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Play By Play

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Gaming Bolt

NBA The Run is Getting A Single-Player Mode, Targeting Spring 2027

Play by Play has announced that NBA The Run will receive a single-player mode, targeting a Spring 2027 release. The update will allow players to enjoy the arcade basketball game solo or with friends online and locally. Additional features like Ranked mode and Voice Chat are also planned for release in the coming months.

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Gaming Bolt

NBA: The Run Review — Nothing But Net

NBA: The Run is an arcade basketball revival aiming for casual, social experiences with responsive controls and fluid animation, influenced by titles like NBA Street Vol. 2. While it features real NBA stars and archetypes on real courts, the game prioritizes momentum and flow over strict simulation accuracy, leading to some animation quirks. Despite defensive inconsistencies and limited modes at launch, its strong arcade identity, momentum-driven matches, and design for short sessions provide a solid foundation.

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Gaming Bolt

NBA Run – What You Need to Know Before Buying

NBA The Run is an upcoming arcade-style street basketball game from developer Play by Play, aiming to build on the legacy of titles like NBA Jam and NBA Street. The game features fast-paced three-on-three matchups across various modes, iconic courts, and a roster of 32 NBA players, with more to be added later. It emphasizes skill-based gameplay, cosmetic unlocks, and a unique commentary experience from Bobbito Garcia.

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Games Industry

"These sports games that were loved and revered... just went away" – How a group of ex-EA devs are launching a new NBA game

Play By Play, a studio founded by former Electronic Arts veterans, has announced its debut title, NBA: The Run, a three-vs-three street basketball game inspired by NBA Street. The game secured an official NBA license and aims to fill a market gap for arcade-style sports titles, differentiating itself from the simulation-focused NBA 2K series. The developers are prioritizing a focused, multiplayer experience without microtransactions at launch, with plans for community-driven evolution rather than annual releases.

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