Pocketpair
Pocketpair business and news from across the web.- Palworld Publishing Manager is “Losing My Mind” Because of Nearly 27 Pages of Patch Notes for 1.0Pocketpair's publishing manager Bucky expressed the challenge of compiling the extensive patch notes for Palworld's upcoming Version 1.0 release, which will feature a new end-game scenario, Pals, and weapons. The update, described as the game's biggest yet, will be available on Xbox Series X/S, Xbox One, PlayStation 5, and PC, with Pocketpair committed to ongoing post-launch support.
- Arc Raiders and Marathon aren't "dead" just because their concurrent player count has dropped, Palworld lead says – but he's "not denying that some games do 'die'"Pocketpair's John Buckley argues that games are not 'dead' simply because their concurrent player counts have dropped, emphasizing the importance of daily and monthly active users over peak concurrent numbers. While acknowledging that some live service games do fail, he believes many can sustain a healthy player base with just a few thousand daily players and criticizes the premature labeling of games as 'dead' for views.
- Ocarina Of Time Fan Project Bows Out Before Nintendo Comes KnockingA fan project recreating The Legend of Zelda: Ocarina of Time in Unreal Engine has been canceled by its creator, CryZENx, due to fears of legal action from Nintendo. This decision comes shortly after Nintendo announced its own remake of the game for the Nintendo Switch 2. The creator cited "Nintendo ninjas" as the reason for stopping development, highlighting Nintendo's history of protecting its intellectual property.
- MMO Business Roundup: Pocketpair rejects AI tools, Valorant opens a pub, and Epic Games Store unveils updatesThis MMO business roundup covers several industry updates, including Pocketpair's rejection of AI development tools, Riot Games opening a temporary Valorant-themed pub in London for an esports event, and Epic Games Store announcing "Launcher V2" with personalized store pages and other improvements planned over the next year.
- The Witcher 4 Studio’s Co-CEO “Has Doubts” If Generative AI is “The Path to Follow” to Make GamesCD Projekt co-CEO Michał Nowakowski expressed doubts about generative AI being the primary path for game development, despite acknowledging its use in productivity areas. He believes AI cannot create games like The Witcher 5 or 6. Other companies like Pocketpair also avoid generative AI, while Crystal Dynamics has used it in early development for Tomb Raider: Legacy of Atlantis.
- Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung-ho about it isn't from the industry'Pocketpair's John Buckley stated that gamers do not want AI in their games, comparing the current enthusiasm for AI to early cryptocurrency trends. He believes that those heavily promoting AI in game development are outsiders looking for quick profit, though he acknowledges AI's utility as a search tool or coding assistant. Buckley emphasized that the company prioritizes its human artists and sees no reason to replace them with AI-generated assets, especially given the potential backlash.
- Palworld lead on generative AI: Gamers don't want itPocketpair, the developer of Palworld, does not use generative AI in its games because players do not want it, according to communications director John Buckley. He stated that while some companies may use AI to save time, its prominence in the industry may not last. Buckley also noted that some developers are proactively clarifying their games are human-made, which he finds a concerning trend.
- Palworld Dev On AI: “Gamers Don’t Want It”John Buckley, communications lead for Palworld developer Pocketpair, stated that gamers do not want AI in game development and that his studio has no plans to use it. He expressed skepticism about the longevity of the AI trend and questioned the value of replacing human artists with AI. The article also touches on Steam's AI disclosure policy and differing developer opinions on AI's impact.
- 'Gamers Don't Want It': Palworld Dev Against Generative AI as It Grows More Common in GamesJohn Buckley, head of publishing and communications at Pocketpair, stated that the studio behind Palworld is against the use of generative AI in game development. He believes gamers do not want AI-generated content and that its utility is questionable, contrasting with some Asian markets that are more willing to adopt the technology. Steam now requires disclosure of generative AI usage in game listings.
- Palworld Developer Doesn’t Use Generative AI Because “Gamers Don’t Want It”Pocketpair's John Buckley stated that the company does not use generative AI in game development because players are against it, calling current trends unsustainable. He believes that games should be assumed to be human-made unless otherwise stated, and expressed concern over a future where studios might need to add disclaimers. Buckley also mentioned that while some studios might use AI to save time, Pocketpair prefers to utilize its in-house artists.
- New Palworld Pals Toys and Blind Boxes Arrive in AugustThe Loyal Subjects and Pocketpair are releasing new Palworld toys and blind box "Mystery Eggs" in August 2026. The collection includes figures of various Pals, with some standing three to four inches tall and others being "micro" figures. The Palworld 1.0 version is also slated for release on PlayStation 5, Xbox Series X, and PC on July 10, 2026.
- "Gamers don't want it": Palworld lead says Pocketpair doesn't touch AI because players hate it and artists "like doing stuff themselves"Pocketpair's John Buckley stated that the company avoids generative AI because gamers dislike it and their in-house artists prefer creating assets themselves. He believes the backlash against AI in games, exemplified by recent concerns at Summer Game Fest and Steam's disclosure policies, will continue. Buckley also noted regional differences in AI adoption, with Western markets being more resistant.
- Why so many game developers don't want to use generative AIMany game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
- Nintendo’s amended infringement suit against Palworld may result in a ‘chump change’ payoutNintendo's copyright infringement lawsuit against Palworld developer Pocketpair is expected to yield minimal financial returns for Nintendo, according to legal analysis. The company amended its claims to focus on older versions of the game, significantly limiting potential damages to around $30,000 USD. Meanwhile, Pocketpair's John Buckley advises players to start fresh for the game's full release on July 10th due to fundamental changes.
- Palworld 1.0 Teases “New Weapons, Armor, Gear and More” Ahead of Its July 10 ReleasePocketpair has announced that Palworld's 1.0 Update, launching on July 10, will be the game's largest yet, featuring new weapons, armor, gear, and more. The update will see the game leaving Early Access on Xbox One, Xbox Series X/S, PlayStation 5, and PC, promising new gameplay elements and story conclusions.
- Pocketpair says Palworld 1.0 is its most ambitious release everPocketpair announced that Palworld's version 1.0, its most ambitious release to date, will launch on July 10th for PC, Xbox One, Xbox Series X|S, and PlayStation 5. This full release will introduce the long-awaited World Tree region, new Pals, and significant gameplay system changes, moving away from traditional evolution mechanics.
- Nintendo's legal battle with Palworld looks shakier than ever: It may only get '$30,000 chump change' if…An IP expert suggests Nintendo's lawsuit against Palworld developer Pocketpair is unlikely to yield significant financial gains, potentially resulting in less than $30,000 in damages. The expert notes that much of Palworld's success predates patent approvals, limiting potential damages to a narrow window and specific regions. The outcome of the case, expected November 9, could also see Nintendo receiving nothing.
- Game GuidancePocketpair's publishing boss has advised players to back up their data for Palworld 1.0, although the update will not automatically wipe player saves. This guidance comes as the game prepares for its major version 1.0 release on PC.
- Nintendo reportedly look set to net so little from their Palworld lawsuit you'll wonder why they botheredNintendo's lawsuit against Palworld developer Pocketpair is unlikely to result in a significant victory, with potential damages estimated at around $30,000. The suit, initially filed nearly two years ago for patent infringement, has been narrowed to focus on older versions of the game, and Pocketpair has already removed the mechanics in question. Meanwhile, Palworld's 1.0 version release date was announced at Summer Game Fest.
- Nintendo’s Palworld lawsuit is falling apart as full release nearsNintendo and The Pokémon Company's patent infringement lawsuit against Palworld developer Pocketpair is weakening as the game nears its full release. Setbacks in patent office rejections and Pocketpair's proactive changes to gameplay mechanics have narrowed the dispute primarily to older versions of the game, diminishing the likelihood of impacting Palworld's upcoming 1.0 launch. While Nintendo may still pursue damages, the core objective of halting the game's trajectory appears unlikely, with many players viewing the situation as an underdog story against a large corporation.