Pocketpair
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Palworld: More Than Just Pals Dating Sim Is Also a Horror Game
Pocketpair has announced Palworld: More Than Just Pals, a dating sim spin-off that began as an April Fools' joke and is now slated for a 2025 release. A new gameplay video reveals horror elements, including a time loop and strange memories, alongside romance options with human and Pal characters. The game is in development for PC, while the main Palworld title is in early access for PC, PlayStation 5, and Xbox Series X.
Palworld Dating Sim 'Pal world! More Than Just Pals' Gets New Trailer Featuring Horror, Time Loops, and
Pocketpair has released a new trailer for Pal♡world! ~More Than Just Pals~, a spin-off dating sim based on Palworld, which is planned for PC via Steam. The trailer showcases a blend of romance, horror, puzzles, and time loop mechanics, featuring familiar Palworld characters reimagined as classmates and staff. The game is currently available for wishlisting on Steam, though a release date has not yet been announced.
Cursed Palworld dating sim "is real" and just got another trailer as Pocketpair publishing boss says it's our fault for asking for it: "You will carry this burden for the rest of your days"
Pocketpair has released a new trailer for Palworld ~ More Than Just Pals, an official dating simulator spin-off that is confirmed to be in development for PC. Publishing head John Buckley stated that the game is being made due to fan demand and will carry a "burden" for players. The trailer hints at dark undertones, including horror and mystery elements, suggesting a subversion of typical dating sim tropes.
Yes, the Palworld dating sim is actually real
Pocketpair has officially announced that the Palworld Dating Sim, titled Palworld: More Than Just Pals, is in active development, confirming it is not an April Fools' joke. The game will feature conversations with Pals and characters from the original Palworld, alongside a time loop narrative with elements of murder and mystique, drawing comparisons to Doki Doki Literature Club.
Palworld! More Than Just Pals ‘Special Video’, characters detailed
Pocketpair has released a new trailer, information, and screenshots detailing characters for their upcoming game, Palworld. The "Palworld! More Than Just Pals" special video provides further insight into the game's world and its inhabitants.
Palworld funny guy John Buckley threatens more April Fool's shenanigans, but I'm not joking when I say we need…
Pocketpair publishing lead John Buckley is hinting at more April Fool's jokes, potentially leading to real game releases like the Palworld dating sim, Pal♡world! ~More Than Just Pals~, which received a Steam page after its initial joke announcement. The article discusses the possibility of this dating sim becoming a full release, noting its detailed Steam description and system requirements.
The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'
Surgent Studios, facing financial difficulties after its debut game Tales of Kenzera: Zau underperformed, has pivoted to a faster development model. Inspired by conversations with Pocketpair and the work ethic of Ridley Scott, director Abubakar Salim led the studio to release two distinct games, Dead Take and FixForce, focusing on sustainability and iterative learning.
"Slay the Spire 2 is the obvious call" for March's biggest banger, Palworld publishing boss says, but "don't sleep" on this cute open-world survival game quietly crushing it on Steam
John Buckley, head of publishing at Pocketpair, recommends players check out the survival crafting game Blossom: The Seed of Life, which he believes is being overlooked amidst major releases like Slay the Spire 2 and Crimson Desert. While acknowledging Crimson Desert's janky controls, he praised it as a significant release for March.
Palworld dev reluctantly goes back to work instead of playing more Crimson Desert, after sinking dozens of hours into…
John Buckley, head of publishing at Palworld developer Pocketpair, expressed his enjoyment of Crimson Desert after sinking 26 hours into the game over a weekend. Despite finding some aspects like the narrative weaker, he praised the combat and voice-over work. Buckley humorously noted his reluctance to return to work on Palworld instead of continuing to play Crimson Desert.
Palworld devs are "still bad at spending money and we're still bad at saving money" according to Pocketpair publishing head, as the studio "can take risks others can't"
Pocketpair's head of publishing, John Buckley, stated that the studio is "still bad at spending money, and we're still bad at saving money," a situation he attributes to the success of Palworld. This financial approach allows Pocketpair to take risks that other companies cannot, while they continue to work on Palworld 1.0 and publish other titles.
Palworld publishing boss thinks "we're a few years away" from a AAA survival crafting game, and he was "super excited" for the one Blizzard canceled
John Buckley, head of publishing for Palworld, believes AAA companies are a few years away from attempting another survival crafting game, but expects them to increasingly borrow elements from the genre. He expressed excitement for a potential AAA survival crafting title, referencing a canceled Blizzard project.
All those upcoming spin-offs aside, Pocketpair apparently aren't all that interested in a Palworld "media empire"
Pocketpair, the developer behind Palworld, has stated they have no desire to become a media empire despite announcing several spin-off games. Publishing head John Buckley explained that these projects, including a dating sim and a card game, are created in response to direct player requests. While acknowledging Palworld's success, Pocketpair aims to focus on making fans happy rather than expanding into a large media franchise.
"We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let…
Pocketpair's head of publishing, John Buckley, stated that the company has no intention of creating a "media empire" with Palworld. He clarified that any spinoffs are a direct response to player demand rather than a strategic expansion.
Betawatch: Hollowed Oath is happening, The Cube Save Us will not save us
This article provides a weekly update on MMORPGs currently in various stages of testing and early access. It highlights new entries like Hollowed Oath and The Cube, Save Us, while also detailing the status of numerous other titles, including those with blockchain elements and those facing delays or potential abandonment.
Survival Fans Rejoice: Palworld x Enshrouded Bundle Hits Steam
Pocketpair has announced a new bundle on Steam that includes both Palworld and Enshrouded, offering a 10% discount. This collaboration brings together two popular survival games, with Palworld focusing on creature collecting and base building, while Enshrouded offers a co-op action RPG experience centered on rebuilding a kingdom. The bundle is presented as a smart move to leverage the success of both titles within the thriving survival genre.
Two Point Museum X Angry Birds Update Live
Two Point Museum has received an update integrating Angry Birds content, allowing players to employ characters like Red and fend off Bad Piggies. The update also adds new locations on Piggy Island and over 100 other changes. Additionally, the article briefly mentions updates and releases for SYNDUALITY Echo of Ada, Dark Scrolls, Enshrouded and Palworld, The Super Mario Galaxy Movie's Guinness World Record, Tofer.A's appearance at Fire & Ice RGX 2026, and The Coin Game's 1.0 release.
Pocketpair comms lead says Palworld 1.0 will be ‘the survival crafting game everyone always wanted’
Pocketpair's communications lead, John Buckley, stated that Palworld's 1.0 update aims to be the definitive survival crafting experience for all players. While details remain scarce, Buckley indicated the update will surprise players and improve the overall game flow, potentially including new features and content beyond the endgame.
"Apologies, Palworld gamers," but Pocketpair communications lead says an underwater level will never happen: "You're pushing the game to its absolute limits"
Pocketpair's head of publishing and communications, John Buckley, has stated that an underwater level for Palworld is not feasible due to the significant restructuring it would require. He apologized to fans but explained that implementing such a feature would push the game's current architecture to its absolute limits.
Palworld and Ori devs offer Crimson Desert support, suggesting players give it "some time" and remember…
Developers from Palworld and the Ori series have offered support for Crimson Desert amidst mixed reviews, suggesting players give the game time to evolve. Thomas Mahler of Moon Studios and John Buckley of Pocketpair commented on the subjectivity of game scores and the potential for future updates to improve the RPG's reception.
"It's all going to change": Palworld devs aren't "force wiping anyone" for the survival game's big 1.0 update, but they "softly recommend you start from scratch"
Pocketpair publishing lead John 'Bucky' Buckley stated that players will not be forced to restart their saves for Palworld's upcoming 1.0 update, but a fresh start is recommended due to extensive changes. The game, which launched into early access in January 2024, is targeting a 2026 release for its full version.