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Marvel Tokon: Fighting Souls pre-order guide
Marvel Tokon: Fighting Souls will be available on PlayStation 5 and PC starting August 6, 2026, with Standard, Digital Deluxe, and Ultimate editions. All editions include pre-order bonuses, while higher tiers offer additional content like character passes and cosmetic items. The article also details upcoming Day 1 patch improvements for PC, focusing on performance and netcode.
The State of Every PlayStation Studio - July 2026
This article provides an overview of the current game development projects across all PlayStation Studios as of July 2026. It details titles such as God of War Laufey, Marvel's Wolverine, and Intergalactic: The Heretic Prophet, outlining which studio is working on each.
Ratchet & Clank: Ranger Rumble – gameplay details on the upcoming mobile hero shooter
Pre-registration is now open worldwide for Ratchet & Clank: Ranger Rumble, a free-to-play mobile hero shooter developed by Oh Bibi in collaboration with PlayStation Studios and Insomniac Games. The game features 12 heroes at launch, multiple game modes including PvP, PvE, battle royale, and a football-inspired mode, and aims to capture the signature humor and action of the Ratchet & Clank series for mobile devices.
PlayStation FlexStrike Fight Stick delayed due to production issues
PlayStation has announced a delay for its upcoming FlexStrike Wireless Fight Stick due to production issues. Originally slated for release on August 6, the new launch date is currently unspecified. The company cited the need for extra time to ensure the best possible player experience.
Xbox needs to make a choice, says former PlayStation leader Shawn Layden: be a publisher or a platform, but you can't be both
Former PlayStation leader Shawn Layden argues that Xbox must choose between being a major game publisher or a platform holder, stating it cannot effectively be both. He highlights the need for exclusive content to support a platform, contrasting it with the multiplatform approach required for a top publisher, a dilemma exacerbated by recent Xbox layoffs and strategic shifts.
Helldivers 2 introduces new cheater-monitoring methods
Arrowhead Game Studios has implemented new anti-cheat measures in Helldivers 2 to detect and address players manipulating the Super Credit system. These changes, effective immediately, aim to ensure a fair experience in the Galactic War without impacting honest players. The developer also mentioned the upcoming motion picture adaptation of the franchise.
PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service
Despite numerous high-profile failures and significant layoffs within studios like Bungie and Quantic Dream, Sony Interactive Entertainment, led by Hideaki Nishino, remains committed to pursuing live-service games. This strategy is questioned due to past setbacks and the company's historical strength in single-player titles, with concerns that chasing trends is leading to wasted investment and development resources.
Bungie Studio Head Justin Truman Steps Down – Rumor
Bungie studio head Justin Truman is reportedly stepping down less than a year after taking the role, according to sources familiar with the situation. Truman has a long history with the company, having worked on titles like Destiny 2 and Halo: Reach. This news follows recent layoffs at Bungie, with PlayStation Studios head Hermen Hulst noting that many of the affected employees were from the Destiny team.
“Most of the Destiny Team” Will Face Layoffs, Confirms PlayStation Studios Head
Sony Interactive Entertainment's PlayStation Studios head Hermen Hulst confirmed that "most of the Destiny team" and some Marathon developers at Bungie will be laid off. This follows previous workforce reductions at Bungie and aims to align the studio's resources with its long-term priorities. Support is being provided to affected employees.
Wolverine PS5 Will Win Awards for These Outstanding Accessibility and Difficulty Options
Insomniac Games is implementing extensive accessibility and difficulty options in Marvel's Wolverine for the PlayStation 5, building upon the standards set by Marvel's Spider-Man 2. The game will feature numerous new and improved settings for gameplay assists, visual and audio cues, controls, and violence customization, allowing for a highly personalized player experience.
ILL Won’t Make You Feel Like “An Unstoppable Action Hero,” But It Won’t Overtly Punish Either
Team Clout's upcoming survival horror game ILL aims for a challenging but not overly punishing experience, focusing on tactical resource management and scarce, degrading weapons. The developers want players to feel engaged without being unstoppable, balancing survival horror elements with fun action. ILL is currently targeting a 2027 release for PlayStation 5 and PC.
Astro Bot Has Reportedly Sold 4.3 Million Units Since Launching in 2024
Astro Bot has reportedly sold 4.3 million units since its 2024 launch, generating approximately $250 million in revenue. The 3D platformer, developed by Team Asobi, is estimated to have sold over 600,000 copies this year alone. The article also mentions the game's 12-15 hour playtime and the possibility of a new project from the studio.
Bloodborne’s Potential PS5 Performance Showcased on Modded Console
Digital Foundry has showcased Bloodborne running at a stable 120 FPS on a modded PlayStation 5, a significant improvement over its original PlayStation 4 performance which was locked to 30 FPS with frame pacing issues. These enhancements, achieved through exploits on older console firmware, suggest that Sony could implement similar improvements if interested, though neither Sony nor FromSoftware have shown interest in revisiting the title. Reports indicate Bluepoint Games had pitched a Bloodborne remake, but FromSoftware declined, with Sony respecting their decision.
The VFX tech behind Saros: from NGP to Graphite
Housemarque details the evolution of their visual effects technology, from the NGP particle engine used in Returnal to the unified Graphite framework powering Saros. The article highlights advancements in volumetric fog rendering, GPU simulation, and Houdini integration for creating dynamic and reactive in-game environments on PlayStation 5.
Sony Inzone H6 Air Wired Open-back Gaming Headset review
The Sony Inzone H6 Air wired gaming headset offers a natural, rich sound thanks to its open-back design and 40mm MDR-MV1 drivers, similar to Sony's studio headphones. While comfortable and lightweight, its microphone picks up significant white noise, and its full potential is best realized on PC with the Inzone Hub software for EQ adjustments. It is recommended for single-player RPG and FPS gamers who prioritize audio quality over wireless features.
God of War Laufey Is Taking the Sort of Risk More PlayStation Series Need To Take
The article argues that PlayStation Studios should take more risks, citing the decision to shift perspective away from a beloved protagonist in God of War Laufey as a bold move. This change in gameplay and narrative focus is presented as a model for other PlayStation titles.
PlayStation Studios announces God of War Laufey
PlayStation Studios has announced God of War Laufey, the final title in the God of War Norse Saga. The game will feature Kratos's wife, Faye, as a playable character in the afterlife, with elements from Egyptian and Chinese mythologies expected to be present.
New Report Shows PlayStation First-Party Game Sales Declining, But What’s The Full Story>
A report analyzing Sony's first-party game sales reveals a significant decline from FY20 to FY25, dropping from 58.4 million to 32.1 million units. While the number of releases has fluctuated, the analysis suggests the core issue is an increasing reliance on a few blockbuster franchises like God of War and Spider-Man, with fewer new titles emerging to fill the gap.
Media Molecule’s Next Game Reportedly Has “Open-World Content,” Per Designer’s Portfolio
A senior environment designer's portfolio suggests Media Molecule's unannounced new IP will feature open-world content, though the exact implementation remains unclear. The studio, which ended support for Dreams in 2021, is working on a new intellectual property that is reportedly more game-focused than a creative tool. This news comes amidst speculation about potential announcements at the upcoming State of Play event.
The sound of the Eclipse: Sam Slater on scoring Saros
Composer Sam Slater discusses his approach to creating the soundtrack for the game Saros, emphasizing the blend of dark synthesis, drone metal, and manipulated voices to capture the game's atmosphere. He details the collaborative process with Housemarque and PlayStation Studios Creative Arts, focusing on building a unique musical identity for the game's world and characters, and how sound design and music work together to immerse the player.