PlayStation Studios
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PlayStation Leak Teases Unannounced Exclusive Game in Development | Invision Game Community
Leaks suggest Sony is developing an unannounced first-party exclusive game for the PlayStation 5, potentially to be revealed at an upcoming showcase. While unconfirmed, insider reports and studio listings hint at multiple new projects in development at PlayStation Studios, including potential work from Naughty Dog.
PS5 boss admits that single-player exclusives will no longer be ported to PC
Sony's PlayStation Studios head Hermen Hulst has confirmed that single-player PlayStation 5 exclusives will no longer be ported to PC. This policy change means upcoming titles like Marvel's Wolverine and Ghost of Yōtei will remain console-exclusive. While multiplayer and live-service games will still receive PC releases, the move is seen as a strategy to drive PlayStation 5 console sales.
Sony reportedly confirms it's ditching PC versions of its single-player PS5 games
Sony is reportedly ending its practice of bringing single-player PlayStation 5 games to PC, according to PlayStation Studios boss Hermen Hulst. This strategic shift aims to bolster console exclusivity and brand identity, with titles like Marvel's Wolverine and Intergalactic: The Heretic Project expected to remain console-only. Multiplayer games are not affected by this change.
Sony’s single player games will no longer be releasing on PC
Sony's PlayStation Studios will no longer release single-player games on PC, with titles like Saros remaining PlayStation exclusive, according to a report citing Hermen Hulst. Multiplayer games will continue to have broader releases. This policy shift, potentially influenced by PC sales performance and a resurgence of console exclusivity driven by component shortages, signals a return to traditional console wars.
PlayStation reportedly confirms end of PC support for major single-player games as CEO commits to console exclusivity
PlayStation Studios CEO Hermen Hulst has reportedly confirmed that major single-player narrative games will now remain exclusive to PlayStation consoles, ending the practice of releasing them on PC. This new strategy means titles like God of War and Marvel's Spider-Man will not be ported to PC after their console debut. While some multiplayer or independently published titles may still see PC releases, the company is prioritizing its console hardware for its flagship single-player experiences.
Sony Reportedly Confirms Shift Back to PS5 Single Player Exclusive Games
PlayStation Studios lead Hermen Hulst has confirmed in an internal meeting that Sony's first-party single-player games will now remain exclusive to the PlayStation 5 and will not be ported to PC. This decision follows reports and a shift in strategy that contrasts with previous multi-platform releases for certain titles. Multiplayer games will still receive multi-platform releases, and existing third-party deals for PC ports will be honored.
Sony won't be bringing any more single-player games to PC, says PlayStation Studios boss
PlayStation Studios boss Hermen Hulst has confirmed that narrative single-player games will remain exclusive to PlayStation consoles, reversing the trend of bringing major titles to PC. This decision follows reports of lower-than-expected PC sales for some PlayStation titles and backlash over PSN connectivity requirements for Helldivers 2 on PC.
Fan Favorite PS3 Adventure Games Might Be Revived on PS5 – Rumor
A rumor suggests that Sony is tasking a PlayStation Studios developer, not Sucker Punch Productions, with remaking the first two inFamous games for the PlayStation 5. While the source has a good reputation, they emphasize that this information is uncorroborated and plans could have changed.
What Do You Want from a May 2026 State of Play Showcase?
This article discusses player expectations for an upcoming May 2026 PlayStation State of Play showcase, considering potential first-party titles like Marvel's Wolverine and rumored God of War entries, alongside third-party releases aiming to avoid Grand Theft Auto 6's November launch. It also touches on the possibility of early PlayStation 6 mentions, though deems it unlikely for this particular event.
Destiny 2 players pick out a grave as Bungie confirms it's got nothing to say and Sony admits it's down $765 million on the studio: "There's no way this game keeps getting DLC"
Sony reported a $765 million impairment loss on its acquisition of Bungie, while the studio admitted to having no significant updates. Destiny 2 is experiencing declining player counts and criticism for its recent 'Edge of Fate' expansion, and the new game Marathon is also struggling to retain players. Bungie's future trajectory under Sony is uncertain, with potential for executive changes and further layoffs amidst broader industry difficulties.
Saros is Incredible, But Housemarque Has a Lot Riding On It
Despite Saros's critical acclaim and improved accessibility compared to Returnal, concerns remain about its commercial success and Housemarque's future within Sony. The article discusses the sales figures of Returnal and the financial pressures on studios, questioning if Saros's larger scope and development costs will appease executives, especially after recent layoffs and cancellations within PlayStation Studios.
Intergalactic: The Heretic Prophet brings "a different side of Naughty Dog," lead actor says, which sounds…
Lead actor Tati Gabrielle stated that Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet, will showcase a different side of the studio, emphasizing its world-building and creative storytelling. This marks a departure from the studio's recent focus on The Last of Us franchise, with the game expected to be a significant creative endeavor.
Brutal difficulty? Crushing bosses? Don't let them scare you off Saros, pleads PlayStation studios lead: "If this video game looks cool to you then IT IS FOR YOU"
Mihir Sheth, senior product developer director at PlayStation Studios, encourages players not to be deterred by Saros's difficulty, stating that the game is for anyone who finds it appealing. He highlights that Housemarque has included options to tailor the experience and preserve challenge, suggesting that players can adjust modifiers to make the game more approachable.
Free Kit Frenzy rids Marathon of most of its stress, but risks tossing out tension and teamwork too
Bungie's new limited-time 'Free Kit Frenzy' mode for Marathon aims to reduce stress by providing players with basic starting gear, removing the risk associated with bringing personal equipment into matches. While this mode offers a more accessible experience and can facilitate certain contracts, it may also diminish the game's core tension, teamwork, and the unique appeal of its extraction shooter mechanics.
Saros Review — A Bad Dream I Can't Escape | Console Creatures
Saros is a roguelike game that evolves the mechanics of Returnal, featuring fast-paced combat and a compelling narrative set on the hostile planet Carcosa. Developed by Housemarque, the game offers a challenging yet customizable experience with features like Carcosan Modifiers, allowing players to adjust difficulty to their preference. The game is available on PlayStation 5 and features voice acting from Rahul Kohli and Jane Perry.
Shuhei Yoshida Reveals He Was "Fired" From His Head Role of PlayStation First Party Studios By Jim
Former PlayStation executive Shuhei Yoshida revealed that he was removed from his role as president of Worldwide Studios by Jim Ryan in 2019. Yoshida stated he was "fired" because he did not agree with some of Ryan's requests. Following this, Yoshida transitioned to lead PlayStation's indie games initiative before departing Sony in late 2024 to manage his own consulting firm.
Shuhei Yoshida Reveals He Was "Fired" From His Head Role of PlayStation First Party Studios By Jim
Former PlayStation executive Shuhei Yoshida revealed that he was removed from his role as head of PlayStation's first-party studios by Jim Ryan in 2019. Yoshida stated he was "fired" because he did not agree with Ryan's "ridiculous" requests. Following this, he led PlayStation's indie games initiative for five years before departing Sony and starting his own consulting firm.
Saros Gets New PS5 Pro Trailer And Details
New details for the action game Saros have been revealed, focusing on its PlayStation 5 Pro enhancements including updated PSSR upscaling, increased base render resolution, and evolved 3D Audio. The game will also feature advanced weaponry with adaptive triggers and immersive haptic feedback from the DualSense controller. Saros is set to launch on April 30 for PlayStation 5, with a Digital Deluxe Edition offering 48-hour early access.
Saros: PS5 and PS5 Pro features detailed
Housemarque has detailed the PlayStation 5 and PlayStation 5 Pro enhancements for their upcoming game, Saros, launching April 30, 2026. The PS5 Pro version will feature an increased base render resolution and upgraded PSSR support for a sharper image at 60 fps, alongside other graphical improvements. The game will also leverage the DualSense controller's adaptive triggers and haptic feedback for an immersive experience.
You Might Not Want to Know How Much It Reportedly Cost Bungie to Make Marathon
A new report suggests that Bungie's upcoming game Marathon has a development budget exceeding $200 million, potentially reaching over $250 million before ongoing costs. This figure is comparable to or even surpasses the reported budget for Marvel's Spider-Man 2. Despite financial concerns and past project cancellations following Sony's acquisition of Bungie, the studio is reportedly focused on creating new content for Marathon, which has received positive initial feedback.