generated assets from the early access and final release of the game. This admission comes amidst broader industry concerns about the use of AI in game development, with Sega also addressing AI content disclosures this week.

Niche GamerNegative

1666: Amsterdam Preview

The preview of 1666: Amsterdam, developed by Panache Digital Games, reveals a prologue that feels underdeveloped and disconnected from its marketing. The prologue jumps between three timelines, with the witch central to the trailer receiving minimal screen time and gameplay. While some environments are visually impressive, the gameplay mechanics, including investigation and puzzle-solving, lack polish and player agency, leaving the overall experience feeling like a set of instructions rather than an engaging preview.

PC GamesNPositive

1666 Amsterdam's prologue is taking a beating from Steam commenters. That just seems unfair.

The prologue for Panache Digital Games' upcoming action RPG 1666: Amsterdam, developed by Assassin's Creed veteran Patrice Désilets, has received harsh criticism on Steam. Despite a mixed reception and a low Steam rating, the author argues that the prologue, intended as an introductory experience, is being unfairly judged as a full demo, leading to unrealistic player expectations and damaging the game's potential.

The Sixth AxisPositive

1666: Amsterdam Preview – Stepping into a familiar past with the playable prologue

Panache Digital Games, founded by former Assassin's Creed creative director Patrice Désilet, has released a playable prologue for their upcoming game, 1666: Amsterdam. The preview showcases the game's familiar elements like hooded protagonists and time-spanning narratives, alongside a new magic system called Nux. Players can experience the prologue on PC via Steam.

Monster VinePositive

1666: Amsterdam Revealed, Free Prologue Available Now on PC

Panache Digital Games has revealed 1666: Amsterdam, a dark third-person action-adventure game from creative director Patrice Désilets. A free playable prologue is now available on Steam and the Epic Games Store, with the full game set to launch in Early Access on PC in 2026. The game unfolds across three timelines and centers on hidden entities known as the Originals.

Alphabet GamerPositive

1666: Amsterdam – Prologue Download | Alpha Beta Gamer

1666: Amsterdam is a story-driven action-adventure game set in historical Amsterdam, where players control Noa the Collector who uses witchcraft to hunt demons. The game features dual gameplay perspectives, switching between Noa's abilities and Aaron, a consciousness from 1999 trapped in a cat. Developed by Panache Digital Games, founded by Patrice Désilets, the prologue focuses on Noa's origin story.